diff options
author | Sven Gothel <[email protected]> | 2011-04-01 06:56:02 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-04-01 06:56:02 +0200 |
commit | 7ff7e5dd2c4f863fd6fca4f79ab544275fdd424e (patch) | |
tree | 52cd37b0d7e4e94e083f543d5f8dc8b1cb8bb9c7 /turtle2d/src/jogamp/graph/curve/opengl | |
parent | ecab143a041af5aa9cdd3972a980d628f540fe93 (diff) | |
parent | 4b8bd5ec58cb2edfb51bd9ee930beb9c539a8a0b (diff) |
Merge turtle2d in it's subdifrectory for later relocation
Diffstat (limited to 'turtle2d/src/jogamp/graph/curve/opengl')
6 files changed, 1076 insertions, 0 deletions
diff --git a/turtle2d/src/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/turtle2d/src/jogamp/graph/curve/opengl/RegionRendererImpl01.java new file mode 100755 index 000000000..c1f293fff --- /dev/null +++ b/turtle2d/src/jogamp/graph/curve/opengl/RegionRendererImpl01.java @@ -0,0 +1,206 @@ +/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package jogamp.graph.curve.opengl;
+
+import java.nio.FloatBuffer;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import com.jogamp.graph.curve.OutlineShape;
+import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.RegionRenderer;
+import com.jogamp.graph.geom.Vertex;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+
+public class RegionRendererImpl01 extends RegionRenderer {
+ /**Sharpness is equivalent to the value of t value of texture coord
+ * on the off-curve vertex. The high value of sharpness will
+ * result in high curvature.
+ */
+ private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f);
+ GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f);
+ private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3));
+ private GLUniformData mgl_strength = new GLUniformData("a_strength", 3.0f);
+
+ public RegionRendererImpl01(Vertex.Factory<? extends Vertex> factory, int type) {
+ super(factory, type);
+ }
+
+ protected boolean initImpl(GL2ES2 gl) {
+ boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") &&
+ gl.isFunctionAvailable("glBindBuffer") &&
+ gl.isFunctionAvailable("glBufferData") &&
+ gl.isFunctionAvailable("glDrawElements") &&
+ gl.isFunctionAvailable("glVertexAttribPointer") &&
+ gl.isFunctionAvailable("glDeleteBuffers");
+
+ if(DEBUG) {
+ System.err.println("RegionRenderer: VBO Supported = " + VBOsupported);
+ }
+
+ if(!VBOsupported){
+ return false;
+ }
+
+ gl.glEnable(GL2ES2.GL_BLEND);
+ gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA);
+
+ ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RegionRendererImpl01.class,
+ "shader", "shader/bin", "curverenderer01");
+ ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RegionRendererImpl01.class,
+ "shader", "shader/bin", "curverenderer01");
+
+ ShaderProgram sp = new ShaderProgram();
+ sp.add(rsVp);
+ sp.add(rsFp);
+
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("RegionRenderer: Couldn't link program: "+sp);
+ }
+
+ st = new ShaderState();
+ st.attachShaderProgram(gl, sp);
+ gl.glBindAttribLocation(sp.id(), 0, "v_position");
+ gl.glBindAttribLocation(sp.id(), 1, "texCoord");
+
+ st.glUseProgram(gl, true);
+
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ resetModelview(null);
+
+ mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ if(!st.glUniform(gl, mgl_PMVMatrix)) {
+ if(DEBUG){
+ System.err.println("Error setting PMVMatrix in shader: "+st);
+ }
+ return false;
+ }
+
+ if(!st.glUniform(gl, mgl_sharpness)) {
+ if(DEBUG){
+ System.err.println("Error setting sharpness in shader: "+st);
+ }
+ return false;
+ }
+
+ if(!st.glUniform(gl, mgl_alpha)) {
+ if(DEBUG){
+ System.err.println("Error setting global alpha in shader: "+st);
+ }
+ return false;
+ }
+
+ if(!st.glUniform(gl, mgl_color)) {
+ if(DEBUG){
+ System.err.println("Error setting global color in shader: "+st);
+ }
+ return false;
+ }
+
+ if(!st.glUniform(gl, mgl_strength)) {
+ System.err.println("Error setting antialias strength in shader: "+st);
+ }
+
+ if(DEBUG) {
+ System.err.println("RegionRendererImpl01 initialized: " + Thread.currentThread()+" "+st);
+ }
+ return true;
+ }
+
+ @Override
+ protected void disposeImpl(GL2ES2 gl) {
+ }
+
+
+ @Override
+ public float getAlpha() {
+ return mgl_alpha.floatValue();
+ }
+
+ @Override
+ public void setAlpha(GL2ES2 gl, float alpha_t) {
+ mgl_alpha.setData(alpha_t);
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_alpha);
+ }
+ }
+
+ @Override
+ public void setColor(GL2ES2 gl, float r, float g, float b){
+ FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer();
+ fb.put(0, r);
+ fb.put(1, r);
+ fb.put(2, r);
+ if(null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_color);
+ }
+ }
+
+
+ @Override
+ public void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize) {
+ if(!isInitialized()){
+ throw new GLException("RegionRendererImpl01: not initialized!");
+ }
+ int hashCode = getHashCode(outlineShape);
+ Region region = regions.get(hashCode);
+
+ if(null == region) {
+ region = createRegion(gl, outlineShape, mgl_sharpness.floatValue());
+ regions.put(hashCode, region);
+ }
+ region.render(pmvMatrix, vp_width, vp_height, texSize);
+ }
+
+ @Override
+ public void renderOutlineShapes(GL2ES2 gl, OutlineShape[] outlineShapes, float[] position, int texSize) {
+ if(!isInitialized()){
+ throw new GLException("RegionRendererImpl01: not initialized!");
+ }
+
+ int hashCode = getHashCode(outlineShapes);
+ Region region = regions.get(hashCode);
+
+ if(null == region) {
+ region = createRegion(gl, outlineShapes, mgl_sharpness.floatValue());
+ regions.put(hashCode, region);
+ }
+ region.render(pmvMatrix, vp_width, vp_height, texSize);
+ }
+}
diff --git a/turtle2d/src/jogamp/graph/curve/opengl/TextRendererImpl01.java b/turtle2d/src/jogamp/graph/curve/opengl/TextRendererImpl01.java new file mode 100644 index 000000000..cebe7a19e --- /dev/null +++ b/turtle2d/src/jogamp/graph/curve/opengl/TextRendererImpl01.java @@ -0,0 +1,188 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.graph.curve.opengl; + +import java.nio.FloatBuffer; + +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLException; +import javax.media.opengl.GLUniformData; +import javax.media.opengl.fixedfunc.GLMatrixFunc; + +import jogamp.graph.curve.text.GlyphString; + +import com.jogamp.graph.curve.opengl.TextRenderer; +import com.jogamp.graph.font.Font; +import com.jogamp.graph.geom.Vertex; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; + +public class TextRendererImpl01 extends TextRenderer { + /**Sharpness is equivalent to the value of t value of texture coord + * on the off-curve vertex. The high value of sharpness will + * result in high curvature. + */ + private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f); + GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f); + private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3)); + private GLUniformData mgl_strength = new GLUniformData("a_strength", 1.8f); + + public TextRendererImpl01(Vertex.Factory<? extends Vertex> factory, int type) { + super(factory, type); + } + + @Override + protected boolean initImpl(GL2ES2 gl){ + boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") && + gl.isFunctionAvailable("glBindBuffer") && + gl.isFunctionAvailable("glBufferData") && + gl.isFunctionAvailable("glDrawElements") && + gl.isFunctionAvailable("glVertexAttribPointer") && + gl.isFunctionAvailable("glDeleteBuffers"); + + if(DEBUG) { + System.err.println("TextRendererImpl01: VBO Supported = " + VBOsupported); + } + + if(!VBOsupported){ + return false; + } + + gl.glEnable(GL2ES2.GL_BLEND); + gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); + + ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, TextRendererImpl01.class, + "shader", "shader/bin", "curverenderer01"); + ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, TextRendererImpl01.class, + "shader", "shader/bin", "curverenderer01"); + + ShaderProgram sp = new ShaderProgram(); + sp.add(rsVp); + sp.add(rsFp); + + if(!sp.link(gl, System.err)) { + throw new GLException("TextRendererImpl01: Couldn't link program: "+sp); + } + + st.attachShaderProgram(gl, sp); + gl.glBindAttribLocation(sp.id(), 0, "v_position"); + gl.glBindAttribLocation(sp.id(), 1, "texCoord"); + + st.glUseProgram(gl, true); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + resetModelview(null); + + mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); + if(!st.glUniform(gl, mgl_PMVMatrix)) { + if(DEBUG){ + System.err.println("Error setting PMVMatrix in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_sharpness)) { + if(DEBUG){ + System.err.println("Error setting sharpness in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_alpha)) { + if(DEBUG){ + System.err.println("Error setting global alpha in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_color)) { + if(DEBUG){ + System.err.println("Error setting global color in shader: "+st); + } + return false; + } + + if(!st.glUniform(gl, mgl_strength)) { + System.err.println("Error setting antialias strength in shader: "+st); + } + + if(DEBUG) { + System.err.println("TextRendererImpl01 initialized: " + Thread.currentThread()+" "+st); + } + return true; + } + + @Override + protected void disposeImpl(GL2ES2 gl) { + } + + @Override + public float getAlpha() { + return mgl_alpha.floatValue(); + } + + @Override + public void setAlpha(GL2ES2 gl, float alpha_t) { + mgl_alpha.setData(alpha_t); + if(null != gl && st.inUse()) { + st.glUniform(gl, mgl_alpha); + } + } + + @Override + public void setColor(GL2ES2 gl, float r, float g, float b){ + FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer(); + fb.put(0, r); + fb.put(1, r); + fb.put(2, r); + if(null != gl && st.inUse()) { + st.glUniform(gl, mgl_color); + } + } + + @Override + public void renderString3D(GL2ES2 gl, Font font, String str, float[] position, int fontSize, int texSize) { + if(!isInitialized()){ + throw new GLException("TextRendererImpl01: not initialized!"); + } + GlyphString glyphString = getCachedGlyphString(font, str, fontSize); + if(null == glyphString) { + glyphString = createString(gl, font, fontSize, str, mgl_sharpness.floatValue()); + addCachedGlyphString(font, str, fontSize, glyphString); + } + + glyphString.renderString3D(pmvMatrix, vp_width, vp_height, texSize); + } + +} diff --git a/turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java b/turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java new file mode 100644 index 000000000..c7c370f6d --- /dev/null +++ b/turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java @@ -0,0 +1,385 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.graph.curve.opengl; + +import java.nio.FloatBuffer; +import java.nio.IntBuffer; +import java.nio.ShortBuffer; +import java.util.ArrayList; + +import javax.media.opengl.GL2ES2; +// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! +import javax.media.opengl.GL2GL3; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLUniformData; +import javax.media.opengl.fixedfunc.GLMatrixFunc; + +import com.jogamp.common.nio.Buffers; + +import com.jogamp.graph.geom.AABBox; +import com.jogamp.graph.geom.Triangle; +import com.jogamp.graph.geom.Vertex; + +import com.jogamp.graph.curve.Region; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderState; + +public class VBORegion2PES2 implements Region{ + private int numVertices = 0; + private IntBuffer vboIds; + + private IntBuffer t_vboIds; + + private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); + private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); + private GLContext context; + + private int numBuffers = 3; + + private boolean flipped = false; + + private boolean dirty = false; + + private AABBox box = null; + private int[] texture = { 0 } ; + private int[] fbo = { 0 } ; + private int[] rbo_depth = { 0 } ; + private boolean texInitialized = false; + + private int tex_width_c = 0; + private int tex_height_c = 0; + + private ShaderState st; + + public VBORegion2PES2(GLContext context, ShaderState st){ + this.context =context; + this.st = st; + } + + public void update(){ + box = new AABBox(); + + GL2ES2 gl = context.getGL().getGL2ES2(); + ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3); + + for(Triangle t:triangles){ + if(t.getVertices()[0].getId() == Integer.MAX_VALUE){ + t.getVertices()[0].setId(numVertices++); + t.getVertices()[1].setId(numVertices++); + t.getVertices()[2].setId(numVertices++); + + vertices.add(t.getVertices()[0]); + vertices.add(t.getVertices()[1]); + vertices.add(t.getVertices()[2]); + + indicies.put((short) t.getVertices()[0].getId()); + indicies.put((short) t.getVertices()[1].getId()); + indicies.put((short) t.getVertices()[2].getId()); + } + else{ + Vertex v1 = t.getVertices()[0]; + Vertex v2 = t.getVertices()[1]; + Vertex v3 = t.getVertices()[2]; + + indicies.put((short) v1.getId()); + indicies.put((short) v2.getId()); + indicies.put((short) v3.getId()); + } + } + indicies.rewind(); + + FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3); + for(Vertex v:vertices){ + verticesBuffer.put(v.getX()); + if(flipped){ + verticesBuffer.put(-1*v.getY()); + } + else{ + verticesBuffer.put(v.getY()); + } + verticesBuffer.put(v.getZ()); + if(flipped){ + box.resize(v.getX(), -1*v.getY(), v.getZ()); + } + else{ + box.resize(v.getX(), v.getY(), v.getZ()); + } + } + verticesBuffer.rewind(); + + FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2); + for(Vertex v:vertices){ + float[] tex = v.getTexCoord(); + texCoordBuffer.put(tex[0]); + texCoordBuffer.put(tex[1]); + } + texCoordBuffer.rewind(); + + vboIds = IntBuffer.allocate(numBuffers); + gl.glGenBuffers(numBuffers, vboIds); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices + gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture + gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles + gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0); + + dirty = false; + } + + public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ + if(null == matrix || vp_width <=0 || vp_height <= 0 || width <= 0){ + renderRegion(); + } + else { + if(width != tex_width_c){ + texInitialized = false; + tex_width_c = width; + } + if(!texInitialized){ + initFBOTexture(matrix,vp_width, vp_height); + texInitialized = true; + } +// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); + renderTexture(matrix, vp_width, vp_height); + } + } + + private void renderTexture(PMVMatrix matrix, int width, int hight){ + GL2ES2 gl = context.getGL().getGL2ES2(); + gl.glViewport(0, 0, width, hight); + if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, matrix.glGetPMvMatrixf()))){ + System.out.println("Cnt set tex based mat"); + } + gl.glEnable(GL2ES2.GL_TEXTURE_2D); + gl.glActiveTexture(GL2ES2.GL_TEXTURE0); + gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, texture[0]); + + st.glUniform(gl, new GLUniformData("texture", texture[0])); + int loc = gl.glGetUniformLocation(st.shaderProgram().id(), "texture"); + gl.glUniform1i(loc, 0); + + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0)); + gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); + gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1)); + gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); + gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); + + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2)); + gl.glDrawElements(GL2ES2.GL_TRIANGLES, 2 * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + } + + private void setupBoundingBuffers(){ + GL2ES2 gl = context.getGL().getGL2ES2(); + + ShortBuffer indicies = Buffers.newDirectShortBuffer(6); + indicies.put((short) 0); indicies.put((short) 1); indicies.put((short) 3); + indicies.put((short) 1); indicies.put((short) 2); indicies.put((short) 3); + indicies.rewind(); + + FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(4 * 3); + FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(4 * 2); + + verticesBuffer.put(box.getLow()[0]); + verticesBuffer.put(box.getLow()[1]); + verticesBuffer.put(box.getLow()[2]); + texCoordBuffer.put(5); + texCoordBuffer.put(5); + + verticesBuffer.put(box.getLow()[0]); + verticesBuffer.put(box.getHigh()[1]); + verticesBuffer.put(box.getLow()[2]); + + texCoordBuffer.put(5); + texCoordBuffer.put(6); + + verticesBuffer.put(box.getHigh()[0]); + verticesBuffer.put(box.getHigh()[1]); + verticesBuffer.put(box.getLow()[2]); + + texCoordBuffer.put(6); + texCoordBuffer.put(6); + + verticesBuffer.put(box.getHigh()[0]); + verticesBuffer.put(box.getLow()[1]); + verticesBuffer.put(box.getLow()[2]); + + texCoordBuffer.put(6); + texCoordBuffer.put(5); + + verticesBuffer.rewind(); + texCoordBuffer.rewind(); + + t_vboIds = IntBuffer.allocate(3); + gl.glGenBuffers(numBuffers, t_vboIds); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0)); // vertices + gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, 4 * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1)); //texture + gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, 4 * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2)); //triangles + gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 4 * 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0); + } + + private void initFBOTexture(PMVMatrix m, int width, int hight){ + tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth()); + // tex_height_c = tex_width_c; + System.out.println("FBO Size: "+tex_height_c+"x"+tex_width_c); + System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5)); + GL2ES2 gl = context.getGL().getGL2ES2(); + + if(fbo[0] > 0) { + gl.glDeleteFramebuffers(1, fbo, 0); + fbo[0] = 0; + } + if(texture[0]>0) { + gl.glDeleteTextures(1, texture, 0); + texture[0] = 0; + } + + gl.glGenFramebuffers(1, fbo, 0); + gl.glGenTextures(1, texture, 0); + gl.glGenRenderbuffers(1,rbo_depth, 0); + System.out.println("FBO: fbo " + fbo[0] + ", tex " + texture[0] + ", depth " + rbo_depth[0]); + + gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbo[0]); + gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, texture[0]); + gl.glTexImage2D(GL2ES2.GL_TEXTURE_2D, 0, GL2ES2.GL_RGBA, tex_width_c, + tex_height_c, 0, GL2ES2.GL_RGBA, GL2ES2.GL_UNSIGNED_BYTE, null); + + gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_MIN_FILTER, GL2ES2.GL_LINEAR); + gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_MAG_FILTER, GL2ES2.GL_LINEAR); + gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_WRAP_S, GL2ES2.GL_CLAMP_TO_EDGE); + gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_WRAP_T, GL2ES2.GL_CLAMP_TO_EDGE); + + gl.glFramebufferTexture2D(GL2GL3.GL_DRAW_FRAMEBUFFER, GL2ES2.GL_COLOR_ATTACHMENT0, + GL2ES2.GL_TEXTURE_2D, texture[0], 0); + + // Set up the depth buffer + gl.glBindRenderbuffer(GL2ES2.GL_RENDERBUFFER, rbo_depth[0]); + gl.glRenderbufferStorage(GL2ES2.GL_RENDERBUFFER, GL2ES2.GL_DEPTH_COMPONENT, tex_width_c, tex_height_c); + gl.glFramebufferRenderbuffer(GL2ES2.GL_FRAMEBUFFER, GL2ES2.GL_DEPTH_COMPONENT, GL2ES2.GL_RENDERBUFFER, rbo_depth[0]); + + int status = gl.glCheckFramebufferStatus(GL2ES2.GL_FRAMEBUFFER); + if(status != GL2ES2.GL_FRAMEBUFFER_COMPLETE){ + System.err.println("Cant Create R2T pass!"); + } + + //render texture + PMVMatrix tex_matrix = new PMVMatrix(); + gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbo[0]); + gl.glViewport(0, 0, tex_width_c, tex_height_c); + tex_matrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + tex_matrix.glLoadIdentity(); + tex_matrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); + + if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, tex_matrix.glGetPMvMatrixf()))){ + System.out.println("Cnt set tex based mat"); + } + + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); + renderRegion(); + + gl.glBindFramebuffer(GL2ES2.GL_FRAMEBUFFER, 0); + gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, 0); + + setupBoundingBuffers(); + } + + private void renderRegion(){ + GL2ES2 gl = context.getGL().getGL2ES2(); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); + gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); + gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); + gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); + gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); + + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); + gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + } + + public void addTriangles(ArrayList<Triangle> tris) { + triangles.addAll(tris); + dirty = true; + } + + public int getNumVertices(){ + return numVertices; + } + + public void addVertices(ArrayList<Vertex> verts){ + vertices.addAll(verts); + numVertices = vertices.size(); + dirty = true; + } + + public boolean isDirty(){ + return dirty; + } + + public void destroy() { + GL2ES2 gl = context.getGL().getGL2ES2(); + gl.glDeleteBuffers(numBuffers, vboIds); + gl.glDeleteFramebuffers(1, fbo, 0); + fbo[0] = 0; + gl.glDeleteTextures(1, texture, 0); + texture[0] = 0; + gl.glDeleteRenderbuffers(1, rbo_depth, 0); + rbo_depth[0] = 0; + } + + public boolean isFlipped() { + return flipped; + } + + public void setFlipped(boolean flipped) { + this.flipped = flipped; + } +} diff --git a/turtle2d/src/jogamp/graph/curve/opengl/VBORegionSPES2.java b/turtle2d/src/jogamp/graph/curve/opengl/VBORegionSPES2.java new file mode 100644 index 000000000..701549d46 --- /dev/null +++ b/turtle2d/src/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -0,0 +1,185 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.graph.curve.opengl; + +import java.nio.FloatBuffer; +import java.nio.IntBuffer; +import java.nio.ShortBuffer; +import java.util.ArrayList; + +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLContext; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.graph.curve.Region; +import com.jogamp.graph.geom.Vertex; +import com.jogamp.graph.geom.Triangle; +import com.jogamp.opengl.util.PMVMatrix; + +public class VBORegionSPES2 implements Region{ + private int numVertices = 0; + private IntBuffer vboIds; + + private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); + private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); + + private GLContext context; + + private int numBuffers = 3; + + private boolean flipped = false; + private boolean dirty = false; + + public VBORegionSPES2(GLContext context){ + this.context =context; + } + + public void update(){ + GL2ES2 gl = context.getGL().getGL2ES2(); + ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3); + + for(Triangle t:triangles){ + final Vertex[] t_vertices = t.getVertices(); + + if(t_vertices[0].getId() == Integer.MAX_VALUE){ + t_vertices[0].setId(numVertices++); + t_vertices[1].setId(numVertices++); + t_vertices[2].setId(numVertices++); + + vertices.add(t.getVertices()[0]); + vertices.add(t.getVertices()[1]); + vertices.add(t.getVertices()[2]); + + indicies.put((short) t.getVertices()[0].getId()); + indicies.put((short) t.getVertices()[1].getId()); + indicies.put((short) t.getVertices()[2].getId()); + } + else{ + Vertex v1 = t_vertices[0]; + Vertex v2 = t_vertices[1]; + Vertex v3 = t_vertices[2]; + + indicies.put((short) v1.getId()); + indicies.put((short) v2.getId()); + indicies.put((short) v3.getId()); + } + } + indicies.rewind(); + + FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3); + for(Vertex v:vertices){ + verticesBuffer.put(v.getX()); + if(flipped){ + verticesBuffer.put(-1*v.getY()); + } + else{ + verticesBuffer.put(v.getY()); + } + verticesBuffer.put(v.getZ()); + } + verticesBuffer.rewind(); + + FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2); + for(Vertex v:vertices){ + float[] tex = v.getTexCoord(); + texCoordBuffer.put(tex[0]); + texCoordBuffer.put(tex[1]); + } + texCoordBuffer.rewind(); + + vboIds = IntBuffer.allocate(numBuffers); + gl.glGenBuffers(numBuffers, vboIds); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices + gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture + gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles + gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0); + + dirty = false; + } + + private void render() { + GL2ES2 gl = context.getGL().getGL2ES2(); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); + gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); + gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); + gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); + gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); + + gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); + gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); + + gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); + } + + public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ + render(); + } + + public void addTriangles(ArrayList<Triangle> tris) { + triangles.addAll(tris); + dirty = true; + } + + public int getNumVertices(){ + return numVertices; + } + + public void addVertices(ArrayList<Vertex> verts){ + vertices.addAll(verts); + numVertices = vertices.size(); + dirty = true; + } + + public boolean isDirty(){ + return dirty; + } + + public void destroy() { + GL2ES2 gl = context.getGL().getGL2ES2(); + gl.glDeleteBuffers(numBuffers, vboIds); + } + + public boolean isFlipped() { + return flipped; + } + + public void setFlipped(boolean flipped) { + this.flipped = flipped; + } +} diff --git a/turtle2d/src/jogamp/graph/curve/opengl/shader/curverenderer01.fp b/turtle2d/src/jogamp/graph/curve/opengl/shader/curverenderer01.fp new file mode 100644 index 000000000..2b3a0ce1d --- /dev/null +++ b/turtle2d/src/jogamp/graph/curve/opengl/shader/curverenderer01.fp @@ -0,0 +1,99 @@ +//#version 100 + +uniform float p1y; +uniform float g_alpha; +uniform vec3 g_color; +uniform float a_strength; + +varying vec2 v_texCoord; + +vec3 b_color = vec3(0.0, 0.0, 0.0); + +uniform sampler2D texture; +vec4 weights = vec4(0.075, 0.06, 0.045, 0.025); + +void main (void) +{ + vec2 rtex = vec2(abs(v_texCoord.x),abs(v_texCoord.y)); + vec3 c = g_color; + + float alpha = 0.0; + + if((v_texCoord.x == 0.0) && (v_texCoord.y == 0.0)){ + alpha = g_alpha; + } + else if((v_texCoord.x >= 5.0)){ + vec2 dfx = dFdx(v_texCoord); + vec2 dfy = dFdy(v_texCoord); + + vec2 size = 1.0/textureSize(texture,0); //version 130 + rtex -= 5.0; + vec4 t = texture2D(texture, rtex)* 0.18; + + t += texture2D(texture, rtex + size*(vec2(1, 0)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x; + t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x; + + t += texture2D(texture, rtex + 2.0*size*(vec2(1, 0))) *weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y; + t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y; + + t += texture2D(texture, rtex + 3.0*size*(vec2(1, 0))) *weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z; + t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z; + + t += texture2D(texture, rtex + 4.0*size*(vec2(1, 0))) *weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w; + t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w; + + if(t.w == 0.0){ + discard; + } + + c = t.xyz; + alpha = g_alpha* t.w; + } + /////////////////////////////////////////////////////////// + else if ((v_texCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){ + vec2 dtx = dFdx(rtex); + vec2 dty = dFdy(rtex); + + rtex.y -= 0.1; + if(rtex.y < 0.0) { + if(v_texCoord.y < 0.0) + discard; + else{ + rtex.y = 0.0; + } + } + + vec2 f = vec2((dtx.y - 2.0*p1y*dtx.x + 4.0*p1y*rtex.x*dtx.x), (dty.y - 2.0*p1y*dty.x + 4.0*p1y*rtex.x*dty.x)); + + float position = rtex.y - ((2.0 * rtex.x * p1y) * (1.0 - rtex.x)); + float d = position/(length(f)); + + float a = (0.5 - d * sign(v_texCoord.y)); + + + if (a >= 1.0) { + alpha = g_alpha; + // c = vec3(1.0,1.0,1.0); + } + else if (a <= 0.0) { + alpha = 0.0;//discard; + // c = vec3(0.0,0.0,0.0); + + } + else { + alpha = g_alpha*a; + // c = vec3(a,a,a); + mix(b_color,g_color, a); + } + } + + gl_FragColor = vec4(c, alpha); +} diff --git a/turtle2d/src/jogamp/graph/curve/opengl/shader/curverenderer01.vp b/turtle2d/src/jogamp/graph/curve/opengl/shader/curverenderer01.vp new file mode 100644 index 000000000..bc9ecb41e --- /dev/null +++ b/turtle2d/src/jogamp/graph/curve/opengl/shader/curverenderer01.vp @@ -0,0 +1,13 @@ +//#version 100 + +uniform mat4 mgl_PMVMatrix[2]; +attribute vec4 v_position; +attribute vec2 texCoord; + +varying vec2 v_texCoord; + +void main(void) +{ + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * v_position; + v_texCoord = texCoord.st; +}
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