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authorSven Gothel <[email protected]>2013-07-02 09:58:47 +0200
committerSven Gothel <[email protected]>2013-07-02 09:58:47 +0200
commit82e99410d613cdd93b9c9c914ca55262853698c4 (patch)
treea3f7598569d232d832f0a8ab0c57a85419b59a5a /www/index.html
parent78e3eb96e0a603adc6fd713dade1cdd4358bfc99 (diff)
parent79aba3b9c1778c018c5281c6582d24fa5f2cd5ed (diff)
Merge remote-tracking branch 'xranby/master'
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based on JOGL enabling multiplatform compatibility.
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+ <tr>
+ <td width="50%">
+ <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png"
+ width="160" height="55" align="left" alt="libGDX"></img>libGDX</a>
+ is a Java framework that provides a cross-platform API for game and real-time application development. libGDX aims to be a framework rather than an engine, acknowledging that there is no one-size-fits-all solution. Instead we give you powerful abstractions that let you chose how you want to write your game or application. The JogAmp JOGL libGDX backend got manifested by <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">a team effort inside the JogAmp community forum</a>. The JOGL backend allow libGDX applications to be deployed on the many platforms JogAmp support. Source code for the JOGL backend is available in this <a href="https://github.com/gouessej/libgdx">git repository</a>.
+ LibGDX is open source, released under the Apache 2.0 license.
+ </td>
+ </tr>
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</table>
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