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authorSven Gothel <[email protected]>2013-03-13 07:12:59 +0100
committerSven Gothel <[email protected]>2013-03-13 07:12:59 +0100
commite2506d7663b752f00f0a98f793ebad52e65bd1e3 (patch)
tree66e669f22824892aec2d157aca5c384f1bd348c4 /www/index.html
parentc225285e09f0a29fca418601bf1aa07cafb54339 (diff)
Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable (Part 5)
- GLAutoDrawableBase: - Add 'setPreserveGLStateAtDestroy(..)' to preserve the GLEventListenerState at destroy() operation, and impl. details pullGLEventListenerState()/pushGLEventListenerState(). pullGLEventListenerState() is called automatic at destroyImplInLock(), where pushGLEventListenerState() has to be called after drawable realization instead of context creation. - Note/TODO: Method will become public in GLAutoDrawable in general! - NEWT/GLWindow: - Use GLEventListenerState preservation for reparenting case w/ destruction, i.e. keep GLContext/GLEventListener alive while reparenting in recreation mode. Scenario: NewtCanvasAWT Child <-> Top on OSX w/ CALayer
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