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authorSven Gothel <[email protected]>2013-11-18 22:52:21 +0100
committerSven Gothel <[email protected]>2013-11-18 22:52:21 +0100
commit291c5ac4f0f55807172d1036e7c746db9af7ceec (patch)
treebf501349d4d7d4ac782adaa595bab079b6b8b2f0 /www/index.html
parentb5b5b0f9f5a12e131b4718af8a4cea899f74e1dc (diff)
WWW: Add J4K and Unlicense in Tools/Libraries ..
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+ <a href="http://unlicense.developpez.com"><img src="media/unlicense-preview.png" width="160" height="107" align="left" alt="Unlicense"></img>
+ Unlicense</a> is a general purpose public domain (PD) framework created in 2012. The project
+ is self contained and does not use any API from the java virtual machine,
+ providing PD code for character encoding, compression, protocols and image decoders.
+ This qualifies it as a solution for cross-vm applications like JVM and Android.
+ As for rendering this library offer numerous 3D format readers, a custom UI api,
+ and a 3D engine build ontop of JOGL and JOAL.
+ </td>
+ <td width="50%">
+ <a href="http://www.digitalworlds.ufl.edu/angelos/lab/ufdw/j4k"><img src="media/j4k-demo-160x118.png" width="160" height="118" align="left" alt="J4K"></img>
+ J4K</a> is an an <a href="http://research.dwi.ufl.edu/git/ufdw/">open source Java library</a> that implements a Java binding for the Microsoft's Kinect SDK. It provides access to the video, depth, and skeleton streams of the Kinect using the Java Native Interface (JNI).
+ Furthermore, utilities are provided to convert the packed depth frames, skeleton frames, and video frames received by a Kinect sensor into easy-to-use Java objects, as well as methods to save the data in open file formats such as VRML.
+ JOGL may be used to visualize the kinect data as 3D textured surfaces in OpenGL (<a href="http://www.youtube.com/watch?v=zBSiiOIEiPI">Demo Video</a>).
+ </td>
+ </tr>
+ <tr>
+ <td width="50%">
<a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img>
Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications.
The configuration of the GUI is stored in xml files with little supporting Java code.