diff options
author | JOGAMP DEV TEAM <[email protected]> | 2010-04-22 21:49:50 -0400 |
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committer | JOGAMP DEV TEAM <[email protected]> | 2010-04-22 21:49:50 -0400 |
commit | 00676f93b6adc3fcff3ac7dc378adb9d99b4a5ab (patch) | |
tree | 86fb9c613230c881e4469cd473fe920e6e214680 /www/index.html | |
parent | 1d889ddc4728d1534e310b44fad74a2932d22d39 (diff) |
Added link to UML, and JOGL Wiki
Diffstat (limited to 'www/index.html')
-rw-r--r-- | www/index.html | 78 |
1 files changed, 52 insertions, 26 deletions
diff --git a/www/index.html b/www/index.html index b4a4ea2cd..7fb475661 100644 --- a/www/index.html +++ b/www/index.html @@ -14,9 +14,11 @@ <div id="menu"> <ul> <li><a href="http://jogamp.org/">Home</a></li> + <li><a href="../../joal/www">JOAL</a></li> <li><a href="../../jocl/www">JOCL</a></li> - <li><a href="http://demos.jogamp.org/">Demos</a></li> - <li><a href="../../wiki">Wiki</a></li> + <li><a href="../../jogl-demos/www">Demos</a></li> + <li><a href="../../wiki/index.php/JOGL_Wiki">Wiki</a></li> + <li><a href="http://michael-bien.com/hudson/job/jogl/label=u64JogAmp/javadoc/">JavaDoc</a></li> </ul> </div> <div id="main" class="fill"> @@ -38,15 +40,20 @@ <p> The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), and is designed to provide hardware-supported 3D graphics to applications written in Java. - JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification + JOGL provides full access to the + <a href="../doc/bouml/html-svg/">APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification</a> as well as nearly all vendor extensions. It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p> - <p>Please see the <a href="http://download.java.net/media/jogl/demos/www/">JOGL demos</a> for illustrations of + <p>Please see the <a href="http://jogamp.org/jogl-demos/www">JOGL demos</a> for illustrations of advanced OpenGL techniques now possible with the Java platform. </p> - <p>Documentation is available for <a href="http://download.java.net/media/jogl/doc/userguide/">developers wishing to use</a> + <p>Please have a look at the <a href="../../wiki/index.php/JOGL_Wiki">JOGL Wiki</a>, including an + <a href="../../wiki/index.php/Jogl_Overview">overview</a>, + <a href="../../wiki/index.php/Jogl_Tutorial">tutorial</a> and + <a href="../../wiki/index.php/Jogl_FAQ">FAQ</a>.</p> + <p>Documentation is available for <a href="http://jogamp.org/jogl/doc/userguide/">developers wishing to use</a> JOGL in their applications as well as those wishing to - <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p> + <a href="http://jogamp.org/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p> </div> </td> </tr> @@ -206,7 +213,7 @@ <td> The following are a few examples of projects and products using JOGL. To have your project featured here, please email the <a - href="http://kenai.com/projects/jogl/">project owners</a>. + href="mailto:mediastream<at>jogamp.org">project owners</a>. </td> </tr> </table> @@ -265,8 +272,8 @@ </td> <td bgcolor="#F8F8F8"> - <a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg" - width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port + <a href="http://bytonic.de/html/jake2.html"> + <img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port of id Software's GPL'd Quake II engine from C to Java done by <a href="http://bytonic.de/">bytonic software</a>. You can run the game via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web @@ -284,7 +291,8 @@ You can even upload your own volumetric data and view it in real time. </td> <td bgcolor="#F8F8F8"> - <a href="http://netbeans-opengl-pack.dev.java.net/"><img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left"></img> + <a href="http://netbeans-opengl-pack.dev.java.net/"> + <img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left"></img> The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development environment integrated into NetBeans. It supplies modules like an GLSL shader editor, hardware compiler/linker integration and tools for @@ -306,7 +314,8 @@ testing. Feedback is appreciated. </td> <td bgcolor="#F8F8F8"> - <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left"></img>Scilab</a> is a free scientific software + <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left"></img> + Scilab</a> is a free scientific software package for numerical computations providing a powerful open computing environment for engineering and scientific applications. It has sophisticated data structures, an interpreter and a high level @@ -323,8 +332,8 @@ <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"> <img src="pebbles.png" width="160" height="160" align="left"></img> OneStone® Pebbles</a> are a new series of calculus visualization tools developed - by <a href="http://www.brightideassoftware.com/">Bright Ideas - Software®</a>. Designed from the ground up with input from + by <a href="http://www.brightideassoftware.com/">Bright Ideas Software®</a>. + Designed from the ground up with input from education professionals, these unique tools meld current educational theory with state of the art graphics technology in consistent, easy-to-use packages. Each 'Pebble' in the series is a stand-alone @@ -333,9 +342,8 @@ of using each remains as constant as possible, and features several elements identified as contributing to the development of a deeper understanding of dynamic covariant relationships. The Pebbles use JOGL - for their interactive 3D rendering. Try the <a - href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx">Curve - Families</a> and + for their interactive 3D rendering. Try the + <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples! </td> <td bgcolor="#F8F8F8"> @@ -371,7 +379,7 @@ of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>. </td> <td width="50%"> - <a href="http://www.codededge.com"><img src="elflight.png" width="160" height="160" align="left"></img> + <a href="http://www.codededge.com"><img src="elflight.png" width="160" height="95" align="left"></img> The Elflight Engine</a> is a high performance 3D streaming game engine. It has been designed from the ground up for use over the World Wide Web. The streaming aspect of the @@ -435,15 +443,9 @@ <tr> <td width="50%"> - <a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" width="160" height="120" align="left" alt="Duke Bean'Em"></img> - Duke Bean'Em</a> is the demonstration program from Erik Hellman's <a - href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne - 2007 technical session</a>. This presentation demonstrates how you can - write a simple 3-D game by using the Java programming language, JOGL, - and free tools and 3-D models. It also covers the basics of OpenGL and - 3-D graphics as well as various technologies, libraries, tools, and - patterns that are useful for 3-D application development on the Java - platform. + <a href="http://www.sculpteo.com"><img src="sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img> + Sculpteo</a> offers a 3D printing service, fast and available for everyone. + Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects... </td> <td width="50%"> <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img> @@ -574,6 +576,22 @@ time as the race goes on. RaceView uses JOGL for its 3D rendering. </td> </tr> + <tr> + <td width="50%"> + <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img> + GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing. + That is with GEF3D you can create 3D diagrams, 2D diagrams and combine + 3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and + controller classes. Instead of drawing 2D figures, you can now draw 3D figures. + Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort. + </td> + <td width="50%"> + <a href="http://gephi.org/"><img src="gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img> + Gephi</a> is a visualization and exploration + platform for all kinds of networks and complex systems, + dynamic and hierarchical graphs. + </td> + </tr> </tbody> </table> </td> @@ -585,6 +603,14 @@ </tbody> </table> </div> + <div id="footer"> + <div id="footer_left"> + <span xmlns:dc="http://purl.org/dc/elements/1.1/" property="dc:title">JogAmp.org</span> + by <a xmlns:cc="http://creativecommons.org/ns#" href="http://jogamp.org" property="cc:attributionName" rel="cc:attributionURL">http://jogamp.org</a> + is licensed under a <br/> + <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>. + </div> + </div> </div> </body> </html> |