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author | Xerxes Rånby <[email protected]> | 2013-07-01 22:32:08 +0200 |
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committer | Xerxes Rånby <[email protected]> | 2013-07-01 22:32:08 +0200 |
commit | 79aba3b9c1778c018c5281c6582d24fa5f2cd5ed (patch) | |
tree | 42316dc324e2d3ca474a43cd19a5f1640552221b /www/index.html | |
parent | 7ed12d91ade9af406d1cec7772bc4c9f0f988fa7 (diff) |
www/index.html: Featured Projects -> Utilities, Libraries, Building blocks -> libGDX
Signed-off-by: Xerxes Rånby <[email protected]>
Diffstat (limited to 'www/index.html')
-rw-r--r-- | www/index.html | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/www/index.html b/www/index.html index 18c0fee00..47649f613 100644 --- a/www/index.html +++ b/www/index.html @@ -438,6 +438,14 @@ based on JOGL enabling multiplatform compatibility. </td> </tr> + <tr> + <td width="50%"> + <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png" + width="160" height="55" align="left" alt="libGDX"></img>libGDX</a> + is a Java framework that provides a cross-platform API for game and real-time application development. libGDX aims to be a framework rather than an engine, acknowledging that there is no one-size-fits-all solution. Instead we give you powerful abstractions that let you chose how you want to write your game or application. The JogAmp JOGL libGDX backend got manifested by <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">a team effort inside the JogAmp community forum</a>. The JOGL backend allow libGDX applications to be deployed on the many platforms JogAmp support. Source code for the JOGL backend is available in this <a href="https://github.com/gouessej/libgdx">git repository</a>. + LibGDX is open source, released under the Apache 2.0 license. + </td> + </tr> </tbody> </table> </td> |