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author | Sven Gothel <[email protected]> | 2013-06-27 11:05:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-06-27 11:05:06 +0200 |
commit | 9a3b423198fd4718650fa0716a62f571cc2a3f7d (patch) | |
tree | 128d5deb7dd6bf15bedf2e66854223307548a75e /www/index.html | |
parent | 885abf62939133c8fc3fd496c50f24c6ec58ef4d (diff) |
www: update ..
Diffstat (limited to 'www/index.html')
-rw-r--r-- | www/index.html | 145 |
1 files changed, 29 insertions, 116 deletions
diff --git a/www/index.html b/www/index.html index da5b0074d..9969e68d1 100644 --- a/www/index.html +++ b/www/index.html @@ -500,22 +500,22 @@ <tbody> <tr> <td width="50%"> - <a href="http://www.fusion-laboratory.de/"><img - src="media/fusion-laboratory.jpg" width="160" height="160" align="left" - alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing - components to be extended with 3D content via JOGL. In general the 3D - content will show up in layers on top of the corresponding Swing - component. Many utility functions are integrated to help the developer - build components. For example, the 3D content may be calibrated to the - corresponding component's bounds. In addition, the system provides a - simple scenegraph, Swing-like mouse interaction, and low-level - animation support, as well as GLSL shaders and .obj file loading. The - demo page contains several Java Web Start applications which - demonstrate the abilities of the framework; please fill out the web - form to help evaluate the components' usefulness. + + <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> + chronotext</a> is a series + of visual design experiments involving animated text and 3D objects + and surfaces. Several examples can be run on-line via <a + href="http://chronotext.org/scriptorium/behind/index.htm">Java Web + Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest + experiments</a> of mapping text on to real 3D surfaces. </td> <td width="50%"> + <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a> + With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by + sequence and 3D-structure. STRAP simultaneously displays + 3d-structures, amino acid sequence alignment and nucleotide sequences. + It has powerful annotation features. </td> </tr> @@ -531,22 +531,23 @@ </td> <td width="50%"> - <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a> - With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by - sequence and 3D-structure. STRAP simultaneously displays - 3d-structures, amino acid sequence alignment and nucleotide sequences. - It has powerful annotation features. + <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"> + <img src="media/vehicle.jpg" width="160" height="117" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a> + is a Java Web Start demonstration of a 3D physics engine developed by + <a href="http://www.insightmachines.com/">Insight Machines</a>. The + engine is designed especially for car games. The demo uses JOGL and + employs such techniques like shadow casting using the stencil buffer. </td> </tr> <tr> <td width="50%"> - <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="Sculpteo"></img> + <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="79" align="left" alt="Sculpteo"></img> Sculpteo</a> offers a 3D printing service, fast and available for everyone. Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects... </td> <td width="50%"> - <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img> + <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="108" align="left" alt="FengGUI"></img> FengGUI</a> is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, @@ -558,49 +559,16 @@ <tr> <td width="50%"> - <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"> - <img src="media/vehicle.jpg" width="160" height="160" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a> - is a Java Web Start demonstration of a 3D physics engine developed by - <a href="http://www.insightmachines.com/">Insight Machines</a>. The - engine is designed especially for car games. The demo uses JOGL and - employs such techniques like shadow casting using the stencil buffer. - </td> - - <td width="50%"> - - <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> - chronotext</a> is a series - of visual design experiments involving animated text and 3D objects - and surfaces. Several examples can be run on-line via <a - href="http://chronotext.org/scriptorium/behind/index.htm">Java Web - Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest - experiments</a> of mapping text on to real 3D surfaces. - </td> - </tr> - - <tr> - <td width="50%"> - <a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a - realtime 3D graphics engine which is designed for the execution as a - Java applet. Alternatively it can be launched as a Java Webstart - application outside the browserwindow. The software provides the - possibility to exhibit texts and images in virtual - galleries. Regarding the control and behaviour of the avatar it's - redolent of a game engine. The graphics rendering system bases on - per-pixel lighting and supports normal mapping, specular lighting and - stencil volume shadows. Avengina uses JOGL for realtime rendering. - </td> - - <td width="50%"> - <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt="RaceView"></img> - RaceView</a> from NASCAR / NEXTEL, part of the <a - href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts - you in the race. Control the virtual camera angle, listen to the - driver and team, and see crucial statistics and times, all in real - time as the race goes on. RaceView uses JOGL for its 3D rendering. + <a href="http://www.fusion-laboratory.de/"><img + src="media/fusion_logo.jpg" width="135" height="57" align="left" + alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing + components to be extended with 3D content via JOGL. + In general the 3D content will show up in layers on top of the corresponding Swing + component. The system provides a simple scenegraph, Swing-like mouse interaction, and low-level + animation support, as well as GLSL shaders and .obj file loading. The + demo page contains several Java Web Start applications. </td> </tr> - </tbody> </table> </td> @@ -612,61 +580,6 @@ <td > <table border="0" cellspacing="15"> <tbody> - <tr> - <td width="50%"> - <a href="http://www.specknet.org/dev/specksim"><img src="media/specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img> - SpeckSim</a> is a - behaviour-level simulator for networks of small, resource-constrained - devices with sensing, computation and communication - capabilities. Intended as a testbed for distributed algorithms, the - main design goal was ease of extension. To this end, almost all aspect - of the simulator can be customised: Node behaviour, communication - characteristics, placement and motion; visualisation rendering and - interaction and statistic generation. - </td> - - <td > - <a href="http://netbeans-opengl-pack.dev.java.net/"> - <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img> - The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development - environment integrated into NetBeans. It supplies modules like an GLSL - shader editor, hardware compiler/linker integration and tools for - displaying hardware information. The pack ships ready to run JOGL (JSR - 231) demo projects and all OpenGL samples of the OpenGL Programming - Guide (also known as the Red Book). - </td> - </tr> - <tr> - <td width="50%"> - <a href="http://www.madlix.com"><img src="media/madlix.png" width="160" - height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert - 3D-content in web pages, blogs, Google pages, community presentations - and more. MADLIX is JOGL-powered and runs smoothly inside all - Java-enabled browsers, with no need for custom plug-ins or application - installation. The <a href="http://www.madlix.com">on-line gallery</a> - features high-quality content ready for insertion. MADLIX is - accompanied by the MADLIX exporter tool enabling 3D artists to - directly export their 3D artwork from Autodesk Maya to the MADLIX - gallery. The exporter features pre-view functionality as well as a - standalone viewer, supporting the MADLIX file format and the open - standard file format COLLADA. - - </td> - <td width="50%"> - <a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt="ZG3D"></img> - ZG3D</a> is an open source project that uses - JOGL for visualizing 3D geometries with the emphasis of plotting - scientific data in a web application. Geometry objects in an XML file - or string can be dynamically loaded and removed. An HTML document may - call ZG3D functions through JavaScript and may define JavaScript - functions to receive messages from ZG3D, which makes it very easy and - flexible to embed interactive 3D web visualization. The software is - developed at the <a - href="http://www-cger.nies.go.jp/index.html">Center for Global - Environmental Research</a>, Japan, for the advanced data visualization - of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>. - </td> - </tr> <!--- abandoned JOGL .. <tr> |