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authorSven Gothel <[email protected]>2011-09-17 15:00:46 +0200
committerSven Gothel <[email protected]>2011-09-17 15:00:46 +0200
commitad27f9e288de02941a856d4c27bf1de0a536a50c (patch)
tree25ac88bb83080e82116d41a0041e867d19d8d383 /www/index.html
parent64feda2fa7611627e31f55ecc7cf86e290fdf4e3 (diff)
Make jogl-test-applets look nice; Add NEWT Overview; Link both to JOGL's index page
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1 files changed, 14 insertions, 18 deletions
diff --git a/www/index.html b/www/index.html
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@@ -62,33 +62,29 @@
<h3>Overview</h3>
<p>
- The JOGL project hosts the development version of the
- Java&trade; Binding for the OpenGL&reg; API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>),
+ The JOGL project hosts the development version of the Java&trade; Binding for the OpenGL&reg; API,
and is designed to provide hardware-supported 3D graphics to applications written in Java.
</p>
<p>
JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3, &ge; 4.0, ES 1.x and ES 2.x specification
- [<a href="../doc/bouml/html-svg/">UML diagram</a>]
as well as nearly all vendor extensions.
- It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the NativeWindow API.
- It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.
+ <a href="../doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL Evolution &amp; JOGL</a>
+ (<a href="../doc/bouml/html-svg/fig128069.svg">UML</a>) gives you a brief overview of OpenGL,
+ it's profiles and how we map them to JOGL.
</p>
- <p> Quick Version Info:
- <ul>
- <li>Current Version [ <a href="../../deployment/jogamp-current/jogl-applet-version.html">Applet</a>,
- <a href="../../deployment/jogamp-current/jogl-application-version.jnlp">Application</a> ]</li>
- <li>Next Version [ <a href="../../deployment/jogamp-next/jogl-applet-version.html">Applet</a>,
- <a href="../../deployment/jogamp-next/jogl-application-version.jnlp">Application</a> ]</li>
- </ul>
+ <p>
+ JOGL integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the NativeWindow API.
+ <a href="../doc/NEWT-Overview.html">JOGL also provides it's own native windowing toolkit, NEWT</a>.
</p>
- <p> Some JOGL Test Applets:
- <ul>
- <li><a href="../../deployment/jogamp-current/jogl-test-applets.html">Current Version</a></li>
- <li><a href="../../deployment/jogamp-next/jogl-test-applets.html">Next Version</a></li>
- </ul>
+ <p>
+ Quick Version Info: Current [ <a href="../../deployment/jogamp-current/jogl-applet-version.html">Applet</a>,
+ <a href="../../deployment/jogamp-current/jogl-application-version.jnlp">Application</a> ],
+ Next [ <a href="../../deployment/jogamp-next/jogl-applet-version.html">Applet</a>,
+ <a href="../../deployment/jogamp-next/jogl-application-version.jnlp">Application</a> ].
</p>
<p>
- Please see the <a href="../../jogl-demos/www">JOGL demos</a> for illustrations of
+ Please see the <a href="../../deployment/jogamp-current/jogl-test-applets.html"><b>JOGL Tests</b></a>
+ and <a href="../../jogl-demos/www"><b>JOGL demos</b></a> for illustrations of
advanced OpenGL techniques now possible with the Java platform.
</p>