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author | Sven Gothel <[email protected]> | 2014-01-21 18:51:16 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-01-21 18:51:16 +0100 |
commit | 343deff48d81b0abf58c275d9e0aced12a911802 (patch) | |
tree | 42425be7def0fa9af9b25ca879c37e5f7f70c7ad /www/media/Frog-Craft3_2.160w.png | |
parent | 09fc7aa5539731bb0fba835caee61f6eb837ecff (diff) |
Bug 942: GLBufferObjectTracker Enhancement [2/2]: Add mapped buffer capabilities to GLArrayDataServer and add unit tests
GLArrayDataServer:
- Add create*Mapped(..) variants for GPU mapped buffer usage
w/o client buffers.
- Fix API documentation (arguments)
- Fix 'addGLSLSubArray(..)'
- properly compute and pass 'subStrideB' in bytes to GLArrayDataWrapper ctor.
- Add 'mapStorage(..)' and 'unmapStorage(..)'
allowing to map the GPU buffer.
GLArrayDataWrapper:
- Fix getElementCount(): Consider stride in bytes and consider 'mappedElementCount'
- getSizeInBytes(): Consider 'mappedElementCount'
Tests:
- Use new GLBase methods, e.g. getBoundBuffer(..) instead of glGetBoundBuffer(..)
- TestMapBufferRead01NEWT: Validate GLBufferStorage (i.e. GLBufferObjectTracker)
- Add RedSquareMappedES2 using GPU mapped buffer
- Test w/ TestRedSquareES2NEWT, cmd-line 'mappedBuffers'
- GearsES1 and GearsES2: Add GPU buffer mapping mode for all test cases
- Add buffer validation mode, i.e. test whether GLBufferObjectTracker
works properly.
- Test w/ TestGearsES2NEWT, cmd-line 'mappedBuffers'
- TestSharedContextVBOES2NEWT0, TestSharedContextVBOES2NEWT3:
- Add GPU mapped buffers tests to validate GLBufferObjectTracker
code path with shared GLContext across multiple threads.
Diffstat (limited to 'www/media/Frog-Craft3_2.160w.png')
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