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authorSven Gothel <[email protected]>2014-04-10 00:31:52 +0200
committerSven Gothel <[email protected]>2014-04-10 00:31:52 +0200
commit45395696c252c215a8a22d05e5da7e98c662d07e (patch)
tree952c132450f7cc56aeed0bb1fc040bde5f3ba96a /www/media/Impact_Bullet_AKM.in-1.png
parent16324b8f8369379ab4db013c4785a496b25c7094 (diff)
Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to deal w/ GL_DEPTH_TEST accordingly
Fixes VBORegion2PMSAAES2 no-depth-buffer usage and allows user to control behavior w/o quering GL state. If BITHINT_GLOBAL_DEPTH_TEST_ENABLED set: - RegionRenderer.defaultBlendEnable: glDepthMask(false) - RegionRenderer.defaultBlendDisable: glDepthMask(true) - VBORegion2PMSAAES2 enables/disables GL_DEPTH_TEST, otherwise MSAA is corrupt.
Diffstat (limited to 'www/media/Impact_Bullet_AKM.in-1.png')
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