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author | Sven Gothel <[email protected]> | 2012-12-22 07:18:30 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-12-22 07:18:30 +0100 |
commit | 97b817685af3fcb67f02ddd50f87627b97dd3e5b (patch) | |
tree | d35bb32b54baad304e313da9e01805ee0bc26d3b /www/media/JebGL_logo.160w.png | |
parent | b1fb2d2b3e565596c585286d0cbec7eb2a07f73d (diff) |
Bug 642 / Refine 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774: GLCanvas.displayOnEDT: Also check null!=drawable
As for 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774, an animator may inject a display Runnable on the EDT
before AWT destruction. In case this Runnable is executed after destruction on the EDT - it would fail.
Diffstat (limited to 'www/media/JebGL_logo.160w.png')
0 files changed, 0 insertions, 0 deletions