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authorSven Gothel <[email protected]>2012-12-22 07:18:30 +0100
committerSven Gothel <[email protected]>2012-12-22 07:18:30 +0100
commit97b817685af3fcb67f02ddd50f87627b97dd3e5b (patch)
treed35bb32b54baad304e313da9e01805ee0bc26d3b /www/media/JebGL_logo.png
parentb1fb2d2b3e565596c585286d0cbec7eb2a07f73d (diff)
Bug 642 / Refine 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774: GLCanvas.displayOnEDT: Also check null!=drawable
As for 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774, an animator may inject a display Runnable on the EDT before AWT destruction. In case this Runnable is executed after destruction on the EDT - it would fail.
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