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authorSven Gothel <[email protected]>2023-08-02 14:41:05 +0200
committerSven Gothel <[email protected]>2023-08-02 14:41:05 +0200
commit94def2d64fd6fb2d789e5d9176f67941f0bb5b8a (patch)
tree65890f2d3645dd583ce3c2d97e6954d5c43c3992 /www/media/c3d-studio-snap2-160x160.png
parenta4793735eeead4ae5d54422bf8d76511094088ea (diff)
Graph RenderState: Initialize colorStatic w/ all white (1,1,1,1) if color-channel is used and no static-color set
Commit a973324a75b55b722caa755a7a573be849d997e4 was setting the alpha to 1, which avoids the 'discard' in the shader. This at least gave us a black color ;-) However, the shader modulates the color, i.e. color-channel * color-static, therefor we need an all-white color-static as default if user only sets the color-channel.
Diffstat (limited to 'www/media/c3d-studio-snap2-160x160.png')
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