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author | Sven Gothel <[email protected]> | 2023-08-02 15:42:38 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-08-02 15:42:38 +0200 |
commit | bb6ee81bc5514663bb7b22224fcdd5ba34a51ac6 (patch) | |
tree | 2b27c8645cb98cfb558237e7161735e621123779 /www/media/elflightengine-160x122.png | |
parent | 94def2d64fd6fb2d789e5d9176f67941f0bb5b8a (diff) |
Graph TextRegionUtil.drawString3D(..): Redefine 'rgbaColor' semantics: Either fill color-channel with value if used and set static-color to white - or just set static color channel with value.
Have the given rgbaColor to definitely setting the text color regardless whether a color channel is used or not.
Note: Using a color-channel is more expensive (color value per vertex) and should only be required if mixing
colors within one region!
Also removes potential side-effects if color-channel is used but user forgets to set the static value properly.
Diffstat (limited to 'www/media/elflightengine-160x122.png')
0 files changed, 0 insertions, 0 deletions