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authorSven Gothel <[email protected]>2014-02-18 19:12:46 +0100
committerSven Gothel <[email protected]>2014-02-18 19:12:46 +0100
commitd46d9ad8f998a7128d9f023294d5f489673d6d8a (patch)
tree05b9227fc131a4ec05f368308233b44553da3917 /www/media/jake2-160x160.png
parente685f79ec7071e266a1bd3d3ce3e742397b5372e (diff)
Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Refine unit test for visual validation of 'no frame lag'
To validate whether a 'display' command w/o animator results to the desired frame we introduce a 'userCounter' in TextRendererGLEL. The latter gets increased and maybe visually validated by a key-press -> display. Results: In all modes, MSAA or !MSAA, or flip - the result is valid. Tested on windows and linux.
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