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authorSven Gothel <[email protected]>2012-12-16 07:47:04 +0100
committerSven Gothel <[email protected]>2012-12-16 07:47:04 +0100
commite92823cddc54b0f4fa71e234061a21de6ee5248c (patch)
treeeaee49829bbaa1dd2fe4e073f00eb8e20caeb81d /www/media/jreality-logo-discreteksurfaces.png
parent74c254d42bb2389dc9bf257898053700c8c72568 (diff)
GLJPanel: Impl. is GLProfile agnostic; Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software); Flip FBO w/ GLSL texture renderer.
- Implementation is GLProfile agnostic - Shall work on ES2, GL2, .. etc - Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software) - Leave offscreen selection to common factory code, favoring FBO - Flip FBO w/ GLSL texture renderer - Faster on low CPU machines - Enabled if GL2ES2 and FBO offscreen
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