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authorSven Gothel <[email protected]>2012-10-05 06:31:08 +0200
committerSven Gothel <[email protected]>2012-10-05 06:31:08 +0200
commita3cb6bb14f410f67fccf5ccd4cd7ecc66f448389 (patch)
tree74e127fac791c5ece7e69c04f6fc5ea9e32087aa /www/media/processing.jpg
parent8f6233f11693f5e079cfeb6706fe2c37b5b9a6c2 (diff)
Fix Bug 572 (2nd time): GLCanvas.validateGLDrawable() @ display() and reshape() ; GLCanvas.reshape() only if drawble valid ; GLCanvas.validateGLDrawable() also test isDisplayable() ; Fix size validation ; resizeOffscreenDrawable(..) don't validate 'safe' size 1x1
- GLCanvas.validateGLDrawable() @ display() and reshape() To help users using GLCanvas w/ having a realized GLCanvas/Drawable, validateGLDrawable() is also called at reshape(). This shall ensure a valid drawable after even a non AWT-EDT issued first setVisible(). - GLCanvas.reshape() only if drawble valid Otherwise offscreen reshape attempts would happen even on unrealized drawable, which is not necessary. - GLCanvas.validateGLDrawable() also test isDisplayable() To make sure the native peer is valid, also test isDisplayable() - Fix size validation Since we have experienced odd size like 0 x -41 test each component, i.e. 0 < width && 0 < height. This is done through all JOGL/NEWT components. - resizeOffscreenDrawable(..) don't validate 'safe' size 1x1 In case method is called w/ odd size, i.e. 0 x -41, the safe size 1x1 is used. However, we cannot validate this size. Dump WARNING if odd size is detected.
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