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author | Sven Gothel <[email protected]> | 2013-11-01 12:38:54 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-11-01 12:38:54 +0100 |
commit | f4574bf6846f2084f6a403552f7be6e845107c73 (patch) | |
tree | 1699c8bee62797231657265a741acad58d1a43e9 /www/media/vehicle.jpg | |
parent | 33db4580da46ba21771499fdf50489e60294e439 (diff) |
Bug 885 - GLMediaPlayer: Allow single threaded mode - Especially where multiple media textures (Android) or shared GL context are not usable.
- GLMediaPlayer:
- TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player
- TEXTURE_COUNT_DEFAULT is '4' - multithreaded
- GLMediaPlayerImpl:
- Add Single threaded mode, but perform initStreamImpl(..) off-thread.
-
Diffstat (limited to 'www/media/vehicle.jpg')
0 files changed, 0 insertions, 0 deletions