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authorSven Gothel <[email protected]>2012-08-16 15:58:33 +0200
committerSven Gothel <[email protected]>2012-08-16 15:58:33 +0200
commit43a473b2005d7f59a7f4f5b8bc7ca9ae88b4e894 (patch)
tree9580d25adf52aa9a24165f44ee8d304453ebe428 /www/media/worldwind.jpg
parent53ba263381c7b0434cfe834e4be1ff67ebebe1fe (diff)
EGLDisplayUtil: Workaround (latest) PVR 540 EGL regression where 3nd EGLDisplay's eglInitialize(..) fails ; Fix EGLDrawableFactory.getEGLSurface()
- EGLDisplayUtil: Workaround (latest) PVR 540 EGL regression where 3nd EGLDisplay's eglInitialize(..) fails In this case and if eglGetDisplay(..) fails w/ a non EGL_DEFAULT_DEVICE, fall back to EGL_DEFAULT_DEVICE - always. This workaround actually simplifies handling both cases. - Fix EGLDrawableFactory.getEGLSurface() Tests whether a given NativeSurface w/ EGLGraphicsDevice and EGLGraphicsConfiguration has a valid EGL Surface. Only if true, reuse the whole NativeSurface, otherwise construct the missing pieces (device, config and use a WrappedSurface for EGL).
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