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authorSven Gothel <[email protected]>2023-04-20 22:00:11 +0200
committerSven Gothel <[email protected]>2023-04-20 22:00:11 +0200
commit2aae33b94cea15b2fc0c54479277611c67cdaf13 (patch)
treee1956d8361fd1ef6860c50f0a0aa8aab6b5ce612 /www/media
parentc21082a5d7caf0ae6e29144358b4b4a1eafec019 (diff)
GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by addShapeToRegion() impl to utilize OutlineShape -> GLRegion ctor w/ proper buffer-size
This way we avoid unnecessary buffer growth and allow creation of 'always' fitting buffer sizes. +++ Update or freshly create the GLRegion, while allocating its buffers with given initial `vertexCount` and `indexCount`. Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion. addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial `vertexCount` and `indexCount` buffer sizes, as it composes the OutlineShapes to be added. updateGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience. In case GLRegion is `null`, a new instance is being created. In case the GLRegion already exists, it will be either cleared if the GL2ES2 `gl` instance is not `null` or earmarked for deletion at a later time and a new instance is being created.
Diffstat (limited to 'www/media')
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