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authorSven Gothel <[email protected]>2011-07-31 20:10:16 +0200
committerSven Gothel <[email protected]>2011-07-31 20:10:16 +0200
commit03ca640b6842c6070bcc3fb76e1c3464ea5c44a1 (patch)
treea3daba6fcc0f57adce72126a6212a93f2e39e20c /www/processing.jpg
parent43ca6eea35ed06b462f609bd5704d9499c678927 (diff)
EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ GLProfile compatibility
EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it.
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