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authorSven Gothel <[email protected]>2023-03-19 08:04:48 +0100
committerSven Gothel <[email protected]>2023-03-19 08:04:48 +0100
commita81fff28e9380ebce877d974d402ef613b5ea850 (patch)
tree88a940532f11ebfb070b4201752161b7227fbb28 /www/sharendipity.gif
parentc04c8947c7cd0788ea8a4e615887d236eb2fbbb8 (diff)
Add Scene.PMVMatrixSetup for programmable PMVMatrix setup in Scene replacing fixed projection params; Simplify API requirements ..
Scene: - Add Scene.PMVMatrixSetup and use it throughout Scene/Shape for reshape(), setupMatrix() and Shape's win<->obj coordinate mappings. - Default Scene.PMVMatrixSetup is no more moving origin to bottom-left, kept at screen-center. - Add waitUntilDisplayer(), allowing to wait until 1st display is completed, ensuring certain states are well set (init, reshape and 1st display on Shapes, plane-box, ..) Shape: - Rename setPosition() -> moveTo() - Add getBounds(GLProfile) to retrieve AABBox before rendering, - Enhance validateImpl(..) to allow this mode @ initial validation (only)
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