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authorSven Gothel <[email protected]>2011-08-30 03:50:31 +0200
committerSven Gothel <[email protected]>2011-08-30 03:50:31 +0200
commit9ed513e9a9616f6028084df4c650c8caf31ea49d (patch)
tree5e8ea1af38a83d2e29b0762461e594153c133953 /www/zg3d.png
parent9c64f265f4e3aaef85b7f017493e3695f46e00b3 (diff)
Workaround (Fix) for Bug 502: Multithreading issue w/ libX11 1.4.2 and libxcb 1.7 bug 20708
See https://jogamp.org/bugzilla/show_bug.cgi?id=502 Since the libX11/xcb code doesn't seem to be fixed anytime soon a better usable workaround is required than using a system property to enable 'over locking'. It turns out that the race condition is related to the parallel X11 Display connection usage of GLX/OpenGL and event dispatching. This workaround utilizes 2 X11 Display handles, one for windowing/OpenGL and one for event dispatching. This approach allows us to cont. multithreading use w/o locking the display and works on both implementations, the old bug-free libX11 and the 'new' buggy one. Downside is the little resource overhead of the 2nd X11 Display connection .. well. - Removes the property: 'nativewindow.x11.mt-bug'
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