diff options
author | Kenneth Russel <[email protected]> | 2009-02-03 21:03:20 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-02-03 21:03:20 +0000 |
commit | f06d996bdf9e2e4a923ec56f0bef29980d87a45e (patch) | |
tree | 6db59a47bdcb53d4520294e2a7ce4b8c86b4f0ef /www | |
parent | 4d0c05b1d5e157ce373309cb5869b46666dcf029 (diff) |
Added jReality; reorganized some entries
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1852 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'www')
-rw-r--r-- | www/index.html | 87 | ||||
-rw-r--r-- | www/viewerVR.png | bin | 0 -> 60130 bytes |
2 files changed, 54 insertions, 33 deletions
diff --git a/www/index.html b/www/index.html index fbefb1f71..9ad80115e 100644 --- a/www/index.html +++ b/www/index.html @@ -279,6 +279,17 @@ time as the race goes on. RaceView uses JOGL for its 3D rendering. <tr> <td bgcolor="#F8F8F8" width="50%"> +<a href="http://netbeans-opengl-pack.dev.java.net/"><img +src="nb-opengl-pack.jpg" width="160" height="63" align="left">The +NetBeans OpenGL Pack</a> provides an easy to use OpenGL development +environment integrated into NetBeans. It supplies modules like an GLSL +shader editor, hardware compiler/linker integration and tools for +displaying hardware information. The pack ships ready to run JOGL (JSR +231) demo projects and all OpenGL samples of the OpenGL Programming +Guide (also known as the Red Book). + + </td> + <td bgcolor="#F8F8F8"> <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left">Scilab</a> is a free scientific software @@ -292,6 +303,27 @@ on JOGL, allowing it to take advantage of the OpenGL accelerated graphics. </td> + </tr> + + <tr> + <td bgcolor="#F8F8F8" width="50%"> + +<a href=http://www3.math.tu-berlin.de/jreality><img src="viewerVR.png" +width="160" height="160" align="left">jReality</a> is an open-source, +full-featured 3D scene graph package designed for but not limited to +mathematical visualization. It provides several backends, including a +JOGL one; it is thread-safe; it has a flexible shading model based on +an attribute-inheritance mechanism in the scene graph; +device-independent user interaction; support for true 3D audio; many +support classes for transformations and geometry; a plugin system for +assembling custom viewers; <a href = +"http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> +and a growing <a +href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set +of tutorial examples</a> to help developers interested in using +jReality to solve their 3D problems. + + </td> <td bgcolor="#F8F8F8"> <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" @@ -347,18 +379,6 @@ form to help evaluate the components' usefulness. <tr> <td bgcolor="#F8F8F8" width="50%"> -<a href="http://netbeans-opengl-pack.dev.java.net/"><img -src="nb-opengl-pack.jpg" width="160" height="63" align="left">The -NetBeans OpenGL Pack</a> provides an easy to use OpenGL development -environment integrated into NetBeans. It supplies modules like an GLSL -shader editor, hardware compiler/linker integration and tools for -displaying hardware information. The pack ships ready to run JOGL (JSR -231) demo projects and all OpenGL samples of the OpenGL Programming -Guide (also known as the Red Book). - - </td> - <td bgcolor="#F8F8F8"> - <a href="http://www.shwup.com/"><img src="shwup.jpg" width="160" height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for sharing photos that uses JOGL for all its rendering. Photos and text @@ -368,9 +388,6 @@ photos are slick 3D motion graphics that dance to the beats of the music that you're playing. Welcome to Post-Modern P2P Broadcasting! </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" @@ -383,6 +400,9 @@ for designing procedural textures and materials. It uses JOGL for real-time OpenGL rendering in its modeling views. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.avengina.org/"><img src="avengina.jpg" @@ -397,11 +417,9 @@ per-pixel lighting and supports normal mapping, specular lighting and stencil volume shadows. Avengina uses JOGL for realtime rendering. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> + <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext">chronotext</a> is a series of visual design experiments involving animated text and 3D objects @@ -411,6 +429,9 @@ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest experiments</a> of mapping text on to real 3D surfaces. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" @@ -425,9 +446,6 @@ patterns that are useful for 3-D application development on the Java platform. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" @@ -439,6 +457,9 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits well in multimedia and game environments. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a @@ -456,9 +477,6 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses OpenGL for rendering and GL Studio for Java uses the JOGL API. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://impact.sourceforge.net/"><img src="impact.jpg" @@ -470,6 +488,9 @@ modelling, solving and viewing of simulation results, all in OpenGL accelerated graphics through the use of JOGL. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.javapause.com/"><img src="jackflowers.jpg" @@ -481,9 +502,6 @@ through the game is to help Jack pick up flowers to progress through vegetal levels. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" @@ -503,6 +521,9 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://processing.org/"><img src="processing.jpg" width="160" @@ -516,9 +537,6 @@ domain. It uses JOGL for its hardware accelerated 3D rendering support. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" @@ -532,6 +550,9 @@ characteristics, placement and motion; visualisation rendering and interaction and statistic generation. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" @@ -542,9 +563,6 @@ sequence and 3D-structure. STRAP simultaneously displays It has powerful annotation features. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a @@ -557,6 +575,9 @@ engine is designed especially for car games. The demo uses JOGL and employs such techniques like shadow casting using the stencil buffer. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" diff --git a/www/viewerVR.png b/www/viewerVR.png Binary files differnew file mode 100644 index 000000000..857177731 --- /dev/null +++ b/www/viewerVR.png |