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authorSven Gothel <[email protected]>2013-07-02 10:14:10 +0200
committerSven Gothel <[email protected]>2013-07-02 10:14:10 +0200
commitef91027c409c975909b14dc4ee905049e7b906c3 (patch)
tree1c2dda5130818b77231417f6cdb7d6f9eb31eb62 /www
parent26f3e571655b50dd0283f3774ae77a8f6ec6a5f0 (diff)
www: shorten jebgl
Diffstat (limited to 'www')
-rw-r--r--www/index.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/www/index.html b/www/index.html
index 70c2fe80b..adc9037e9 100644
--- a/www/index.html
+++ b/www/index.html
@@ -423,7 +423,7 @@
is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code!
Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated
on all platforms using JOGL.
- JebGL is open source, released under the MIT license.
+ JebGL is released under the MIT license.
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<a href="http://www.dok-ing.hr/solutions/myhmi"><img src="media/MyHmi-Collage-160x152.png"