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authorSven Gothel <[email protected]>2013-06-27 11:05:06 +0200
committerSven Gothel <[email protected]>2013-06-27 11:05:06 +0200
commit9a3b423198fd4718650fa0716a62f571cc2a3f7d (patch)
tree128d5deb7dd6bf15bedf2e66854223307548a75e /www
parent885abf62939133c8fc3fd496c50f24c6ec58ef4d (diff)
www: update ..
Diffstat (limited to 'www')
-rw-r--r--www/index.html145
-rw-r--r--www/media/c3d-studio.jpgbin9860 -> 0 bytes
-rw-r--r--www/media/fenggui.jpgbin6144 -> 7034 bytes
-rw-r--r--www/media/fusion-laboratory.jpgbin34042 -> 0 bytes
-rw-r--r--www/media/fusion_logo.jpgbin0 -> 4607 bytes
-rw-r--r--www/media/jake2.jpgbin9158 -> 0 bytes
-rw-r--r--www/media/sculpteo_3_robot_72dpi_sm.jpgbin11831 -> 10567 bytes
-rw-r--r--www/media/vehicle.jpgbin4504 -> 5586 bytes
8 files changed, 29 insertions, 116 deletions
diff --git a/www/index.html b/www/index.html
index da5b0074d..9969e68d1 100644
--- a/www/index.html
+++ b/www/index.html
@@ -500,22 +500,22 @@
<tbody>
<tr>
<td width="50%">
- <a href="http://www.fusion-laboratory.de/"><img
- src="media/fusion-laboratory.jpg" width="160" height="160" align="left"
- alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
- components to be extended with 3D content via JOGL. In general the 3D
- content will show up in layers on top of the corresponding Swing
- component. Many utility functions are integrated to help the developer
- build components. For example, the 3D content may be calibrated to the
- corresponding component's bounds. In addition, the system provides a
- simple scenegraph, Swing-like mouse interaction, and low-level
- animation support, as well as GLSL shaders and .obj file loading. The
- demo page contains several Java Web Start applications which
- demonstrate the abilities of the framework; please fill out the web
- form to help evaluate the components' usefulness.
+
+ <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
+ chronotext</a> is a series
+ of visual design experiments involving animated text and 3D objects
+ and surfaces. Several examples can be run on-line via <a
+ href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
+ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
+ experiments</a> of mapping text on to real 3D surfaces.
</td>
<td width="50%">
+ <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
+ With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
+ sequence and 3D-structure. STRAP simultaneously displays
+ 3d-structures, amino acid sequence alignment and nucleotide sequences.
+ It has powerful annotation features.
</td>
</tr>
@@ -531,22 +531,23 @@
</td>
<td width="50%">
- <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
- With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
- sequence and 3D-structure. STRAP simultaneously displays
- 3d-structures, amino acid sequence alignment and nucleotide sequences.
- It has powerful annotation features.
+ <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
+ <img src="media/vehicle.jpg" width="160" height="117" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a>
+ is a Java Web Start demonstration of a 3D physics engine developed by
+ <a href="http://www.insightmachines.com/">Insight Machines</a>. The
+ engine is designed especially for car games. The demo uses JOGL and
+ employs such techniques like shadow casting using the stencil buffer.
</td>
</tr>
<tr>
<td width="50%">
- <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="Sculpteo"></img>
+ <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="79" align="left" alt="Sculpteo"></img>
Sculpteo</a> offers a 3D printing service, fast and available for everyone.
Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
</td>
<td width="50%">
- <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
+ <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="108" align="left" alt="FengGUI"></img>
FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
OpenGL. FengGUI provides all typical GUI components like buttons,
@@ -558,49 +559,16 @@
<tr>
<td width="50%">
- <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
- <img src="media/vehicle.jpg" width="160" height="160" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a>
- is a Java Web Start demonstration of a 3D physics engine developed by
- <a href="http://www.insightmachines.com/">Insight Machines</a>. The
- engine is designed especially for car games. The demo uses JOGL and
- employs such techniques like shadow casting using the stencil buffer.
- </td>
-
- <td width="50%">
-
- <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
- chronotext</a> is a series
- of visual design experiments involving animated text and 3D objects
- and surfaces. Several examples can be run on-line via <a
- href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
- Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
- experiments</a> of mapping text on to real 3D surfaces.
- </td>
- </tr>
-
- <tr>
- <td width="50%">
- <a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
- realtime 3D graphics engine which is designed for the execution as a
- Java applet. Alternatively it can be launched as a Java Webstart
- application outside the browserwindow. The software provides the
- possibility to exhibit texts and images in virtual
- galleries. Regarding the control and behaviour of the avatar it's
- redolent of a game engine. The graphics rendering system bases on
- per-pixel lighting and supports normal mapping, specular lighting and
- stencil volume shadows. Avengina uses JOGL for realtime rendering.
- </td>
-
- <td width="50%">
- <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt="RaceView"></img>
- RaceView</a> from NASCAR / NEXTEL, part of the <a
- href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
- you in the race. Control the virtual camera angle, listen to the
- driver and team, and see crucial statistics and times, all in real
- time as the race goes on. RaceView uses JOGL for its 3D rendering.
+ <a href="http://www.fusion-laboratory.de/"><img
+ src="media/fusion_logo.jpg" width="135" height="57" align="left"
+ alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
+ components to be extended with 3D content via JOGL.
+ In general the 3D content will show up in layers on top of the corresponding Swing
+ component. The system provides a simple scenegraph, Swing-like mouse interaction, and low-level
+ animation support, as well as GLSL shaders and .obj file loading. The
+ demo page contains several Java Web Start applications.
</td>
</tr>
-
</tbody>
</table>
</td>
@@ -612,61 +580,6 @@
<td >
<table border="0" cellspacing="15">
<tbody>
- <tr>
- <td width="50%">
- <a href="http://www.specknet.org/dev/specksim"><img src="media/specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
- SpeckSim</a> is a
- behaviour-level simulator for networks of small, resource-constrained
- devices with sensing, computation and communication
- capabilities. Intended as a testbed for distributed algorithms, the
- main design goal was ease of extension. To this end, almost all aspect
- of the simulator can be customised: Node behaviour, communication
- characteristics, placement and motion; visualisation rendering and
- interaction and statistic generation.
- </td>
-
- <td >
- <a href="http://netbeans-opengl-pack.dev.java.net/">
- <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
- The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
- environment integrated into NetBeans. It supplies modules like an GLSL
- shader editor, hardware compiler/linker integration and tools for
- displaying hardware information. The pack ships ready to run JOGL (JSR
- 231) demo projects and all OpenGL samples of the OpenGL Programming
- Guide (also known as the Red Book).
- </td>
- </tr>
- <tr>
- <td width="50%">
- <a href="http://www.madlix.com"><img src="media/madlix.png" width="160"
- height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
- 3D-content in web pages, blogs, Google pages, community presentations
- and more. MADLIX is JOGL-powered and runs smoothly inside all
- Java-enabled browsers, with no need for custom plug-ins or application
- installation. The <a href="http://www.madlix.com">on-line gallery</a>
- features high-quality content ready for insertion. MADLIX is
- accompanied by the MADLIX exporter tool enabling 3D artists to
- directly export their 3D artwork from Autodesk Maya to the MADLIX
- gallery. The exporter features pre-view functionality as well as a
- standalone viewer, supporting the MADLIX file format and the open
- standard file format COLLADA.
-
- </td>
- <td width="50%">
- <a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt="ZG3D"></img>
- ZG3D</a> is an open source project that uses
- JOGL for visualizing 3D geometries with the emphasis of plotting
- scientific data in a web application. Geometry objects in an XML file
- or string can be dynamically loaded and removed. An HTML document may
- call ZG3D functions through JavaScript and may define JavaScript
- functions to receive messages from ZG3D, which makes it very easy and
- flexible to embed interactive 3D web visualization. The software is
- developed at the <a
- href="http://www-cger.nies.go.jp/index.html">Center for Global
- Environmental Research</a>, Japan, for the advanced data visualization
- of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
- </td>
- </tr>
<!--- abandoned JOGL ..
<tr>
diff --git a/www/media/c3d-studio.jpg b/www/media/c3d-studio.jpg
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diff --git a/www/media/fusion-laboratory.jpg b/www/media/fusion-laboratory.jpg
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index 6a1d6ce04..02f3d5e93 100644
--- a/www/media/sculpteo_3_robot_72dpi_sm.jpg
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diff --git a/www/media/vehicle.jpg b/www/media/vehicle.jpg
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