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authorKenneth Russel <[email protected]>2009-02-03 21:03:20 +0000
committerKenneth Russel <[email protected]>2009-02-03 21:03:20 +0000
commitf06d996bdf9e2e4a923ec56f0bef29980d87a45e (patch)
tree6db59a47bdcb53d4520294e2a7ce4b8c86b4f0ef /www
parent4d0c05b1d5e157ce373309cb5869b46666dcf029 (diff)
Added jReality; reorganized some entries
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1852 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'www')
-rw-r--r--www/index.html87
-rw-r--r--www/viewerVR.pngbin0 -> 60130 bytes
2 files changed, 54 insertions, 33 deletions
diff --git a/www/index.html b/www/index.html
index fbefb1f71..9ad80115e 100644
--- a/www/index.html
+++ b/www/index.html
@@ -279,6 +279,17 @@ time as the race goes on. RaceView uses JOGL for its 3D rendering.
<tr>
<td bgcolor="#F8F8F8" width="50%">
+<a href="http://netbeans-opengl-pack.dev.java.net/"><img
+src="nb-opengl-pack.jpg" width="160" height="63" align="left">The
+NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
+environment integrated into NetBeans. It supplies modules like an GLSL
+shader editor, hardware compiler/linker integration and tools for
+displaying hardware information. The pack ships ready to run JOGL (JSR
+231) demo projects and all OpenGL samples of the OpenGL Programming
+Guide (also known as the Red Book).
+
+ </td>
+ <td bgcolor="#F8F8F8">
<a href="http://www.scilab.org/"><img src="scilab.png" width="160"
height="159" align="left">Scilab</a> is a free scientific software
@@ -292,6 +303,27 @@ on JOGL, allowing it to take advantage of the OpenGL accelerated
graphics.
</td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
+
+<a href=http://www3.math.tu-berlin.de/jreality><img src="viewerVR.png"
+width="160" height="160" align="left">jReality</a> is an open-source,
+full-featured 3D scene graph package designed for but not limited to
+mathematical visualization. It provides several backends, including a
+JOGL one; it is thread-safe; it has a flexible shading model based on
+an attribute-inheritance mechanism in the scene graph;
+device-independent user interaction; support for true 3D audio; many
+support classes for transformations and geometry; a plugin system for
+assembling custom viewers; <a href =
+"http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a>
+and a growing <a
+href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set
+of tutorial examples</a> to help developers interested in using
+jReality to solve their 3D problems.
+
+ </td>
<td bgcolor="#F8F8F8">
<a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160"
@@ -347,18 +379,6 @@ form to help evaluate the components' usefulness.
<tr>
<td bgcolor="#F8F8F8" width="50%">
-<a href="http://netbeans-opengl-pack.dev.java.net/"><img
-src="nb-opengl-pack.jpg" width="160" height="63" align="left">The
-NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
-environment integrated into NetBeans. It supplies modules like an GLSL
-shader editor, hardware compiler/linker integration and tools for
-displaying hardware information. The pack ships ready to run JOGL (JSR
-231) demo projects and all OpenGL samples of the OpenGL Programming
-Guide (also known as the Red Book).
-
- </td>
- <td bgcolor="#F8F8F8">
-
<a href="http://www.shwup.com/"><img src="shwup.jpg" width="160"
height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for
sharing photos that uses JOGL for all its rendering. Photos and text
@@ -368,9 +388,6 @@ photos are slick 3D motion graphics that dance to the beats of the
music that you're playing. Welcome to Post-Modern P2P Broadcasting!
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
@@ -383,6 +400,9 @@ for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.avengina.org/"><img src="avengina.jpg"
@@ -397,11 +417,9 @@ per-pixel lighting and supports normal mapping, specular lighting and
stencil volume shadows. Avengina uses JOGL for realtime rendering.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
+
<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
height="120" align="left" alt="chronotext">chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
@@ -411,6 +429,9 @@ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
@@ -425,9 +446,6 @@ patterns that are useful for 3-D application development on the Java
platform.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
@@ -439,6 +457,9 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a
@@ -456,9 +477,6 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
@@ -470,6 +488,9 @@ modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
@@ -481,9 +502,6 @@ through the game is to help Jack pick up flowers to progress through
vegetal levels.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
@@ -503,6 +521,9 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://processing.org/"><img src="processing.jpg" width="160"
@@ -516,9 +537,6 @@ domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
@@ -532,6 +550,9 @@ characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
@@ -542,9 +563,6 @@ sequence and 3D-structure. STRAP simultaneously displays
It has powerful annotation features.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a
@@ -557,6 +575,9 @@ engine is designed especially for car games. The demo uses JOGL and
employs such techniques like shadow casting using the stencil buffer.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"
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