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authorMichael Bien <[email protected]>2010-03-18 21:10:29 +0100
committerMichael Bien <[email protected]>2010-03-18 21:10:29 +0100
commit8790075f074013aa3c71b96993838cf1117275f1 (patch)
tree9cf68f98df08826a68c26ac8f400e06abe622814 /www
parent1360f3839ec52a8da5420946781327cb859597c4 (diff)
updated jogl showcase page and rebranded with jogamp stylesheet.
cleaned up html, added new projects.
Diffstat (limited to 'www')
-rw-r--r--www/index.html1241
1 files changed, 587 insertions, 654 deletions
diff --git a/www/index.html b/www/index.html
index 7ca5dda90..b4a4ea2cd 100644
--- a/www/index.html
+++ b/www/index.html
@@ -1,657 +1,590 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
-<html>
-<head>
-
- <meta content="text/html; charset=windows-1252"
- http-equiv="Content-Type">
-
- <meta content="MSHTML 5.00.2920.0" name="GENERATOR">
- <title></title>
-</head>
- <body bgcolor="#f5f5f5">
-
-<div align="center">
-<font color="#005177" size="+3">JOGL</font><br>
-<font color="#005177" size="+2">Java&#0153; Binding for the OpenGL&#0174; API
-(<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>)</font>
-</div>
-
-<table border="0" cellpadding="0" cellspacing="1" width="100%">
-<tbody>
-<tr>
- <td valign="top">
- <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr>
- <td bgcolor="#6E94B7" valign="top" width="589">
- <div align="left"><font color="#ffffff"><strong>Overview</strong></font></div>
- </td>
- </tr>
- <tr>
- <td bgcolor="#F8F8F8" valign="top">
- <div align="justify">
-
- <p> The JOGL project hosts the development version of the
- Java&trade; Binding for the OpenGL&reg; API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>),
- and is designed to provide hardware-supported 3D graphics to applications written in Java.
- JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, &ge; 3.1, ES 1.x and ES 2.x specification
- as well as nearly all vendor extensions.
- It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API.
- It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p>
-
- <p>Please see the <a href="http://download.java.net/media/jogl/demos/www/">JOGL demos</a> for illustrations of
- advanced OpenGL techniques now possible with the Java platform. </p>
-
- <p>Documentation is available for <a href="http://download.java.net/media/jogl/doc/userguide/">developers wishing to use</a>
- JOGL in their applications as well as those wishing to
- <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p>
- </div>
- </td>
- </tr>
- </tbody>
- </table>
- </td>
-</tr>
-</tbody>
-</table>
-
-<table border="0" cellpadding="0" cellspacing="1" width="100%">
-<tbody>
-<tr>
- <td valign="top" width="50%">
- <table border="0" cellpadding="5" cellspacing="1" height="358" width="100%">
- <tbody>
- <tr>
- <td valign="top">
- <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Documentation</strong></font></div> </td> </tr>
- <tr> <td valign="top" bgcolor="#F8F8F8">
- <ul>
- <li> <a href="http://kenai.com/projects/jogl/pages/Home/">Project Home</a></li>
- <li> <a href="http://download.java.net/media/jogl/www/">This Presentation Page</a></li>
- <li> <a href="http://download.java.net/media/jogl/demos/www/">Demos</a></li>
- <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs/">API Specification</a></li>
- <li> <a href="http://kenai.com/projects/jogl/pages/FAQ">FAQ</a></li>
- <li> <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">How To Build</a></li>
- <li> <a href="http://download.java.net/media/jogl/doc/userguide/">Userguide</a></li>
- <li> <a href="http://www.javagaming.org/index.php?board=25.0">Forum JavaGaming</a></li>
- <li> <a href="http://kenai.com/projects/jogl/forums">Forum Kenai</a></li>
- <li> <a href="http://kenai.com/projects/jogl/lists">Mailinglists</a></li>
- <li> <a href="http://blog.jausoft.com/category/computer-stuff/3d-opengl/jogl/">Sven&rsquo;s JOGL BLOG</a></li>
- </ul>
- </td>
- </tr>
- </tbody>
- </table>
- <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Builds</strong></font></div> </td> </tr>
- <tr> <td valign="top" bgcolor="#F8F8F8">
- <ul>
-
- <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li>
- <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/">JSR-231 2.x Webstart Codebase</a></li>
- <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart/">Demos 2.x Webstart Codebase</a></li>
- <li> <a href="http://download.java.net/media/gluegen/webstart-2.x/">GlueGen 2.x Webstart Codebase</a></li>
- <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li>
- </ul>
- </td>
- </tr>
- </tbody>
- </table>
- <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Nightlies</strong></font></div> </td> </tr>
- <tr> <td valign="top" bgcolor="#F8F8F8">
- <ul>
-
- <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs-next/">API Specification</a></li>
- <li> <a href="http://download.java.net/media/jogl/demos/www/test.html">Demos</a></li>
- <li> <a href="http://download.java.net/media/jogl/builds/nightly/">Nightly Build</a></li>
- <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart-next/">JSR-231 2.x Webstart Next Codebase</a></li>
- <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart-next/">Demos 2.x Webstart Next Codebase</a></li>
- <li> <a href="http://download.java.net/media/gluegen/webstart-2.x-next/">GlueGen 2.x Webstart Codebase</a></li>
- </ul>
- </td>
- </tr>
- </tbody>
- </table>
- </td>
- </tr>
- </tbody>
- </table>
- </td>
- <td valign="top">
- <table border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr>
- <td>
- <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>JOGL 1.x</strong></font></div> </td> </tr>
- <tr> <td valign="top" bgcolor="#F8F8F8">
- <ul>
-
- <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li>
- <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/">Old JOGL 1.x Webstart Codebase</a></li>
- <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-1.x-webstart-current/">New JOGL 1.x Webstart Codebase</a></li>
- <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li>
- </ul>
- </td>
- </tr>
- </tbody>
- </table>
- <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr>
- <td bgcolor="#6E94B7" valign="top">
- <div align="left"><font color="#ffffff"><strong>Useful Links</strong></font></div>
- </td>
- </tr>
- <tr>
- <td valign="top" bgcolor="#F8F8F8">
- <ul>
- <li><a href="http://www.opengl.org" target="_blank">OpenGL Home</a></li>
- <li><a href="http://kenai.com/projects/netbeans-opengl-pack/" target="_blank">The NetBeans OpenGL Pack</a></li>
- <li><a href="http://www.sun.com/software/opensource/sca.pdf" target="_blank">Sun Contributor Agreement</a> (<a href="http://www.sun.com/software/opensource/contributor_agreement.jsp">FAQ</a>)<br> </li>
- <li><a href="https://jdk6.dev.java.net/plugin2/jnlp/" target="_blank">Java Plugin JNLP support</a></li>
- </ul>
- </td>
- </tr>
- </tbody>
+<!DOCTYPE html PUBliC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <link href="../../style.css" rel="stylesheet" type="text/css"/>
+ <title></title>
+ </head>
+ <body>
+ <div id="container">
+ <div id="header">
+ <div id="slogan">Java&#0153; Binding for the OpenGL&#0174; API</div>
+ <div id="logo"><a href="http://jogamp.org/">JOGL</a></div>
+ </div>
+ <div id="menu">
+ <ul>
+ <li><a href="http://jogamp.org/">Home</a></li>
+ <li><a href="../../jocl/www">JOCL</a></li>
+ <li><a href="http://demos.jogamp.org/">Demos</a></li>
+ <li><a href="../../wiki">Wiki</a></li>
+ </ul>
+ </div>
+ <div id="main" class="fill">
+
+ <table border="0" cellpadding="0" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top" width="100%">
+ <h3>Overview</h3>
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <div align="justify">
+ <p> The JOGL project hosts the development version of the
+ Java&trade; Binding for the OpenGL&reg; API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>),
+ and is designed to provide hardware-supported 3D graphics to applications written in Java.
+ JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, &ge; 3.1, ES 1.x and ES 2.x specification
+ as well as nearly all vendor extensions.
+ It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API.
+ It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p>
+ <p>Please see the <a href="http://download.java.net/media/jogl/demos/www/">JOGL demos</a> for illustrations of
+ advanced OpenGL techniques now possible with the Java platform. </p>
+ <p>Documentation is available for <a href="http://download.java.net/media/jogl/doc/userguide/">developers wishing to use</a>
+ JOGL in their applications as well as those wishing to
+ <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p>
+ </div>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
</table>
- <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%">
- <tbody>
- <tr>
- <td bgcolor="#6E94B7" valign="top">
- <div align="left"><font color="#ffffff"><strong>Historic Stuff</strong></font></div>
- </td>
- </tr>
- <tr>
- <td valign="top" bgcolor="#F8F8F8">
- <ul>
- <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li>
- <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li>
- <li><a href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li>
- <li><a href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li>
- <li><a href="3167.pdf">JavaOne 2002 Slides</a> on <a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li>
- <li><a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li>
- </ul>
- </td>
- </tr>
- </tbody>
+ <!--
+ <table border="0" cellpadding="0" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top" width="50%">
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Documentation</strong></font></div> </td> </tr>
+ <tr> <td valign="top" bgcolor="#F8F8F8">
+ <ul>
+ <li> <a href="http://kenai.com/projects/jogl/pages/Home/">Project Home</a></li>
+ <li> <a href="http://download.java.net/media/jogl/www/">This Presentation Page</a></li>
+ <li> <a href="http://download.java.net/media/jogl/demos/www/">Demos</a></li>
+ <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs/">API Specification</a></li>
+ <li> <a href="http://kenai.com/projects/jogl/pages/FAQ">FAQ</a></li>
+ <li> <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">How To Build</a></li>
+ <li> <a href="http://download.java.net/media/jogl/doc/userguide/">Userguide</a></li>
+ <li> <a href="http://www.javagaming.org/index.php?board=25.0">Forum JavaGaming</a></li>
+ <li> <a href="http://blog.jausoft.com/category/computer-stuff/3d-opengl/jogl/">Sven&rsquo;s JOGL BLOG</a></li>
+ <li> <a href="http://michael-bien.com/mbien/tags/jogl">Michael&rsquo;s JOGL BLOG</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Builds</strong></font></div> </td> </tr>
+ <tr> <td valign="top" bgcolor="#F8F8F8">
+ <ul>
+ <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li>
+ <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/">JSR-231 2.x Webstart Codebase</a></li>
+ <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart/">Demos 2.x Webstart Codebase</a></li>
+ <li> <a href="http://download.java.net/media/gluegen/webstart-2.x/">GlueGen 2.x Webstart Codebase</a></li>
+ <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Nightlies</strong></font></div> </td> </tr>
+ <tr> <td valign="top" bgcolor="#F8F8F8">
+ <ul>
+ <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs-next/">API Specification</a></li>
+ <li> <a href="http://download.java.net/media/jogl/demos/www/test.html">Demos</a></li>
+ <li> <a href="http://download.java.net/media/jogl/builds/nightly/">Nightly Build</a></li>
+ <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart-next/">JSR-231 2.x Webstart Next Codebase</a></li>
+ <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart-next/">Demos 2.x Webstart Next Codebase</a></li>
+ <li> <a href="http://download.java.net/media/gluegen/webstart-2.x-next/">GlueGen 2.x Webstart Codebase</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ <td valign="top">
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td>
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>JOGL 1.x</strong></font></div> </td> </tr>
+ <tr> <td valign="top" bgcolor="#F8F8F8">
+ <ul>
+ <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li>
+ <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/">Old JOGL 1.x Webstart Codebase</a></li>
+ <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-1.x-webstart-current/">New JOGL 1.x Webstart Codebase</a></li>
+ <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+ <div align="left"><font color="#ffffff"><strong>Useful Links</strong></font></div>
+ </td>
+ </tr>
+ <tr>
+ <td valign="top" bgcolor="#F8F8F8">
+ <ul>
+ <li><a href="http://www.opengl.org" target="_blank">OpenGL Home</a></li>
+ <li><a href="http://kenai.com/projects/netbeans-opengl-pack/" target="_blank">The NetBeans OpenGL Pack</a></li>
+ <li><a href="https://jdk6.dev.java.net/plugin2/jnlp/" target="_blank">Java Plugin JNLP support</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+ <div align="left"><font color="#ffffff"><strong>Historic Stuff</strong></font></div>
+ </td>
+ </tr>
+ <tr>
+ <td valign="top" bgcolor="#F8F8F8">
+ <ul>
+ <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li>
+ <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li>
+ <li><a href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li>
+ <li><a href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li>
+ <li><a href="3167.pdf">JavaOne 2002 Slides</a> on <a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li>
+ <li><a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ -->
+ <table border="0" cellpadding="0" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top" width="100%">
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td width="589">
+ <h3>Featured Projects</h3>
+ </td>
+ </tr>
+ <tr>
+ <td>
+ <table border="0" cellpadding="0" cellspacing="0" width="100%">
+ <tr>
+ <td>
+ The following are a few examples of projects and products using
+ JOGL. To have your project featured here, please email the <a
+ href="http://kenai.com/projects/jogl/">project owners</a>.
+ </td>
+ </tr>
+ </table>
+ <br/>
+ </td>
+ </tr>
+ <tr>
+ <td bgcolor="#F8F8F8">
+ <table border="0" cellspacing="15">
+ <tbody>
+ <tr>
+ <td width="50%">
+ <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg"
+ width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind
+ Java</a> provides next-generation 3-D virtual globe technology for
+ applications written in the Java programming language. It supplies a
+ suite of open-source components that developers include in their own
+ applications, providing virtual globe functionality to any application
+ that can benefit from it. World Wind Java's components perform as well
+ as, or better than, any other known implementation and utilize the
+ OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
+ Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne
+ 2007</a> presentation on World Wind Java and the DiSTI Corporation's
+ <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
+ built using World Wind Java.
+ </td>
+ <td bgcolor="#F8F8F8">
+ <a href="http://openendedgroup.com/field"><img src="field.png"
+ width="160" height="159" align="left" alt="Field"></img>Field</a> is an
+ open-source development environment for digital art and experimental
+ code writing. Built around the needs of programmers that manipulate
+ images, make animations and compose music, Field seeks to tie
+ text-based programming with ad hoc visual metaphors. Field uses Python
+ and other programming languages and wants to be integrated into your
+ own personal code-base. And it comes with special support for the <a
+ href="http://processing.org/">Processing</a> environment. Field uses
+ JOGL for its UI and its built-in drawing system; it provides a
+ JOGL-based scene-graph library for 3D visualization.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.madlix.com"><img src="madlix.png" width="160"
+ height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
+ 3D-content in web pages, blogs, Google pages, community presentations
+ and more. MADLIX is JOGL-powered and runs smoothly inside all
+ Java-enabled browsers, with no need for custom plug-ins or application
+ installation. The <a href="http://www.madlix.com">on-line gallery</a>
+ features high-quality content ready for insertion. MADLIX is
+ accompanied by the MADLIX exporter tool enabling 3D artists to
+ directly export their 3D artwork from Autodesk Maya to the MADLIX
+ gallery. The exporter features pre-view functionality as well as a
+ standalone viewer, supporting the MADLIX file format and the open
+ standard file format COLLADA.
+
+ </td>
+ <td bgcolor="#F8F8F8">
+ <a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
+ width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
+ of id Software's GPL'd Quake II engine from C to Java done by <a
+ href="http://bytonic.de/">bytonic software</a>. You can run the game
+ via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
+ Start</a> with <b>no manual installation</b> on all of JOGL's
+ supported platforms.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://volumeviewer.kenai.com/">
+ <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left"></img>Volume Viewer</a>
+ is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
+ cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
+ You can even upload your own volumetric data and view it in real time.
+ </td>
+ <td bgcolor="#F8F8F8">
+ <a href="http://netbeans-opengl-pack.dev.java.net/"><img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left"></img>
+ The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
+ environment integrated into NetBeans. It supplies modules like an GLSL
+ shader editor, hardware compiler/linker integration and tools for
+ displaying hardware information. The pack ships ready to run JOGL (JSR
+ 231) demo projects and all OpenGL samples of the OpenGL Programming
+ Guide (also known as the Red Book).
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" height="160" align="left"></img>
+ Insparia</a> was created to help people
+ easily visualize, construct and track information about a 3d
+ environment online. Shape and texture importing as well as a robust
+ renderer will be available in the final commercial version. Insparia
+ uses JOGL to allow the user to construct and interact with their 3d
+ environment in real-time. Please note that Insparia is in alpha
+ testing. Feedback is appreciated.
+ </td>
+ <td bgcolor="#F8F8F8">
+ <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left"></img>Scilab</a> is a free scientific software
+ package for numerical computations providing a powerful open computing
+ environment for engineering and scientific applications. It has
+ sophisticated data structures, an interpreter and a high level
+ programming language. It also integrates a 2-D and 3-D plotting module
+ designed to visually represent and understand complex data. Fully
+ integrated within the Scilab's Swing UI, the plotting module is based
+ on JOGL, allowing it to take advantage of the OpenGL accelerated
+ graphics.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
+ <img src="pebbles.png" width="160" height="160" align="left"></img>
+ OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
+ by <a href="http://www.brightideassoftware.com/">Bright Ideas
+ Software&reg;</a>. Designed from the ground up with input from
+ education professionals, these unique tools meld current educational
+ theory with state of the art graphics technology in consistent,
+ easy-to-use packages. Each 'Pebble' in the series is a stand-alone
+ program designed to illustrate a specific topic in the calculus
+ syllabus. While the topic of each Pebble is different, the experience
+ of using each remains as constant as possible, and features several
+ elements identified as contributing to the development of a deeper
+ understanding of dynamic covariant relationships. The Pebbles use JOGL
+ for their interactive 3D rendering. Try the <a
+ href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx">Curve
+ Families</a> and
+ <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
+ </td>
+ <td bgcolor="#F8F8F8">
+ <a href="http://www3.math.tu-berlin.de/jreality"><img src="viewerVR.png" width="160" height="160" align="left"></img>
+ jReality</a> is an open-source,
+ full-featured 3D scene graph package designed for but not limited to
+ mathematical visualization. It provides several backends, including a
+ JOGL one; it is thread-safe; it has a flexible shading model based on
+ an attribute-inheritance mechanism in the scene graph;
+ device-independent user interaction; support for true 3D audio; many
+ support classes for transformations and geometry; a plugin system for
+ assembling custom viewers; <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a>
+ and a growing <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set
+ of tutorial examples</a> to help developers interested in using
+ jReality to solve their 3D problems.
+
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" height="160" align="left"></img>
+ ZG3D</a> is an open source project that uses
+ JOGL for visualizing 3D geometries with the emphasis of plotting
+ scientific data in a web application. Geometry objects in an XML file
+ or string can be dynamically loaded and removed. An HTML document may
+ call ZG3D functions through JavaScript and may define JavaScript
+ functions to receive messages from ZG3D, which makes it very easy and
+ flexible to embed interactive 3D web visualization. The software is
+ developed at the <a
+ href="http://www-cger.nies.go.jp/index.html">Center for Global
+ Environmental Research</a>, Japan, for the advanced data visualization
+ of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
+ </td>
+ <td width="50%">
+ <a href="http://www.codededge.com"><img src="elflight.png" width="160" height="160" align="left"></img>
+ The Elflight Engine</a> is a high
+ performance 3D streaming game engine. It has been designed from the
+ ground up for use over the World Wide Web. The streaming aspect of the
+ engine allows a near "instant play" experience for the gamer. No
+ massive downloads and no massive updates! The technology is
+ particularly well suited to the development of MMOs and virtual
+ worlds. The Elflight Engine uses JOGL to access the OpenGL API.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.fusion-laboratory.de/"><img
+ src="fusion-laboratory.jpg" width="160" height="160" align="left"
+ alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
+ components to be extended with 3D content via JOGL. In general the 3D
+ content will show up in layers on top of the corresponding Swing
+ component. Many utility functions are integrated to help the developer
+ build components. For example, the 3D content may be calibrated to the
+ corresponding component's bounds. In addition, the system provides a
+ simple scenegraph, Swing-like mouse interaction, and low-level
+ animation support, as well as GLSL shaders and .obj file loading. The
+ demo page contains several Java Web Start applications which
+ demonstrate the abilities of the framework; please fill out the web
+ form to help evaluate the components' usefulness.
+ </td>
+ <td width="50%">
+ <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
+ Art of Illusion</a> is a free, open source 3D modelling and rendering
+ studio. Many of its capabilities rival those found in commercial
+ programs. Some of the highlights include subdivision surface based
+ modelling tools, skeleton based animation, and a graphical language
+ for designing procedural textures and materials. It uses JOGL for
+ real-time OpenGL rendering in its modeling views.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
+ realtime 3D graphics engine which is designed for the execution as a
+ Java applet. Alternatively it can be launched as a Java Webstart
+ application outside the browserwindow. The software provides the
+ possibility to exhibit texts and images in virtual
+ galleries. Regarding the control and behaviour of the avatar it's
+ redolent of a game engine. The graphics rendering system bases on
+ per-pixel lighting and supports normal mapping, specular lighting and
+ stencil volume shadows. Avengina uses JOGL for realtime rendering.
+ </td>
+ <td width="50%">
+
+ <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
+ chronotext</a> is a series
+ of visual design experiments involving animated text and 3D objects
+ and surfaces. Several examples can be run on-line via <a
+ href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
+ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
+ experiments</a> of mapping text on to real 3D surfaces.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" width="160" height="120" align="left" alt="Duke Bean'Em"></img>
+ Duke Bean'Em</a> is the demonstration program from Erik Hellman's <a
+ href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne
+ 2007 technical session</a>. This presentation demonstrates how you can
+ write a simple 3-D game by using the Java programming language, JOGL,
+ and free tools and 3-D models. It also covers the basics of OpenGL and
+ 3-D graphics as well as various technologies, libraries, tools, and
+ patterns that are useful for 3-D application development on the Java
+ platform.
+ </td>
+ <td width="50%">
+ <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
+ FengGUI</a> is a graphical
+ user interface (GUI) application programming interface (API) based on
+ OpenGL. FengGUI provides all typical GUI components like buttons,
+ sliders, trees, text areas, frames, tabs, etc. which are required to
+ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
+ well in multimedia and game environments.
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
+ <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
+ src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
+ GL Studio</a> is an object oriented rapid application
+ development tool that allows a user to graphically combine
+ photographs, 3D models and behavior logic to create advanced 2D and 3D
+ human machine interfaces. GL Studio generates Java or C++ source code
+ which can then be integrated into the user’s application as a user
+ interface. <a
+ href="http://www.simulation.com/products/glstudio/java/java.html">Java
+ code</a> generated with GL Studio can be deployed using
+ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
+ OpenGL for rendering and GL Studio for Java uses the JOGL API.
+
+ </td>
+ <td width="50%">
+ <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
+ Impact</a> is a
+ complete finite element suite including preprocessor, solver and
+ postprocessor which is useable for simulating dynamic events such as
+ car crashes or stamping of metal sheets. The suite allows 3D
+ modelling, solving and viewing of simulation results, all in OpenGL
+ accelerated graphics through the use of JOGL.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://code.google.com/p/jzy3d/">
+ <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jack Flowers"></img>
+ Jzy3d</a>
+ stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions
+ binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files.
+ One can moreover add pre/post renderers for adding java2d layers to the 3d scene.
+ Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing
+ professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with
+ OpenGL, 3d polygon ordering and transparency management.
+ </td>
+ <td width="50%">
+ <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left"></img></a>The
+ <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
+ Java-based protein visualization and analysis toolkit. The toolkit
+ provides classes for efficiently loading, managing and manipulating
+ protein structure and sequence data. The MBT also provides a rich set
+ of graphical 3D and 2D visualization components which can be easily
+ "plugged together" to produce applications having sophisticated
+ graphical user interfaces. Some MBT-based visualization tools are <a
+ href="http://www.pdb.org/">ProteinWorkshop</a> (<a
+ href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
+ demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
+ (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing"></img>
+ Processing</a> is an open
+ source programming language and environment for people who want to
+ program images, animation, and sound. It is used by students, artists,
+ designers, architects, researchers, and hobbyists for learning,
+ prototyping, and production. Processing is developed by artists and
+ designers as an alternative to proprietary software tools in the same
+ domain. It uses JOGL for its hardware accelerated 3D rendering
+ support.
+ </td>
+ <td width="50%">
+ <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
+ SpeckSim</a> is a
+ behaviour-level simulator for networks of small, resource-constrained
+ devices with sensing, computation and communication
+ capabilities. Intended as a testbed for distributed algorithms, the
+ main design goal was ease of extension. To this end, almost all aspect
+ of the simulator can be customised: Node behaviour, communication
+ characteristics, placement and motion; visualisation rendering and
+ interaction and statistic generation.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left"></img></a>
+ With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
+ sequence and 3D-structure. STRAP simultaneously displays
+ 3d-structures, amino acid sequence alignment and nucleotide sequences.
+ It has powerful annotation features.
+ </td>
+ <td width="50%">
+ <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
+ <img src="vehicle.jpg" width="160" height="160" align="left"></img>Vehicle Dynamics Engine Demo</a>
+ is a Java Web Start demonstration of a 3D physics engine developed by
+ <a href="http://www.insightmachines.com/">Insight Machines</a>. The
+ engine is designed especially for car games. The demo uses JOGL and
+ employs such techniques like shadow casting using the stencil buffer.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>
+ VLDocking</a> is
+ a set of Java components that helps the Swing developer to build
+ applications with Docking capabilities, and even raise existing
+ applications to higher standards. It supports docking via drag and
+ drop, enhanced toolbars, closable tabs, and more. It fully supports
+ heavyweight components such as JOGL's GLCanvas in a docking
+ environment.
+ </td>
+ <td width="50%">
+ <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left"></img>
+ RaceView</a> from NASCAR / NEXTEL, part of the <a
+ href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
+ you in the race. Control the virtual camera angle, listen to the
+ driver and team, and see crucial statistics and times, all in real
+ time as the race goes on. RaceView uses JOGL for its 3D rendering.
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
</table>
- </td>
- </tr>
- </tbody>
- </table>
- </td>
-</tr>
-</tbody>
-</table>
-
-<table border="0" cellpadding="0" cellspacing="1" width="100%">
- <tbody>
- <tr>
- <td valign="top" width="100%">
- <table bgcolor="#6E94B7" border="0" cellpadding="5"
- cellspacing="1" width="100%">
- <tbody>
- <tr>
- <td bgcolor="#6E94B7" width="589">
-
-
- <div align="left"><font color="#ffffff"><strong>Featured Projects</strong></font></div>
- </td>
- </tr>
- <tr>
- <td bgcolor="#F8F8F8">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr>
- <td>
-The following are a few examples of projects and products using
-JOGL. To have your project featured here, please email the <a
-href="http://kenai.com/projects/jogl/">project owners</a>.
- </td>
- </tr>
- </table>
- <br>
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr>
- <td bgcolor="#F8F8F8">
- <table border="0" cellspacing="15">
- <tbody>
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg"
-width="160" height="159" align="left" alt="World Wind">NASA World Wind
-Java</a> provides next-generation 3-D virtual globe technology for
-applications written in the Java programming language. It supplies a
-suite of open-source components that developers include in their own
-applications, providing virtual globe functionality to any application
-that can benefit from it. World Wind Java's components perform as well
-as, or better than, any other known implementation and utilize the
-OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
-Gaskins' <a
-href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne
-2007</a> presentation on World Wind Java and the DiSTI Corporation's
-<a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
-built using World Wind Java.
-
- </td>
- <td bgcolor="#F8F8F8">
-
-<a href="http://openendedgroup.com/field"><img src="field.png"
-width="160" height="159" align="left" alt="Field">Field</a> is an
-open-source development environment for digital art and experimental
-code writing. Built around the needs of programmers that manipulate
-images, make animations and compose music, Field seeks to tie
-text-based programming with ad hoc visual metaphors. Field uses Python
-and other programming languages and wants to be integrated into your
-own personal code-base. And it comes with special support for the <a
-href="http://processing.org/">Processing</a> environment. Field uses
-JOGL for its UI and its built-in drawing system; it provides a
-JOGL-based scene-graph library for 3D visualization.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.madlix.com"><img src="madlix.png" width="160"
-height="160" align="left" alt="Madlix">MADLIX</a> lets users insert
-3D-content in web pages, blogs, Google pages, community presentations
-and more. MADLIX is JOGL-powered and runs smoothly inside all
-Java-enabled browsers, with no need for custom plug-ins or application
-installation. The <a href="http://www.madlix.com">on-line gallery</a>
-features high-quality content ready for insertion. MADLIX is
-accompanied by the MADLIX exporter tool enabling 3D artists to
-directly export their 3D artwork from Autodesk Maya to the MADLIX
-gallery. The exporter features pre-view functionality as well as a
-standalone viewer, supporting the MADLIX file format and the open
-standard file format COLLADA.
-
- </td>
- <td bgcolor="#F8F8F8">
-
-<a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
-width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port
-of id Software's GPL'd Quake II engine from C to Java done by <a
-href="http://bytonic.de/">bytonic software</a>. You can run the game
-via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
-Start</a> with <b>no manual installation</b> on all of JOGL's
-supported platforms.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.nascar.com/trackpass/about/raceview/"><img
-src="raceview.jpg" width="160" height="92" align="left">RaceView</a>
-from NASCAR / NEXTEL, part of the <a
-href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
-you in the race. Control the virtual camera angle, listen to the
-driver and team, and see crucial statistics and times, all in real
-time as the race goes on. RaceView uses JOGL for its 3D rendering.
-
- </td>
- <td bgcolor="#F8F8F8">
-
-<a href="http://netbeans-opengl-pack.dev.java.net/"><img
-src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left">The
-NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
-environment integrated into NetBeans. It supplies modules like an GLSL
-shader editor, hardware compiler/linker integration and tools for
-displaying hardware information. The pack ships ready to run JOGL (JSR
-231) demo projects and all OpenGL samples of the OpenGL Programming
-Guide (also known as the Red Book).
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.insparia.com/"><img src="insparia.jpg" width="160"
-height="160" align="left">Insparia</a> was created to help people
-easily visualize, construct and track information about a 3d
-environment online. Shape and texture importing as well as a robust
-renderer will be available in the final commercial version. Insparia
-uses JOGL to allow the user to construct and interact with their 3d
-environment in real-time. Please note that Insparia is in alpha
-testing. Feedback is appreciated.
-
- </td>
- <td bgcolor="#F8F8F8">
-
-<a href="http://www.scilab.org/"><img src="scilab.png" width="160"
-height="159" align="left">Scilab</a> is a free scientific software
-package for numerical computations providing a powerful open computing
-environment for engineering and scientific applications. It has
-sophisticated data structures, an interpreter and a high level
-programming language. It also integrates a 2-D and 3-D plotting module
-designed to visually represent and understand complex data. Fully
-integrated within the Scilab's Swing UI, the plotting module is based
-on JOGL, allowing it to take advantage of the OpenGL accelerated
-graphics.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a
-href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"><img
-src="pebbles.png" width="160" height="160" align="left">OneStone&reg;
-Pebbles</a> are a new series of calculus visualization tools developed
-by <a href="http://www.brightideassoftware.com/">Bright Ideas
-Software&reg;</a>. Designed from the ground up with input from
-education professionals, these unique tools meld current educational
-theory with state of the art graphics technology in consistent,
-easy-to-use packages. Each 'Pebble' in the series is a stand-alone
-program designed to illustrate a specific topic in the calculus
-syllabus. While the topic of each Pebble is different, the experience
-of using each remains as constant as possible, and features several
-elements identified as contributing to the development of a deeper
-understanding of dynamic covariant relationships. The Pebbles use JOGL
-for their interactive 3D rendering. Try the <a
-href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx">Curve
-Families</a> and <a
-href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces
-of Revolution</a> examples!
-
- </td>
- <td bgcolor="#F8F8F8">
-
-<a href=http://www3.math.tu-berlin.de/jreality><img src="viewerVR.png"
-width="160" height="160" align="left">jReality</a> is an open-source,
-full-featured 3D scene graph package designed for but not limited to
-mathematical visualization. It provides several backends, including a
-JOGL one; it is thread-safe; it has a flexible shading model based on
-an attribute-inheritance mechanism in the scene graph;
-device-independent user interaction; support for true 3D audio; many
-support classes for transformations and geometry; a plugin system for
-assembling custom viewers; <a href =
-"http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a>
-and a growing <a
-href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set
-of tutorial examples</a> to help developers interested in using
-jReality to solve their 3D problems.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160"
-height="160" align="left">ZG3D</a> is an open source project that uses
-JOGL for visualizing 3D geometries with the emphasis of plotting
-scientific data in a web application. Geometry objects in an XML file
-or string can be dynamically loaded and removed. An HTML document may
-call ZG3D functions through JavaScript and may define JavaScript
-functions to receive messages from ZG3D, which makes it very easy and
-flexible to embed interactive 3D web visualization. The software is
-developed at the <a
-href="http://www-cger.nies.go.jp/index.html">Center for Global
-Environmental Research</a>, Japan, for the advanced data visualization
-of the <a
-href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global
-Greenhouse Gases Database</a>.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.codededge.com"><img src="elflight.png" width="160"
-height="160" align="left">The Elflight Engine</a> is a high
-performance 3D streaming game engine. It has been designed from the
-ground up for use over the World Wide Web. The streaming aspect of the
-engine allows a near "instant play" experience for the gamer. No
-massive downloads and no massive updates! The technology is
-particularly well suited to the development of MMOs and virtual
-worlds. The Elflight Engine uses JOGL to access the OpenGL API.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.fusion-laboratory.de/"><img
-src="fusion-laboratory.jpg" width="160" height="160" align="left"
-alt="Fusion Laboratory">The Fusion Framework</a> enables Swing
-components to be extended with 3D content via JOGL. In general the 3D
-content will show up in layers on top of the corresponding Swing
-component. Many utility functions are integrated to help the developer
-build components. For example, the 3D content may be calibrated to the
-corresponding component's bounds. In addition, the system provides a
-simple scenegraph, Swing-like mouse interaction, and low-level
-animation support, as well as GLSL shaders and .obj file loading. The
-demo page contains several Java Web Start applications which
-demonstrate the abilities of the framework; please fill out the web
-form to help evaluate the components' usefulness.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
-width="160" height="117" align="left" alt="Art Of Illusion">Art of
-Illusion</a> is a free, open source 3D modelling and rendering
-studio. Many of its capabilities rival those found in commercial
-programs. Some of the highlights include subdivision surface based
-modelling tools, skeleton based animation, and a graphical language
-for designing procedural textures and materials. It uses JOGL for
-real-time OpenGL rendering in its modeling views.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.avengina.org/"><img src="avengina.jpg"
-alt="Avengina" align="left" height="99" width="160">Avengina</a> is a
-realtime 3D graphics engine which is designed for the execution as a
-Java applet. Alternatively it can be launched as a Java Webstart
-application outside the browserwindow. The software provides the
-possibility to exhibit texts and images in virtual
-galleries. Regarding the control and behaviour of the avatar it's
-redolent of a game engine. The graphics rendering system bases on
-per-pixel lighting and supports normal mapping, specular lighting and
-stencil volume shadows. Avengina uses JOGL for realtime rendering.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
-height="120" align="left" alt="chronotext">chronotext</a> is a series
-of visual design experiments involving animated text and 3D objects
-and surfaces. Several examples can be run on-line via <a
-href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
-Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
-experiments</a> of mapping text on to real 3D surfaces.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
-width="160" height="120" align="left" alt="Duke Bean'Em">Duke
-Bean'Em</a> is the demonstration program from Erik Hellman's <a
-href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne
-2007 technical session</a>. This presentation demonstrates how you can
-write a simple 3-D game by using the Java programming language, JOGL,
-and free tools and 3-D models. It also covers the basics of OpenGL and
-3-D graphics as well as various technologies, libraries, tools, and
-patterns that are useful for 3-D application development on the Java
-platform.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
-height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical
-user interface (GUI) application programming interface (API) based on
-OpenGL. FengGUI provides all typical GUI components like buttons,
-sliders, trees, text areas, frames, tabs, etc. which are required to
-build a complete GUI system. Since it is based on OpenGL, FengGUI fits
-well in multimedia and game environments.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a
-href="http://www.simulation.com/products/glstudio/glstudio.html"><img
-src="glstudio.jpg" width="160" height="135" align="left" alt="GL
-Studio">GL Studio</a> is an object oriented rapid application
-development tool that allows a user to graphically combine
-photographs, 3D models and behavior logic to create advanced 2D and 3D
-human machine interfaces. GL Studio generates Java or C++ source code
-which can then be integrated into the user�s application as a user
-interface. <a
-href="http://www.simulation.com/products/glstudio/java/java.html">Java
-code</a> generated with GL Studio can be deployed using
-javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
-OpenGL for rendering and GL Studio for Java uses the JOGL API.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
-width="160" height="129" align="left" alt="Impact">Impact</a> is a
-complete finite element suite including preprocessor, solver and
-postprocessor which is useable for simulating dynamic events such as
-car crashes or stamping of metal sheets. The suite allows 3D
-modelling, solving and viewing of simulation results, all in OpenGL
-accelerated graphics through the use of JOGL.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
-width="160" height="120" align="left" alt="Jack Flowers">Jack
-Flowers</a> is a 3D platform action and adventure game under
-development. Jack is a flower collector (a kind of mutant beetle) who
-loves flowers so much that he can't help collecting them. Your goal
-through the game is to help Jack pick up flowers to progress through
-vegetal levels.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
-height="122" align="left"></a>The <a
-href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
-Java-based protein visualization and analysis toolkit. The toolkit
-provides classes for efficiently loading, managing and manipulating
-protein structure and sequence data. The MBT also provides a rich set
-of graphical 3D and 2D visualization components which can be easily
-"plugged together" to produce applications having sophisticated
-graphical user interfaces. Some MBT-based visualization tools are <a
-href="http://www.pdb.org/">ProteinWorkshop</a> (<a
-href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
-demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
-(<a
-href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
-demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://processing.org/"><img src="processing.jpg" width="160"
-height="158" align="left" alt="processing">Processing</a> is an open
-source programming language and environment for people who want to
-program images, animation, and sound. It is used by students, artists,
-designers, architects, researchers, and hobbyists for learning,
-prototyping, and production. Processing is developed by artists and
-designers as an alternative to proprietary software tools in the same
-domain. It uses JOGL for its hardware accelerated 3D rendering
-support.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
-width="160" height="117" align="left" alt="SpeckSim">SpeckSim</a> is a
-behaviour-level simulator for networks of small, resource-constrained
-devices with sensing, computation and communication
-capabilities. Intended as a testbed for distributed algorithms, the
-main design goal was ease of extension. To this end, almost all aspect
-of the simulator can be customised: Node behaviour, communication
-characteristics, placement and motion; visualisation rendering and
-interaction and statistic generation.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
-height="118" align="left"></a>With <a
-href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
-sequence and 3D-structure. STRAP simultaneously displays
-3d-structures, amino acid sequence alignment and nucleotide sequences.
-It has powerful annotation features.
-
- </td>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a
-href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"><img
-src="vehicle.jpg" width="160" height="160" align="left">Vehicle
-Dynamics Engine Demo</a> is a Java Web Start demonstration of a 3D
-physics engine developed by <a
-href="http://www.insightmachines.com/">Insight Machines</a>. The
-engine is designed especially for car games. The demo uses JOGL and
-employs such techniques like shadow casting using the stencil buffer.
-
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
-
-<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"
-width="160" height="113" align="left" alt="VLDocking">VLDocking</a> is
-a set of Java components that helps the Swing developer to build
-applications with Docking capabilities, and even raise existing
-applications to higher standards. It supports docking via drag and
-drop, enhanced toolbars, closable tabs, and more. It fully supports
-heavyweight components such as JOGL's GLCanvas in a docking
-environment.
-
- </td>
- </tr>
-
- </tbody>
- </table>
- </tbody>
- </table>
- </td>
- </tr>
-</tbody>
-</table>
-
-
-
-
-</body>
+ </div>
+ </div>
+ </body>
</html>