diff options
-rw-r--r-- | doc/HowToBuild.html | 2 | ||||
-rw-r--r-- | make/build.xml | 597 | ||||
-rwxr-xr-x | make/lib/cpptasks-cvs-040628.jar | bin | 0 -> 306355 bytes |
3 files changed, 260 insertions, 339 deletions
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html index e9a5403ee..730307c4d 100644 --- a/doc/HowToBuild.html +++ b/doc/HowToBuild.html @@ -12,7 +12,7 @@ Here are the steps that are required in order to build the Jogl OpenGL binding from a fresh copy of the source distribution: <OL> - <LI> <B>Install Ant:</B> <br> Download and unpack Ant 1.5.3 from <a href="http://ant.apache.org/">http://ant.apache.org</a> and add the <code>bin/</code> subdirectory to your PATH environment variable. (Later versions of Ant should work; 1.6.1 has been tested successfully.) + <LI> <B>Install Ant:</B> <br> Download and unpack Ant 1.6.1 or later from <a href="http://ant.apache.org/">http://ant.apache.org</a> and add the <code>bin/</code> subdirectory to your PATH environment variable. (Later versions of Ant should work; 1.6.2 has been tested successfully.) <LI> <B>Install ANTLR:</B> <br> Download and unpack ANTLR 2.7.2 from <a href="http://www.antlr.org">http://www.antlr.org</a>. (Later versions of ANTLR should work; ANTLR 2.7.3 has been tested successfully.) <LI> <B>Unset your CLASSPATH environment variable:</B> <br> The Ant build requires that the Jogl jars not be visible on the classpath. On Unix, type <code> unsetenv CLASSPATH </code> into a csh or tcsh shell, or <code> set CLASSPATH=; export CLASSPATH </code> into a Bourne shell. On Windows, type <code> set CLASSPATH= </code> into a command prompt. diff --git a/make/build.xml b/make/build.xml index 80adba7f0..e1d6645ad 100644 --- a/make/build.xml +++ b/make/build.xml @@ -53,12 +53,14 @@ <!-- - Base initialization. --> - <target name="base.init"> + <target name="base.init" > + <condition property="os.isMacOSX"><os name="Mac OS X"/></condition> + <!-- Set the project root directory to be up one directory. --> - <property name="project.root" value=".." /> + <property name="project.root" value="${basedir}/.." /> <!-- Set the configuration and build files to this directory. --> - <property name="make" value="." /> + <property name="make" value="${basedir}" /> </target> @@ -66,21 +68,23 @@ <!-- - Load user properties which override build defaults. --> - <target name="load.user.properties" depends="base.init"> + <target name="load.user.properties" depends="base.init" unless="user.properties.file"> <!-- Load the user specified properties file that defines various host - specific paths. The user will be notified if this is does not - exist. --> <property name="user.properties.file" value="${user.home}/jogl.properties" /> <property file="${user.properties.file}" /> + <echo message="Loaded ${user.properties.file}." /> <echo message="antlr.jar=${antlr.jar}" /> </target> - <target name="load.user.properties.macosx" depends="base.init"> + <target name="load.user.properties.macosx" depends="base.init" unless="user.properties.file"> <!-- Load the user specified properties file that defines various host - specific paths. The user will be notified if this is does not - exist. --> <property name="user.properties.file" value="${user.home}/jogl.properties" /> <property file="${user.properties.file}" /> + <echo message="Loaded ${user.properties.file}." /> <echo message="antlr.jar=${antlr.jar}" /> </target> @@ -89,19 +93,20 @@ <!-- - Set up java.home.dir appropriately on all platforms. --> - <target name="setup.java.home.dir.nonmacosx" depends="load.user.properties" unless="java.home.dir"> - <property name="java.home.dir" value="${java.home}/.." /> + <target name="setup.java.home.dir.nonmacosx" depends="load.user.properties" unless="os.isMacOSX"> + <!-- java home dir is up one directory as java.home points to '<java-install-dir>/jre' --> + <property name="java.home.dir" value="${java.home}/.." /> </target> - <target name="setup.java.home.dir.macosx" depends="load.user.properties.macosx" unless="java.home.dir"> - <property name="java.home.dir" value="/System/Library/Frameworks/JavaVM.framework/Home" /> + <target name="setup.java.home.dir.macosx" depends="load.user.properties.macosx" if="os.isMacOSX"> + <property name="java.home.dir" value="/System/Library/Frameworks/JavaVM.framework/Home" /> </target> - + <target name="setup.java.home.dir" depends="setup.java.home.dir.nonmacosx,setup.java.home.dir.macosx"/> <!-- ================================================================== --> <!-- - Declare all paths and user defined variables. --> - <target name="declare" description="Declare properties" depends="base.init"> + <target name="declare" description="Declare properties" depends="setup.java.home.dir, base.init"> <!-- Shorthand for file.separator --> <property name="sep" value="${file.separator}" /> @@ -118,7 +123,7 @@ and need exact string matching, which is why they use file.separator instead of "/". --> <property name="rootrel.src" value="src" /> - <property name="rootrel.src.c" value="${rootrel.src}${sep}native${sep}jogl" /> + <property name="rootrel.src.c.jogl" value="${rootrel.src}${sep}native${sep}jogl" /> <property name="rootrel.build" value="build" /> <property name="rootrel.src.generated" value="${rootrel.build}${sep}gensrc" /> <property name="rootrel.generated.java" value="${rootrel.src.generated}${sep}classes" /> @@ -239,200 +244,107 @@ --> <target name="declare.win32" depends="init"> <!-- Set platform configuration files. --> - <property name="gl.cfg" value="${config}/gl-win32.cfg" /> - <property name="gl.impl.cfg" value="${config}/gl-impl-win32.cfg" /> - <property name="glu.cfg" value="${config}/glu.cfg" /> - <property name="glu.impl.cfg" value="${config}/glu-impl-win32.cfg" /> - <property name="jawt.cfg" value="${config}/jawt-win32.cfg" /> - <property name="window.cfg" value="${config}/wingdi-win32.cfg" /> + <property name="gl.cfg" value="${config}/gl-win32.cfg" /> + <property name="gl.impl.cfg" value="${config}/gl-impl-win32.cfg" /> + <property name="glu.cfg" value="${config}/glu.cfg" /> + <property name="glu.impl.cfg" value="${config}/glu-impl-win32.cfg" /> + <property name="jawt.cfg" value="${config}/jawt-win32.cfg" /> + <property name="window.cfg" value="${config}/wingdi-win32.cfg" /> <!-- Set platform directories. --> - <property name="stub.includes.platform" value="${stub.includes}/win32" /> - <property name="java.includes.dir.platform" value="${java.includes.dir.win32}" /> - <property name="java.lib.dir.platform" value="${java.lib.dir.win32}" /> - <property name="java.excludes.platform" value="${java.excludes.win32}" /> - <property name="stub.includes.fileset.platform.params" value="${stub.includes.dir}/win32/** ${stub.includes.dir}/common/**" /> + <property name="stub.includes.platform" value="${stub.includes}/win32" /> + <property name="java.includes.dir.platform" value="${java.includes.dir.win32}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.win32}" /> + <property name="java.excludes.platform" value="${java.excludes.win32}" /> + <property name="stub.includes.fileset.platform.params" value="${stub.includes.dir}/win32/** ${stub.includes.dir}/common/**" /> <!-- Set Javadoc properties. --> - <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.win32}" /> - </target> - - <target name="declare.win32.vc.common"> - <property name="c.compiler" value="cl.exe" /> - <property name="c.compiler.flags" value="${c.compiler.optflags} /nologo /TC /c" /> - <property name="c.compiler.obj.suffix" value="obj" /> - <property name="c.compiler.jogl.outputfile.expr" value="/Fo${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> - <property name="c.compiler.includes" value="/I"make/stub_includes/opengl" /I"${c.compiler.include.root}/PlatformSDK/Include" /I"${c.compiler.include.root}/include" /I"${java.includes.dir}" /I"${java.includes.dir.platform}" /I"make/stub_includes/cg"" /> - <property name="c.linker" value="link.exe" /> - <property name="c.linker.flags" value="/DLL /LIBPATH:"${c.linker.lib.root}/PlatformSDK/lib" /LIBPATH:"${c.linker.lib.root}/lib" /LIBPATH:"${java.lib.dir.platform}" /INCREMENTAL:NO /NOLOGO /MACHINE:IX86 /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS" /> - <property name="c.linker.jogl.libs" value="opengl32.lib glu32.lib jawt.lib gdi32.lib user32.lib kernel32.lib" /> - <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/jogl.dll" /> - <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> - <property name="c.linker.jogl.flags" value="/OUT:"${c.linker.jogl.dso}"" /> - <!-- Cg declarations --> - <property name="c.compiler.cg.outputfile.expr" value="/Fo${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> - <property name="c.linker.cg.libs" value="opengl32.lib cg.lib cgGL.lib /LIBPATH:"${windows.cg.lib}"" /> - <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/jogl_cg.dll" /> - <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> - <property name="c.linker.cg.flags" value="/OUT:"${c.linker.cg.dso}"" /> - </target> + <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.win32}" /> + </target> - <target name="declare.win32.vc6.debug" if="debug"> - <!-- FIXME: put in debug flags --> - <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /Gy" /> - </target> - <target name="declare.win32.vc6.optimized" unless="debug"> - <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /Gy" /> - </target> + <target name="declare.win32.vc6" depends="declare.win32"> + <property name="c.compiler.include.root" value="${vc6.root}" /> + <property name="c.linker.lib.root" value="${vc6.root}" /> - <target name="declare.win32.vc6.pre" depends="declare.win32,declare.win32.vc6.debug,declare.win32.vc6.optimized"> - <property name="c.compiler.include.root" value="${vc6.root}" /> - <property name="c.linker.lib.root" value="${vc6.root}" /> + <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" /> + <property name="linker.cfg.id" value="linker.cfg.win32.msvc" /> </target> - - <target name="declare.win32.vc6" depends="declare.win32.vc6.pre, declare.win32.vc.common" /> - <target name="declare.win32.vc7.debug" if="debug"> - <property name="c.compiler.optflags" value="/MDd /Yd /GS /RTCs /RTCu /RTCc /W3 /Od /GF /EHsc /Zi /GS /Gy /Wp64 /Zi /D "_DEBUG"" /> - </target> - <target name="declare.win32.vc7.optimized" unless="debug"> - <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /EHsc /GS /Gy /Wp64 /D "NDEBUG"" /> - </target> + <target name="declare.win32.vc7" depends="declare.win32"> + <property name="c.compiler.include.root" value="${vc7.root}" /> + <property name="c.linker.lib.root" value="${vc7.root}" /> - <target name="declare.win32.vc7.pre" depends="declare.win32,declare.win32.vc7.debug,declare.win32.vc7.optimized"> - <property name="c.compiler.include.root" value="${vc7.root}" /> - <property name="c.linker.lib.root" value="${vc7.root}" /> + <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" /> + <property name="linker.cfg.id" value="linker.cfg.win32.msvc" /> </target> - - <target name="declare.win32.vc7" depends="declare.win32.vc7.pre, declare.win32.vc.common" /> - - <target name="declare.win32.mingw" depends="declare.win32"> - <property name="c.compiler" value="gcc.exe" /> - <property name="c.compiler.optflags" value="-O3" /> - <property name="c.compiler.flags" value="${c.compiler.optflags} -c -DBUILD_DLL -D_WINGDI_ -D_STRICT_ANSI -D_JNI_IMPLEMENTATION_ -D__int64='long long' -D_MSC_VER=1400 -o" /> - <property name="c.compiler.obj.suffix" value="o" /> - <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> - <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}" -I"make/stub_includes/cg"" /> - <property name="c.linker" value="gcc.exe" /> - <property name="c.linker.flags" value="-shared" /> - <property name="c.linker.jogl.libs" value="-Wl,--kill-at -L"${java.lib.dir.platform}" -lopengl32 -lglu32 -ljawt -lgdi32 -luser32" /> - <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/jogl.dll" /> - <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> - <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> - <!-- Cg declarations --> - <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> - <property name="c.linker.cg.libs" value="-Wl,--kill-at -L"${windows.cg.lib}" -lopengl32 -lCg -lCgGL" /> - <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/jogl_cg.dll" /> - <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> - <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" /> + + <target name="declare.win32.mingw" depends="declare.win32"> + <property name="compiler.cfg.id" value="compiler.cfg.win32.mingw" /> + <property name="linker.cfg.id" value="linker.cfg.win32.mingw" /> </target> <target name="declare.x11" depends="init"> <!-- Set platform configuration files. --> - <property name="gl.cfg" value="${config}/gl-x11.cfg" /> - <property name="gl.impl.cfg" value="${config}/gl-impl-x11.cfg" /> - <property name="glu.cfg" value="${config}/glu.cfg" /> - <property name="glu.impl.cfg" value="${config}/glu-impl-x11.cfg" /> - <property name="jawt.cfg" value="${config}/jawt-x11.cfg" /> - <property name="window.cfg" value="${config}/glx-x11.cfg" /> + <property name="gl.cfg" value="${config}/gl-x11.cfg" /> + <property name="gl.impl.cfg" value="${config}/gl-impl-x11.cfg" /> + <property name="glu.cfg" value="${config}/glu.cfg" /> + <property name="glu.impl.cfg" value="${config}/glu-impl-x11.cfg" /> + <property name="jawt.cfg" value="${config}/jawt-x11.cfg" /> + <property name="window.cfg" value="${config}/glx-x11.cfg" /> <!-- Set platform directories. --> - <property name="stub.includes.platform" value="${stub.includes.x11}" /> - <property name="java.excludes.platform" value="${java.excludes.x11}" /> - <property name="stub.includes.fileset.platform.params" value="${stub.includes.dir}/opengl/** ${stub.includes.dir}/x11/** ${stub.includes.dir}/common/**" /> + <property name="stub.includes.platform" value="${stub.includes.x11}" /> + <property name="java.excludes.platform" value="${java.excludes.x11}" /> + <property name="stub.includes.fileset.platform.params" + value="${stub.includes.dir}/opengl/** ${stub.includes.dir}/x11/** ${stub.includes.dir}/common/**" /> <!-- Set Javadoc properties. --> <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.x11}" /> </target> + <target name="declare.linux" depends="declare.x11"> - <property name="java.includes.dir.platform" value="${java.includes.dir.linux}" /> - <property name="java.lib.dir.platform" value="${java.lib.dir.linux}" /> - - <!-- Set up gcc --> - <property name="c.compiler" value="gcc" /> - <property name="c.compiler.optflags" value="-O2" /> - <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" /> - <property name="c.compiler.obj.suffix" value="o" /> - <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> - <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}" -I"make/stub_includes/cg"" /> - <property name="c.linker" value="gcc" /> - <property name="c.linker.flags" value="-shared" /> - <property name="c.linker.jogl.libs" value="-L"${java.lib.dir.platform}" -L/usr/X11R6/lib -ljawt -lGL -lGLU -lX11" /> - <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.so" /> - <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> - <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> - <!-- Cg declarations --> - <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> - <property name="c.linker.cg.libs" value="-L"${x11.cg.lib}" -lCg -lCgGL -lGL" /> - <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/libjogl_cg.so" /> - <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> - <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" /> - </target> + <property name="java.includes.dir.platform" value="${java.includes.dir.linux}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.linux}" /> - <target name="declare.solaris" depends="declare.x11"> - <property name="java.includes.dir.platform" value="${java.includes.dir.solaris}" /> - <property name="java.lib.dir.platform" value="${java.lib.dir.solaris}" /> - - <!-- Set up Solaris CC --> - <property name="c.compiler" value="cc" /> - <property name="c.compiler.optflags" value="-xO0 -KPIC" /> - <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" /> - <property name="c.compiler.obj.suffix" value="o" /> - <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> - <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}"" /> - <property name="c.linker" value="cc" /> - <property name="c.linker.flags" value="-G" /> - <property name="c.linker.jogl.libs" value="-L"${java.lib.dir.platform}" -ljawt -lGL -lGLU -lX11" /> - <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.so" /> - <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> - <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> + <property name="compiler.cfg.id" value="compiler.cfg.linux" /> + <property name="linker.cfg.id" value="linker.cfg.linux" /> </target> + + + <target name="declare.solaris" depends="declare.x11"> + <property name="java.includes.dir.platform" value="${java.includes.dir.solaris}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.solaris}" /> + <property name="compiler.cfg.id" value="compiler.cfg.solaris" /> + <property name="linker.cfg.id" value="linker.cfg.solaris" /> + </target> + + <target name="declare.macosx" depends="init"> <!-- Set platform configuration files. --> - <property name="gl.cfg" value="${config}/gl-macosx.cfg" /> - <property name="gl.impl.cfg" value="${config}/gl-impl-macosx.cfg" /> - <property name="glu.cfg" value="${config}/glu.cfg" /> - <property name="glu.impl.cfg" value="${config}/glu-impl-macosx.cfg" /> - <property name="jawt.cfg" value="${config}/jawt-macosx.cfg" /> - <property name="window.cfg" value="${config}/cgl-macosx.cfg" /> - <property name="is.macosx" value="true" /> + <property name="gl.cfg" value="${config}/gl-macosx.cfg" /> + <property name="gl.impl.cfg" value="${config}/gl-impl-macosx.cfg" /> + <property name="glu.cfg" value="${config}/glu.cfg" /> + <property name="glu.impl.cfg" value="${config}/glu-impl-macosx.cfg" /> + <property name="jawt.cfg" value="${config}/jawt-macosx.cfg" /> + <property name="window.cfg" value="${config}/cgl-macosx.cfg" /> <!-- Set platform directories. --> - <property name="stub.includes.platform" value="${stub.includes}/macosx" /> - <property name="java.includes.dir.platform" value="${java.includes.dir.macosx}" /> - <property name="java.lib.dir.platform" value="${java.lib.dir.macosx}" /> - <property name="java.excludes.platform" value="${java.excludes.macosx}" /> + <property name="stub.includes.platform" value="${stub.includes}/macosx" /> + <property name="java.includes.dir.platform" value="${java.includes.dir.macosx}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.macosx}" /> + <property name="java.excludes.platform" value="${java.excludes.macosx}" /> <property name="stub.includes.fileset.platform.params" value="${stub.includes.dir}/macosx/** ${stub.includes.dir}/common/**" /> <!-- Set Javadoc properties. --> <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.macosx}" /> - <!-- Set up gcc --> - <property name="c.compiler" value="gcc" /> - <property name="c.compiler.optflags" value="-fast -mcpu=7450 -arch ppc -Dmacosx -fPIC" /> - <!-- Note: specifying -ObjC for all files is sloppy (only needed for --> - <!-- JAWT-related .c files) but this doesn't break anything and is easier --> - <!-- than rewriting the whole Makefile --> - <property name="c.compiler.flags" value="${c.compiler.optflags} -fno-common -fpascal-strings -Wmost -ObjC -c -o" /> - <property name="c.compiler.obj.suffix" value="o" /> - <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> - <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}" -I"make/stub_includes/cg"" /> - <property name="c.linker" value="gcc" /> - <property name="c.linker.flags" value="-arch ppc -prebind -Wl,-single_module -dynamiclib -compatibility_version 1 -current_version 1 -prebind_all_twolevel_modules" /> - <property name="c.linker.jogl.libs" value="-L"${java.lib.dir.platform}" -framework Cocoa -framework OpenGL -ljawt" /> - <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.jnilib" /> - <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> - <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> - <!-- Cg declarations --> - <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> - <property name="c.linker.cg.libs" value="-framework OpenGL -lCg -lCgGL" /> - <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/libjogl_cg.jnilib" /> - <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> - <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" /> + <property name="compiler.cfg.id" value="compiler.cfg.macosx" /> + <property name="linker.cfg.id" value="linker.cfg.macosx" /> </target> + <!-- ================================================================== --> <!-- - Initialize all parameters required for the build and create any @@ -731,184 +643,193 @@ - Compile the native C code for JOGL (and optionally the Cg binding). --> - <!-- - - Check dependencies to see whether we need to recompile .c or .m files - --> - <target name="c.compile.jogl.check.nonmacosx" unless="is.macosx"> - <condition property="c.compile.jogl.skip"> - <and> - <uptodate> - <srcfiles dir="${project.root}" includes="${rootrel.src.c}/*.c" /> - <mapper type="glob" from="${rootrel.src.c}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> - </uptodate> - <uptodate> - <srcfiles dir="${project.root}" includes="${rootrel.generated.c.jogl}/*.c" /> - <mapper type="glob" from="${rootrel.generated.c.jogl}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> - </uptodate> - </and> - </condition> - </target> - - <target name="c.compile.jogl.check.macosx" if="is.macosx"> - <condition property="c.compile.jogl.skip"> - <and> - <uptodate> - <srcfiles dir="${project.root}" includes="${rootrel.src.c}/*.c" /> - <mapper type="glob" from="${rootrel.src.c}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> - </uptodate> - <uptodate> - <srcfiles dir="${project.root}" includes="${rootrel.generated.c.jogl}/*.c" /> - <mapper type="glob" from="${rootrel.generated.c.jogl}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> - </uptodate> - <uptodate> - <srcfiles dir="${project.root}" includes="${rootrel.src.c}/*.m" /> - <mapper type="glob" from="${rootrel.src.c}${sep}*.m" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> - </uptodate> - </and> - </condition> - </target> - - <target name="c.compile.jogl.check" depends="c.compile.jogl.check.nonmacosx,c.compile.jogl.check.macosx"> - </target> - - <!-- - - Compile source files - --> - <target name="c.compile.jogl.macosx.objs" if="is.macosx"> - <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true"> - <arg line="${c.compiler.includes}" /> - <arg line="${c.compiler.flags}" /> - <fileset dir="${project.root}"> - <include name="${rootrel.src.c}/*.m"/> - </fileset> - <targetfile /> - <srcfile /> - <mapper type="glob" from="${rootrel.src.c}${sep}*.m" to="${c.compiler.jogl.outputfile.expr}" /> - </apply> - </target> - - <target name="c.compile.jogl" depends="c.compile.jogl.check" unless="c.compile.jogl.skip"> - <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true"> - <arg line="${c.compiler.includes}" /> - <arg line="${c.compiler.flags}" /> - <fileset dir="${project.root}"> - <include name="${rootrel.src.c}/*.c"/> - </fileset> - <targetfile /> - <srcfile /> - <mapper type="glob" from="${rootrel.src.c}${sep}*.c" to="${c.compiler.jogl.outputfile.expr}" /> - </apply> - <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true"> - <arg line="${c.compiler.includes}" /> - <arg line="${c.compiler.flags}" /> - <fileset dir="${project.root}"> - <include name="${rootrel.generated.c.jogl}/*.c"/> - </fileset> - <targetfile /> - <srcfile /> - <mapper type="glob" from="${rootrel.generated.c.jogl}${sep}*.c" to="${c.compiler.jogl.outputfile.expr}" /> - </apply> - <antcall target="c.compile.jogl.macosx.objs" inheritRefs="true" /> - </target> + <!-- import cpptasks --> + <typedef resource="net/sf/antcontrib/cpptasks/antlib.xml" classpath="${basedir}/lib/cpptasks-cvs-040628.jar"/> + <!--typedef resource="net/sf/antcontrib/cpptasks/antlib.xml"/--> + <target name="c.configure"> - <target name="c.compile.cg.check"> - <uptodate property="c.compile.cg.skip"> - <srcfiles dir="${project.root}" includes="${rootrel.generated.c.cg}/*.c" /> - <mapper type="glob" from="${rootrel.generated.c.cg}${sep}*.c" to="${rootrel.obj.cg}${sep}*.${c.compiler.obj.suffix}" /> - </uptodate> - </target> + <!-- compiler configuration --> + <compiler id="compiler.cfg.linux" name="gcc" /> + + <compiler id="compiler.cfg.solaris" name="CC"/> + + <compiler id="compiler.cfg.win32.mingw" name="gcc"> + <defineset> + <define name="_DEBUG" if="c.compiler.use-debug"/> + <define name="DEBUG" if="c.compiler.use-debug"/> + <define name="NDEBUG" unless="c.compiler.use-debug"/> + + <define name="DBUILD_DLL" /> + <define name="_WINGDI_" /> + <define name="_STRICT_ANSI" /> + <define name="_JNI_IMPLEMENTATION_" /> + </defineset> + </compiler> + + <compiler id="compiler.cfg.win32.msvc" name="msvc"> + <compilerarg value="/W3"/> <!-- set warning level --> + <compilerarg value="/Ob1"/> <!-- inline only functions marked inline --> + <compilerarg value="/GF"/> <!-- enable string pooling --> + <compilerarg value="/Gy"/> <!-- enable function level linking --> + <compilerarg value="/GS" if="c.compiler.use-msvc7"/> <!-- buffer security checks --> + <compilerarg value="/Wp64" if="c.compiler.use-msvc7"/> <!-- detect 64-bit port problems --> + <compilerarg value="/RTCcsu" if="c.compiler.use-msvc7"/> <!-- various runtime checks --> + <!-- Note: previous compiler options for VC7 were: + Debug: /MDd /Yd /GS /RTCs /RTCu /RTCc /W3 /Od /GF /EHsc /Zi /GS /Gy /Wp64 /Zi /D "_DEBUG" + Optimized: /MD /W3 /O2 /Ob1 /GF /EHsc /GS /Gy /Wp64 /D "NDEBUG" --> + + <sysincludepath path="${c.compiler.include.root}/PlatformSDK/Include"/> + <sysincludepath path="${c.compiler.include.root}/include"/> + + <defineset> + <define name="_DEBUG" if="c.compiler.use-debug"/> + <define name="DEBUG" if="c.compiler.use-debug"/> + <define name="NDEBUG" unless="c.compiler.use-debug"/> + </defineset> + </compiler> + + <compiler id="compiler.cfg.macosx" name="gcc"> + <compilerarg value="-Wmost" /> + <compilerarg value="-ObjC" /> + <defineset> + <define name="macosx" /> + </defineset> + </compiler> + + <!-- linker configuration --> + + <linker id="linker.cfg.linux" name="gcc"> + <syslibset dir="/usr/X11R6/lib" libs="GL, GLU, X11"/> + <syslibset dir="${x11.cg.lib}" libs="Cg, CgGL" if="c.compiler.use-cglib"/> + </linker> + + <linker id="linker.cfg.solaris"> + <syslibset dir="/usr/X11R6/lib" libs="GL, GLU, X11"/> + </linker> + + <linker id="linker.cfg.win32.mingw" name="gcc" incremental="false"> + <linkerarg value="-Wl,--kill-at" /> <!-- remove @ from function names --> + <syslibset libs="opengl32, glu32, gdi32, kernel32"/> + <syslibset dir="${windows.cg.lib}" libs="cg, cgGL" if="c.compiler.use-cglib"/> + </linker> + + <linker id="linker.cfg.win32.msvc" name="msvc" incremental="false"> + <linkerarg value="/OPT:REF,ICF" /> <!-- enable link-time optimisations --> + <linkerarg value="/SUBSYSTEM:WINDOWS" /> <!-- output is not a console app as uses WinMain entry point --> + <linkerarg value="/MACHINE:IX86" /> <!-- explicity set target platform --> + + <syslibset dir="${c.linker.lib.root}/lib" libs="opengl32, glu32, gdi32, user32, kernel32" unless="c.compiler.use-msvc7"/> + <syslibset dir="${c.linker.lib.root}/PlatformSDK/lib" libs="opengl32, glu32, gdi32, user32, kernel32" if="c.compiler.use-msvc7"/> + <syslibset dir="${windows.cg.lib}" libs="cg, cgGL" if="c.compiler.use-cglib"/> + </linker> + + <linker id="linker.cfg.macosx" name="gcc"> + <linkerarg value="-framework" /> + <linkerarg value="Cocoa" /> + <linkerarg value="-framework" /> + <linkerarg value="OpenGL" /> + </linker> + + <patternset id="c.src.files.jogl"> + <include name="${rootrel.src.c.jogl}/*.c"/> + <include name="${rootrel.src.c.jogl}/*.m" if="os.isMacOSX"/> + <include name="${rootrel.generated.c.jogl}/*.c"/> + </patternset> + + <patternset id="c.src.files.cg"> + <include name="${rootrel.generated.c.cg}/*.c"/> + </patternset> - <target name="c.compile.cg" depends="c.compile.cg.check" if="jogl.cg" unless="c.compile.cg.skip"> - <apply executable="${c.compiler}" dest="${rootrel.obj.cg}" dir="${project.root}" relative="true" failonerror="true"> - <arg line="${c.compiler.includes}" /> - <arg line="${c.compiler.flags}" /> - <fileset dir="${project.root}"> - <include name="${rootrel.generated.c.cg}/*.c"/> - </fileset> - <targetfile /> - <srcfile /> - <mapper type="glob" from="${rootrel.generated.c.cg}${sep}*.c" to="${c.compiler.cg.outputfile.expr}" /> - </apply> </target> - <!-- - - Link object files - --> - <target name="c.link.jogl.check"> - <!-- Check object files against resulting DSO/DLL --> - <uptodate property="c.link.jogl.skip"> - <srcfiles id="c.link.jogl.obj.fileset" dir="${project.root}" includes="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> - <mapper type="merge" to="${rootrel.c.linker.jogl.dso}" /> - </uptodate> + <target name="c.build" depends="c.configure"> + <fail message="Requires '${c.compiler.src.files}'" unless="c.compiler.src.files"/> + <fail message="Requires '${compiler.cfg.id}'" unless="compiler.cfg.id"/> + <fail message="Requires '${linker.cfg.id}'" unless="linker.cfg.id"/> + <fail message="Requires '${output.lib.name}'" unless="output.lib.name"/> + + <echo message="Output lib name = ${output.lib.name}" /> + + <!-- NOTE: the value of the debug and optimise attributes will not be overridden if already set externally --> + <property name="c.compiler.debug" value="true" /> + <!-- Optimise flags one of { none, size, speed, minimal, full, aggressive, extreme, unsafe } --> + <property name="c.compiler.optimise" value="none" /> + + <condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition> + + <cc outtype="shared" + objdir="${obj.jogl}" + outfile="${obj}/${output.lib.name}" + optimize="${c.compiler.optimise}" + debug="${c.compiler.debug}" + multithreaded="true" + exceptions="false" + rtti="false"> + + <!-- TODO: versioninfo companyname="java.net" + legalcopyright="Copyright" + productname="JOGL" + productversion="x.y.z" + description="Description" + fileversion="x.y.z" + filecomments="File Comment" /--> + + <fileset dir="${project.root}"><patternset refid="${c.compiler.src.files}"/></fileset> + + <compiler extends="${compiler.cfg.id}" > + <sysincludepath path="${java.includes.dir}"/> + <sysincludepath path="${java.includes.dir.platform}"/> + <includepath path="stub_includes/opengl"/> + <includepath path="stub_includes/cg" if="c.compiler.use-cglib"/> + </compiler> + + <linker extends="${linker.cfg.id}"> + <syslibset dir="${java.lib.dir.platform}" libs="jawt"/> + </linker> + </cc> + </target> + + <target name="c.rename.jogl.lib" if="os.isMacOSX"> + <!-- FIXME: this is a hack; the cpptask should have an option to change the + suffix or at least understand the override from dylib to jnilib --> + <move file="${obj}/libjogl.dylib" tofile="${obj}/libjogl.jnilib" /> </target> - <target name="c.link.jogl" depends="c.link.jogl.check" unless="c.link.jogl.skip"> - <pathconvert pathsep=" " property="c.link.jogl.obj.files" refid="c.link.jogl.obj.fileset" /> - <exec dir="." executable="${c.linker}" failonerror="true"> - <arg line="${c.linker.jogl.flags}" /> - <arg line="${c.linker.flags}" /> - <arg line="${c.link.jogl.obj.files}" /> - <arg line="${c.linker.jogl.libs}" /> - </exec> + <target name="c.build.jogl"> + <antcall target="c.build" inheritRefs="true"> + <param name="c.compiler.src.files" value="c.src.files.jogl"/> + <param name="output.lib.name" value="jogl"/> + </antcall> + <antcall target="c.rename.jogl.lib" inheritRefs="true" /> </target> - <target name="c.link.cg.check"> - <!-- Check object files against resulting DSO/DLL --> - <uptodate property="c.link.cg.skip"> - <srcfiles id="c.link.cg.obj.fileset" dir="${project.root}" includes="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> - <mapper type="merge" to="${rootrel.c.linker.cg.dso}" /> - </uptodate> + <target name="c.build.cg" if="jogl.cg"> + <antcall target="c.build" inheritRefs="true"> + <param name="c.compiler.src.files" value="c.src.files.cg"/> + <param name="c.compiler.use-cglib" value="XXX"/> + <param name="output.lib.name" value="jogl_cg"/> + </antcall> </target> - <target name="c.link.cg" depends="c.link.cg.check" if="jogl.cg" unless="c.link.cg.skip"> - <pathconvert pathsep=" " property="c.link.cg.obj.files" refid="c.link.cg.obj.fileset" /> - <exec dir="." executable="${c.linker}" failonerror="true"> - <arg line="${c.linker.cg.flags}" /> - <arg line="${c.linker.flags}" /> - <arg line="${c.link.cg.obj.files}" /> - <arg line="${c.linker.cg.libs}" /> - </exec> - </target> - <target name="c.compile.jogl.win32.vc6" depends="declare.win32.vc6"> - <antcall target="c.compile.jogl" inheritRefs="true" /> - <antcall target="c.link.jogl" inheritRefs="true" /> - <antcall target="c.compile.cg" inheritRefs="true" /> - <antcall target="c.link.cg" inheritRefs="true" /> + <target name="c.compile.jogl.win32.vc6" depends="declare.win32.vc6, c.build.jogl, c.build.cg" > </target> - <target name="c.compile.jogl.win32.vc7" depends="declare.win32.vc7"> - <antcall target="c.compile.jogl" inheritRefs="true" /> - <antcall target="c.link.jogl" inheritRefs="true" /> - <antcall target="c.compile.cg" inheritRefs="true" /> - <antcall target="c.link.cg" inheritRefs="true" /> + <target name="c.compile.jogl.win32.vc7" depends="declare.win32.vc7, c.build.jogl, c.build.cg"> + <property name="c.compiler.use-msvc7" value="true"/> </target> - <target name="c.compile.jogl.win32.mingw" depends="declare.win32.mingw"> - <antcall target="c.compile.jogl" inheritRefs="true" /> - <antcall target="c.link.jogl" inheritRefs="true" /> - <antcall target="c.compile.cg" inheritRefs="true" /> - <antcall target="c.link.cg" inheritRefs="true" /> + <target name="c.compile.jogl.win32.mingw" depends="declare.win32.mingw, c.build.jogl, c.build.cg"> </target> - - <target name="c.compile.jogl.linux" depends="declare.linux"> - <antcall target="c.compile.jogl" inheritRefs="true" /> - <antcall target="c.link.jogl" inheritRefs="true" /> - <antcall target="c.compile.cg" inheritRefs="true" /> - <antcall target="c.link.cg" inheritRefs="true" /> + + <target name="c.compile.jogl.linux" depends="declare.linux, c.build.jogl, c.build.cg" > </target> - <target name="c.compile.jogl.solaris" depends="declare.solaris"> - <antcall target="c.compile.jogl" inheritRefs="true" /> - <antcall target="c.link.jogl" inheritRefs="true" /> + <target name="c.compile.jogl.solaris" depends="declare.solaris, c.build.jogl"> </target> - <target name="c.compile.jogl.macosx" depends="declare.macosx"> - <antcall target="c.compile.jogl" inheritRefs="true" /> - <antcall target="c.link.jogl" inheritRefs="true" /> - <antcall target="c.compile.cg" inheritRefs="true" /> - <antcall target="c.link.cg" inheritRefs="true" /> + <target name="c.compile.jogl.macosx" depends="declare.macosx, c.build.jogl"> </target> <!-- ================================================================== --> @@ -934,7 +855,7 @@ - on the platform specific build targets. To circumvent any - errors, ensure that the source is built first. --> - <target name="javadoc.nocg" depends="setup.java.home.dir.nonmacosx,init" unless="jogl.cg"> + <target name="javadoc.nocg" depends="setup.java.home.dir,init" unless="jogl.cg"> <!-- Build the general Javadoc --> <javadoc packagenames="${javadoc.packagenames}" sourcepath="${src};${src.generated.java}" @@ -944,7 +865,7 @@ </target> <!-- Same as above but with Cg directories added --> - <target name="javadoc.cg" depends="setup.java.home.dir.nonmacosx,init" if="jogl.cg"> + <target name="javadoc.cg" depends="setup.java.home.dir,init" if="jogl.cg"> <!-- Build the general Javadoc --> <javadoc packagenames="${javadoc.packagenames},net.java.games.cg" sourcepath="${src};${src.generated.java}" @@ -974,9 +895,9 @@ link="${javadoc.link}" /> </target> - <target name="javadoc.dev.win32" depends="setup.java.home.dir.nonmacosx,declare.win32,javadoc.dev.nocg,javadoc.dev.cg" /> - <target name="javadoc.dev.x11" depends="setup.java.home.dir.nonmacosx,declare.x11,javadoc.dev.nocg,javadoc.dev.cg" /> - <target name="javadoc.dev.macosx" depends="setup.java.home.dir.macosx,declare.macosx,javadoc.dev.nocg,javadoc.dev.cg" /> + <target name="javadoc.dev.win32" depends="setup.java.home.dir,declare.win32,javadoc.dev.nocg,javadoc.dev.cg" /> + <target name="javadoc.dev.x11" depends="setup.java.home.dir,declare.x11,javadoc.dev.nocg,javadoc.dev.cg" /> + <target name="javadoc.dev.macosx" depends="setup.java.home.dir,declare.macosx,javadoc.dev.nocg,javadoc.dev.cg" /> <!-- ================================================================== --> <!-- @@ -1068,7 +989,7 @@ Use a platform specific target: linux, macosx, solaris, win32.vc6, win32.vc7, w <!-- - Win32 with MS VC6 --> - <target name="win32.vc6" depends="setup.java.home.dir.nonmacosx, declare.win32"> + <target name="win32.vc6" depends="setup.java.home.dir, declare.win32"> <!-- Generate, compile, and build the jar for the Java sources. --> <antcall target="jar" inheritRefs="true" /> @@ -1079,7 +1000,7 @@ Use a platform specific target: linux, macosx, solaris, win32.vc6, win32.vc7, w <!-- - Win32 with MS VC7 --> - <target name="win32.vc7" depends="setup.java.home.dir.nonmacosx, declare.win32"> + <target name="win32.vc7" depends="setup.java.home.dir, declare.win32"> <!-- Generate, compile, and build the jar for the Java sources. --> <antcall target="jar" inheritRefs="true" /> @@ -1090,7 +1011,7 @@ Use a platform specific target: linux, macosx, solaris, win32.vc6, win32.vc7, w <!-- - Win32 with mingw32 --> - <target name="win32.mingw" depends="setup.java.home.dir.nonmacosx, declare.win32"> + <target name="win32.mingw" depends="setup.java.home.dir, declare.win32"> <!-- Generate, compile, and build the jar for the Java sources. --> <antcall target="jar" inheritRefs="true" /> @@ -1101,7 +1022,7 @@ Use a platform specific target: linux, macosx, solaris, win32.vc6, win32.vc7, w <!-- - Linux (assuming GCC) --> - <target name="linux" depends="setup.java.home.dir.nonmacosx, declare.linux"> + <target name="linux" depends="declare.linux"> <!-- Generate, compile, and build the jar for the Java sources. --> <antcall target="jar" inheritRefs="true" /> @@ -1112,7 +1033,7 @@ Use a platform specific target: linux, macosx, solaris, win32.vc6, win32.vc7, w <!-- - Solaris (assuming Solaris CC) --> - <target name="solaris" depends="setup.java.home.dir.nonmacosx, declare.solaris"> + <target name="solaris" depends="setup.java.home.dir, declare.solaris"> <!-- Generate, compile, and build the jar for the Java sources. --> <antcall target="jar" inheritRefs="true" /> @@ -1123,7 +1044,7 @@ Use a platform specific target: linux, macosx, solaris, win32.vc6, win32.vc7, w <!-- - Mac OSX --> - <target name="macosx" depends="setup.java.home.dir.macosx, declare.macosx"> + <target name="macosx" depends="setup.java.home.dir, declare.macosx"> <!-- Generate, compile, and build the jar for the Java sources. --> <antcall target="jar" inheritRefs="true" /> diff --git a/make/lib/cpptasks-cvs-040628.jar b/make/lib/cpptasks-cvs-040628.jar Binary files differnew file mode 100755 index 000000000..f827a4f0f --- /dev/null +++ b/make/lib/cpptasks-cvs-040628.jar |