aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rwxr-xr-xmake/gl-es1.cfg4
-rwxr-xr-xmake/gl-es2.cfg15
-rw-r--r--make/gl-gl2.cfg17
-rw-r--r--make/gl-gl2es12.cfg17
-rwxr-xr-xmake/gl-if-gl2_es1.cfg2
5 files changed, 0 insertions, 55 deletions
diff --git a/make/gl-es1.cfg b/make/gl-es1.cfg
index c19b05b98..0329e64d4 100755
--- a/make/gl-es1.cfg
+++ b/make/gl-es1.cfg
@@ -41,19 +41,15 @@ LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-CustomJavaCode GLES1 public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val);
CustomJavaCode GLES1Impl public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
CustomJavaCode GLES1Impl glOrtho((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); }
-CustomJavaCode GLES1 public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
CustomJavaCode GLES1Impl public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
CustomJavaCode GLES1Impl glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); }
-CustomJavaCode GLES1 public void glClearDepth(double depth);
CustomJavaCode GLES1Impl public void glClearDepth(double depth) {
CustomJavaCode GLES1Impl glClearDepthf((float)depth); }
-CustomJavaCode GLES1 public void glDepthRange(double zNear, double zFar);
CustomJavaCode GLES1Impl public void glDepthRange(double zNear, double zFar) {
CustomJavaCode GLES1Impl glDepthRangef((float)zNear, (float)zFar); }
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg
index feeb7d1ca..cdf936ba9 100755
--- a/make/gl-es2.cfg
+++ b/make/gl-es2.cfg
@@ -39,11 +39,9 @@ LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-CustomJavaCode GLES2 public void glClearDepth(double depth);
CustomJavaCode GLES2Impl public void glClearDepth(double depth) {
CustomJavaCode GLES2Impl glClearDepthf((float)depth); }
-CustomJavaCode GLES2 public void glDepthRange(double zNear, double zFar);
CustomJavaCode GLES2Impl public void glDepthRange(double zNear, double zFar) {
CustomJavaCode GLES2Impl glDepthRangef((float)zNear, (float)zFar); }
@@ -57,19 +55,6 @@ CustomCCode #include <GLES2/gl2ext.h>
CustomCCode #include <stdlib.h>
Include intptr.cfg
-CustomJavaCode GLES2 public void glShaderSource(int shader, java.lang.String[] source);
-CustomJavaCode GLES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
-CustomJavaCode GLES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
-CustomJavaCode GLES2 /**
-CustomJavaCode GLES2 * Wrapper for glShaderBinary and glShaderSource.
-CustomJavaCode GLES2 * Tries binary first, if not null, then the source code, if not null.
-CustomJavaCode GLES2 * The binary trial will fail in case no binary interface exist (GL2 profile),
-CustomJavaCode GLES2 * hence the fallback to the source code.
-CustomJavaCode GLES2 */
-CustomJavaCode GLES2 public void glShaderBinaryOrSource(IntBuffer shaders,
-CustomJavaCode GLES2 int binFormat, java.nio.Buffer bin,
-CustomJavaCode GLES2 java.lang.String[][] sources);
-
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java
diff --git a/make/gl-gl2.cfg b/make/gl-gl2.cfg
index fb137b458..6fdfb54cd 100644
--- a/make/gl-gl2.cfg
+++ b/make/gl-gl2.cfg
@@ -37,38 +37,21 @@ CustomJavaCode GL2 public static final int GL_STENCIL_INDEX16 = 0x8D49;
CustomJavaCode GL2 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814;
CustomJavaCode GL2 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A;
-CustomJavaCode GL2 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-CustomJavaCode GL2 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-CustomJavaCode GL2 public void glClearDepthf(float depth);
CustomJavaCode GL2Impl public void glClearDepthf(float depth) {
CustomJavaCode GL2Impl glClearDepth((double)depth); }
-CustomJavaCode GL2 public void glDepthRangef(float zNear, float zFar);
CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) {
CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); }
Include gl-headers.cfg
Include intptr.cfg
-CustomJavaCode GL2 public void glShaderSource(int shader, java.lang.String[] source);
-CustomJavaCode GL2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
-CustomJavaCode GL2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
-CustomJavaCode GL2 /**
-CustomJavaCode GL2 * Wrapper for glShaderBinary and glShaderSource.
-CustomJavaCode GL2 * Tries binary first, if not null, then the source code, if not null.
-CustomJavaCode GL2 * The binary trial will fail in case no binary interface exist (GL2 profile),
-CustomJavaCode GL2 * hence the fallback to the source code.
-CustomJavaCode GL2 */
-CustomJavaCode GL2 public void glShaderBinaryOrSource(IntBuffer shaders,
-CustomJavaCode GL2 int binFormat, java.nio.Buffer bin,
-CustomJavaCode GL2 java.lang.String[][] sources);
-
IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java
IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java
diff --git a/make/gl-gl2es12.cfg b/make/gl-gl2es12.cfg
index 1f80fa7a1..8bd3d7f4d 100644
--- a/make/gl-gl2es12.cfg
+++ b/make/gl-gl2es12.cfg
@@ -33,38 +33,21 @@ CustomJavaCode GL2ES12 public static final int GL_STENCIL_INDEX16 = 0x8D49;
CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814;
CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A;
-CustomJavaCode GL2ES12 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-CustomJavaCode GL2ES12 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-CustomJavaCode GL2ES12 public void glClearDepthf(float depth);
CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) {
CustomJavaCode GL2ES12Impl glClearDepth((double)depth); }
-CustomJavaCode GL2ES12 public void glDepthRangef(float zNear, float zFar);
CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); }
Include gl-headers.cfg
Include intptr.cfg
-CustomJavaCode GL2ES12 public void glShaderSource(int shader, java.lang.String[] source);
-CustomJavaCode GL2ES12 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
-CustomJavaCode GL2ES12 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
-CustomJavaCode GL2ES12 /**
-CustomJavaCode GL2ES12 * Wrapper for glShaderBinary and glShaderSource.
-CustomJavaCode GL2ES12 * Tries binary first, if not null, then the source code, if not null.
-CustomJavaCode GL2ES12 * The binary trial will fail in case no binary interface exist (GL2 profile),
-CustomJavaCode GL2ES12 * hence the fallback to the source code.
-CustomJavaCode GL2ES12 */
-CustomJavaCode GL2ES12 public void glShaderBinaryOrSource(IntBuffer shaders,
-CustomJavaCode GL2ES12 int binFormat, java.nio.Buffer bin,
-CustomJavaCode GL2ES12 java.lang.String[][] sources);
-
IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java
IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java
diff --git a/make/gl-if-gl2_es1.cfg b/make/gl-if-gl2_es1.cfg
index ada1314fa..0d477a275 100755
--- a/make/gl-if-gl2_es1.cfg
+++ b/make/gl-if-gl2_es1.cfg
@@ -59,8 +59,6 @@ Ignore glGetFixedv
CustomJavaCode GL2ES1 public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val);
CustomJavaCode GL2ES1 public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
-CustomJavaCode GL2ES1 public void glClearDepth( double depth );
-CustomJavaCode GL2ES1 public void glDepthRange(double zNear, double zFar);
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff