diff options
-rwxr-xr-x | make/gl-es1.cfg | 4 | ||||
-rwxr-xr-x | make/gl-es2.cfg | 15 | ||||
-rw-r--r-- | make/gl-gl2.cfg | 17 | ||||
-rw-r--r-- | make/gl-gl2es12.cfg | 17 | ||||
-rwxr-xr-x | make/gl-if-gl2_es1.cfg | 2 |
5 files changed, 0 insertions, 55 deletions
diff --git a/make/gl-es1.cfg b/make/gl-es1.cfg index c19b05b98..0329e64d4 100755 --- a/make/gl-es1.cfg +++ b/make/gl-es1.cfg @@ -41,19 +41,15 @@ LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true -CustomJavaCode GLES1 public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val); CustomJavaCode GLES1Impl public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) { CustomJavaCode GLES1Impl glOrtho((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); } -CustomJavaCode GLES1 public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); CustomJavaCode GLES1Impl public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { CustomJavaCode GLES1Impl glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); } -CustomJavaCode GLES1 public void glClearDepth(double depth); CustomJavaCode GLES1Impl public void glClearDepth(double depth) { CustomJavaCode GLES1Impl glClearDepthf((float)depth); } -CustomJavaCode GLES1 public void glDepthRange(double zNear, double zFar); CustomJavaCode GLES1Impl public void glDepthRange(double zNear, double zFar) { CustomJavaCode GLES1Impl glDepthRangef((float)zNear, (float)zFar); } diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg index feeb7d1ca..cdf936ba9 100755 --- a/make/gl-es2.cfg +++ b/make/gl-es2.cfg @@ -39,11 +39,9 @@ LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true -CustomJavaCode GLES2 public void glClearDepth(double depth); CustomJavaCode GLES2Impl public void glClearDepth(double depth) { CustomJavaCode GLES2Impl glClearDepthf((float)depth); } -CustomJavaCode GLES2 public void glDepthRange(double zNear, double zFar); CustomJavaCode GLES2Impl public void glDepthRange(double zNear, double zFar) { CustomJavaCode GLES2Impl glDepthRangef((float)zNear, (float)zFar); } @@ -57,19 +55,6 @@ CustomCCode #include <GLES2/gl2ext.h> CustomCCode #include <stdlib.h> Include intptr.cfg -CustomJavaCode GLES2 public void glShaderSource(int shader, java.lang.String[] source); -CustomJavaCode GLES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); -CustomJavaCode GLES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); -CustomJavaCode GLES2 /** -CustomJavaCode GLES2 * Wrapper for glShaderBinary and glShaderSource. -CustomJavaCode GLES2 * Tries binary first, if not null, then the source code, if not null. -CustomJavaCode GLES2 * The binary trial will fail in case no binary interface exist (GL2 profile), -CustomJavaCode GLES2 * hence the fallback to the source code. -CustomJavaCode GLES2 */ -CustomJavaCode GLES2 public void glShaderBinaryOrSource(IntBuffer shaders, -CustomJavaCode GLES2 int binFormat, java.nio.Buffer bin, -CustomJavaCode GLES2 java.lang.String[][] sources); - IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java diff --git a/make/gl-gl2.cfg b/make/gl-gl2.cfg index fb137b458..6fdfb54cd 100644 --- a/make/gl-gl2.cfg +++ b/make/gl-gl2.cfg @@ -37,38 +37,21 @@ CustomJavaCode GL2 public static final int GL_STENCIL_INDEX16 = 0x8D49; CustomJavaCode GL2 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814; CustomJavaCode GL2 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A; -CustomJavaCode GL2 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } -CustomJavaCode GL2 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } -CustomJavaCode GL2 public void glClearDepthf(float depth); CustomJavaCode GL2Impl public void glClearDepthf(float depth) { CustomJavaCode GL2Impl glClearDepth((double)depth); } -CustomJavaCode GL2 public void glDepthRangef(float zNear, float zFar); CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) { CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); } Include gl-headers.cfg Include intptr.cfg -CustomJavaCode GL2 public void glShaderSource(int shader, java.lang.String[] source); -CustomJavaCode GL2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); -CustomJavaCode GL2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); -CustomJavaCode GL2 /** -CustomJavaCode GL2 * Wrapper for glShaderBinary and glShaderSource. -CustomJavaCode GL2 * Tries binary first, if not null, then the source code, if not null. -CustomJavaCode GL2 * The binary trial will fail in case no binary interface exist (GL2 profile), -CustomJavaCode GL2 * hence the fallback to the source code. -CustomJavaCode GL2 */ -CustomJavaCode GL2 public void glShaderBinaryOrSource(IntBuffer shaders, -CustomJavaCode GL2 int binFormat, java.nio.Buffer bin, -CustomJavaCode GL2 java.lang.String[][] sources); - IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java diff --git a/make/gl-gl2es12.cfg b/make/gl-gl2es12.cfg index 1f80fa7a1..8bd3d7f4d 100644 --- a/make/gl-gl2es12.cfg +++ b/make/gl-gl2es12.cfg @@ -33,38 +33,21 @@ CustomJavaCode GL2ES12 public static final int GL_STENCIL_INDEX16 = 0x8D49; CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814; CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A; -CustomJavaCode GL2ES12 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } -CustomJavaCode GL2ES12 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } -CustomJavaCode GL2ES12 public void glClearDepthf(float depth); CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) { CustomJavaCode GL2ES12Impl glClearDepth((double)depth); } -CustomJavaCode GL2ES12 public void glDepthRangef(float zNear, float zFar); CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) { CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); } Include gl-headers.cfg Include intptr.cfg -CustomJavaCode GL2ES12 public void glShaderSource(int shader, java.lang.String[] source); -CustomJavaCode GL2ES12 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); -CustomJavaCode GL2ES12 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); -CustomJavaCode GL2ES12 /** -CustomJavaCode GL2ES12 * Wrapper for glShaderBinary and glShaderSource. -CustomJavaCode GL2ES12 * Tries binary first, if not null, then the source code, if not null. -CustomJavaCode GL2ES12 * The binary trial will fail in case no binary interface exist (GL2 profile), -CustomJavaCode GL2ES12 * hence the fallback to the source code. -CustomJavaCode GL2ES12 */ -CustomJavaCode GL2ES12 public void glShaderBinaryOrSource(IntBuffer shaders, -CustomJavaCode GL2ES12 int binFormat, java.nio.Buffer bin, -CustomJavaCode GL2ES12 java.lang.String[][] sources); - IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java diff --git a/make/gl-if-gl2_es1.cfg b/make/gl-if-gl2_es1.cfg index ada1314fa..0d477a275 100755 --- a/make/gl-if-gl2_es1.cfg +++ b/make/gl-if-gl2_es1.cfg @@ -59,8 +59,6 @@ Ignore glGetFixedv CustomJavaCode GL2ES1 public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val); CustomJavaCode GL2ES1 public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); -CustomJavaCode GL2ES1 public void glClearDepth( double depth ); -CustomJavaCode GL2ES1 public void glDepthRange(double zNear, double zFar); EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff |