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-rw-r--r--doc/HowToBuild.html2
-rw-r--r--www/webstart/jogl-natives-linux.jarbin188314 -> 188419 bytes
-rw-r--r--www/webstart/jogl-natives-macosx.jarbin86100 -> 113516 bytes
-rw-r--r--www/webstart/jogl-natives-solsparc.jarbin202621 -> 202514 bytes
-rw-r--r--www/webstart/jogl-natives-win32.jarbin67356 -> 67336 bytes
-rw-r--r--www/webstart/jogl.jarbin792528 -> 803274 bytes
6 files changed, 1 insertions, 1 deletions
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html
index 2e8e7c857..e9a5403ee 100644
--- a/doc/HowToBuild.html
+++ b/doc/HowToBuild.html
@@ -26,7 +26,7 @@ OpenGL binding from a fresh copy of the source distribution:
<LI> <B>Build the source tree:</B> <br> Open a command shell in the "make" directory of the source tree and type "ant [target]", where [target] is one of <code>linux</code>, <code>macosx</code>, <code>solaris</code>, <code>win32.vc6</code>, <code>win32.vc7</code>, or <code>win32.mingw</code>.
<UL>
<LI>The win32 targets require one of Microsoft Visual C++ 6, 7 (Visual Studio .NET) or the free MinGW (<a href="http://www.mingw.org/">http://www.mingw.org/</a>) compilers to be installed. Choose the appropriate target for the compiler desired.
- <LI>An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a> language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g. <code>ant -Djogl.cg=1 win32.vc6</code>. Currently the Cg binding has only been tested on Windows, though in theory it should build and run on Linux and Mac OS X with appropriate modification of the host.properties file.
+ <LI>An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a> language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g. <code>ant -Djogl.cg=1 win32.vc6</code>. Currently the Cg binding has been tested on Windows and Linux, though in theory it should build and run on Mac OS X with appropriate modification of the host.properties file.
</UL>
<LI> <B>Add Jogl to your CLASSPATH:</B> <br> To be able to use Jogl once built, you must add the build process' resulting jogl.jar (<source tree root>/build/jogl.jar) to your CLASSPATH environment variable.
diff --git a/www/webstart/jogl-natives-linux.jar b/www/webstart/jogl-natives-linux.jar
index 973c6303a..ad27349d7 100644
--- a/www/webstart/jogl-natives-linux.jar
+++ b/www/webstart/jogl-natives-linux.jar
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diff --git a/www/webstart/jogl-natives-macosx.jar b/www/webstart/jogl-natives-macosx.jar
index 1a1e5d824..5bb61949c 100644
--- a/www/webstart/jogl-natives-macosx.jar
+++ b/www/webstart/jogl-natives-macosx.jar
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diff --git a/www/webstart/jogl-natives-solsparc.jar b/www/webstart/jogl-natives-solsparc.jar
index 9624ab002..cf20baa55 100644
--- a/www/webstart/jogl-natives-solsparc.jar
+++ b/www/webstart/jogl-natives-solsparc.jar
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diff --git a/www/webstart/jogl-natives-win32.jar b/www/webstart/jogl-natives-win32.jar
index 11177a94f..01f183a77 100644
--- a/www/webstart/jogl-natives-win32.jar
+++ b/www/webstart/jogl-natives-win32.jar
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diff --git a/www/webstart/jogl.jar b/www/webstart/jogl.jar
index 3ca560d70..2b680589d 100644
--- a/www/webstart/jogl.jar
+++ b/www/webstart/jogl.jar
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