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-rw-r--r-- | doc/userguide/index.html | 84 | ||||
-rw-r--r-- | www/index.html | 21 |
2 files changed, 96 insertions, 9 deletions
diff --git a/doc/userguide/index.html b/doc/userguide/index.html index 6a3e08c75..10136bc0f 100644 --- a/doc/userguide/index.html +++ b/doc/userguide/index.html @@ -12,6 +12,11 @@ <UL> <LI> Overview + <LI> Developing with JOGL + <UL> + <LI> Local installation for development + <LI> Java Web Start integration + </UL> <LI> Creating a GLDrawable <LI> Writing a GLEventListener <LI> Using the Composable Pipeline @@ -75,6 +80,85 @@ GlueGen is forthcoming. </P> +<H2> Developing with JOGL </H2> + +<H3> Local installation for development </H3> + +<P> + +The JOGL distribution for developers contains two parts: a +platform-independent JAR file containing the Java classes of the +library (jogl.jar) and a platform-dependent native library containing +the associated JNI code which calls OpenGL. + +</P> +<P> + +If you are developing a new application which uses JOGL, download both +jogl.jar and the appropriate native library jar file (for example, +jogl-natives-win32.jar). It is recommended to place both of these jar +files in the same directory. Modify your CLASSPATH environment +variable to include the full path to jogl.jar; for example, +".;C:\Some\Other\Package\foo.jar;C:\Users\myhome\jogl\jogl.jar". (If +you did not previously set the CLASSPATH environment variable, you may +want to make sure that ".", the current directory, is on your new +CLASSPATH.) Use the jar command which ships with the JDK to extract +the native library jar; e.g., "jar xvf jogl-natives-win32.jar". Modify +your PATH environment variable (Windows), LD_LIBRARY_PATH environment +variable (Solaris and Linux), or DYLD_LIBRARY_PATH environment +variable (Mac OS X) to contain the directory holding the new .dll, .so +or .jnilib files. At this point your Java installation should be able +to see the JOGL class files. Users of IDEs such as NetBeans and +Eclipse should consult the IDE's documentation to see how to add jar +files and native libraries to their current project. + +</P> +<P> + +Dropping the JOGL jar and native library into the extension directory +of the JRE is strongly discouraged. Doing so can cause conflicts with +third-party applications launched via Java Web Start, and causes +confusion later when upgrading the distribution. + +</P> + +<H3> Java Web Start integration </H3> + +<P> + +The recommended distribution vehicle for applications using JOGL is +Java Web Start. JOGL-based applications do not even need to be signed; +all that is necessary is to reference the JOGL extension JNLP file. +Because the JOGL jar files are signed, an unsigned application can +reference the signed JOGL library and continue to run inside the +sandbox. + +</P> +<P> + +To reference JOGL within your application's JNLP file, simply place +the following line in the <code><resources></code> section: + +<PRE> + <extension name="jogl" href="http://download.java.net/media/jogl/builds/archive/jsr-231-current/jogl.jnlp" /> +</PRE> + +This JNLP file points to the current JSR-231 unofficial development +build; the JNLP file's location will change once the reference +implementation is complete. The APIs in this release differ +significantly from the 1.1.1 release of JOGL, which was the last +pre-JSR release of the JOGL project. It is strongly recommended that +applications transition to the new APIs, as the implementation is +generally more robust than the 1.1.1 release and provides new and +useful functionality. For reference, the stable JOGL 1.1.1 extension +JNLP file is + +<PRE> + <extension name="jogl" href="https://jogl.dev.java.net/webstart/jogl-1-1.jnlp" /> +</PRE> + +</P> + <H2> Creating a GLDrawable </H2> <P> diff --git a/www/index.html b/www/index.html index 75e80f0de..e6b65aeed 100644 --- a/www/index.html +++ b/www/index.html @@ -51,15 +51,18 @@ <div align="justify"> - <p>The JOGL Project hosts a reference implementation of - the Java bindings for OpenGL API, and is designed to -provide hardware-supported 3D graphics to applications -written in Java. It is part of a suite of open-source -technologies initiated by the Game Technology Group -at Sun Microsystems.<br> - </p> - - + <p> + +The JOGL project hosts the development version of the Java Bindings +for OpenGL (<a +href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), and is +designed to provide hardware-supported 3D graphics to applications +written in Java. JOGL is not the official reference implementation of +the JSR, but an evolving workspace; snapshots are taken from this +workspace which become the official reference implementations of the +JSR. JOGL is part of a suite of open-source technologies initiated by +the Game Technology Group at Sun Microsystems. + <p>JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets.<br> |