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-rwxr-xr-xwww/BOF-3908-JOGL-slides.pdfbin0 -> 546173 bytes
-rw-r--r--www/index.html78
-rwxr-xr-xwww/madlix.pngbin0 -> 25107 bytes
-rwxr-xr-xwww/specksim.jpgbin0 -> 10548 bytes
-rwxr-xr-xwww/worldwind.jpgbin0 -> 11862 bytes
5 files changed, 63 insertions, 15 deletions
diff --git a/www/BOF-3908-JOGL-slides.pdf b/www/BOF-3908-JOGL-slides.pdf
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diff --git a/www/index.html b/www/index.html
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+++ b/www/index.html
@@ -150,25 +150,23 @@ the JOGL source tree</a>.
<td valign="top" bgcolor="#F8F8F8">
<ul>
+ <li><a
+ href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL
+ Forums</a></li>
<li><a href="http://www.opengl.org"
target="_blank">OpenGL</a> Home</li>
<li><a href="https://jogl-demos.dev.java.net/">JOGL
Demos</a></li>
- <li><a href="https://gluegen.dev.java.net/">GlueGen</a></li>
+ <li><a
+ href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">JOGL User's Guide</a></li>
<li><a
- href="bof0899.pdf">JOGL
- JavaOne 2006 BOF Slides for JOGL</a></li>
+ href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li>
<li><a
- href="ts1361.pdf">JOGL
- JavaOne 2004 Presentation Slides</a></li>
+ href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li>
<li><a
- href="2125.pdf">JOGL
- JavaOne 2003 Presentation Slides</a></li>
- <li><a
- href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL
- Forums</a></li>
- <li><a
- href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">JOGL User's Guide</a></li>
+ href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li>
+ <li><a
+ href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li>
<li><a
href="3167.pdf">JavaOne
2002 Slides</a> on <a href="http://jausoft.com/gl4java/">OpenGL for Java</a><br>
@@ -230,6 +228,43 @@ href="mailto:[email protected]">project owners</a>.
<tr>
<td bgcolor="#F8F8F8" width="50%">
+<a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg"
+width="160" height="159" align="left" alt="World Wind">NASA World Wind
+Java</a> provides next-generation 3-D virtual globe technology for
+applications written in the Java programming language. It supplies a
+suite of open-source components that developers include in their own
+applications, providing virtual globe functionality to any application
+that can benefit from it. World Wind Java's components perform as well
+as, or better than, any other known implementation and utilize the
+OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
+Gaskins' <a
+href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne
+2007</a> presentation on World Wind Java and the DiSTI Corporation's
+<a href="http://www.simulation.com/javaone/">F-16 flight simulator</a>
+built using World Wind Java.
+
+ </td>
+ <td bgcolor="#F8F8F8">
+
+<a href="http://www.madlix.com"><img src="madlix.png" width="160"
+height="160" align="left" alt="Madlix">MADLIX</a> lets users insert
+3D-content in web pages, blogs, Google pages, community presentations
+and more. MADLIX is JOGL-powered and runs smoothly inside all
+Java-enabled browsers, with no need for custom plug-ins or application
+installation. The on-line gallery at <a
+href="http://www.madlix.com">www.madlix.com</a> features high-quality
+content ready for insertion. MADLIX is accompanied by the MADLIX
+exporter tool enabling 3D artists to directly export their 3D artwork
+from Autodesk Maya to the MADLIX gallery. The exporter features
+pre-view functionality as well as a standalone viewer, supporting the
+MADLIX file format and the open standard file format COLLADA.
+
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
+
<a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
@@ -383,6 +418,22 @@ support.
</td>
<td bgcolor="#F8F8F8" width="50%">
+<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
+width="160" height="117" align="left" alt="SpeckSim">SpeckSim</a> is a
+behaviour-level simulator for networks of small, resource-constrained
+devices with sensing, computation and communication
+capabilities. Intended as a testbed for distributed algorithms, the
+main design goal was ease of extension. To this end, almost all aspect
+of the simulator can be customised: Node behaviour, communication
+characteristics, placement and motion; visualisation rendering and
+interaction and statistic generation.
+
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
+
<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
height="118" align="left"></a>With <a
href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
@@ -391,9 +442,6 @@ sequence and 3D-structure. STRAP simultaneously displays
It has powerful annotation features.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"
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