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-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java8
-rw-r--r--src/jogl/classes/javax/media/opengl/GLRunnable.java14
-rw-r--r--src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java1
3 files changed, 12 insertions, 11 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index c427a9804..f0101a90c 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -181,15 +181,15 @@ public interface GLAutoDrawable extends GLDrawable {
/**
* <p>
- * Enqueues a one-shot {@link javax.media.opengl.GLRunnable},
+ * Enqueues a one-shot {@link javax.media.opengl.GLRunnable GLRunnable},
* which will be executed with the next {@link #display()} call.</p>
* <p>
- * If no {@link javax.media.opengl.GLAnimatorControl} is registered, or if it is not animating, the default situation,<br>
+ * If no {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating (default),<br>
* or if the current thread is the animator thread,<br>
* a {@link #display()} call is issued after enqueue the <code>GLRunnable</code>.<br>
* No extra synchronization is performed in case <code>wait</code> is true, since it is executed in the current thread.</p>
* <p>
- * If {@link javax.media.opengl.GLAnimatorControl} is registered and is animating,<br>
+ * If an {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating,<br>
* no {@link #display()} call is issued, since the animator thread performs it.<br>
* If <code>wait</code> is true, the implementation waits until the <code>GLRunnable</code> is executed.<br>
* </p><br>
@@ -217,7 +217,7 @@ public interface GLAutoDrawable extends GLDrawable {
* <ul>
* <li> Calling {@link GLEventListener#display display(..)} for all
* registered {@link GLEventListener}s. </li>
- * <li> Executes all one-shot {@link javax.media.opengl.GLRunnable},
+ * <li> Executes all one-shot {@link javax.media.opengl.GLRunnable GLRunnable},
* enqueued via {@link #invoke(boolean, GLRunnable)}.</li>
* </ul></p>
* <p>
diff --git a/src/jogl/classes/javax/media/opengl/GLRunnable.java b/src/jogl/classes/javax/media/opengl/GLRunnable.java
index cbd086c77..141d07c19 100644
--- a/src/jogl/classes/javax/media/opengl/GLRunnable.java
+++ b/src/jogl/classes/javax/media/opengl/GLRunnable.java
@@ -39,12 +39,14 @@ package javax.media.opengl;
*/
public interface GLRunnable {
/**
- * Called by the drawable to initiate one-shot OpenGL commands by the
- * client, like {@link GLEventListener#display(GLAutoDrawable)}.
- *
- * @param drawable the associated drawable the implementation shall use
- * @return false if impl invalidates the back buffers, hence {@link GLAutoDrawable#display()} will
- * issue another {@link GLEventListener#display(GLAutoDrawable)} call. Otherwise true.
+ * Initiate one-shot OpenGL commands with a valid current context,
+ * processed by {@link GLAutoDrawable#display()}, enqueued by
+ * {@link GLAutoDrawable#invoke(boolean, GLRunnable)}.
+ *
+ * @param drawable the associated drawable and current context for this call
+ * @return true if the GL [back] framebuffer remain intact by this runnable, otherwise false.
+ * If returning false and hence the impl signals an invalidated back buffer,
+ * another {@link GLEventListener#display(GLAutoDrawable)} call will be issued.
*/
boolean run(GLAutoDrawable drawable);
}
diff --git a/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java b/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
index a50f1507f..1239db742 100644
--- a/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
+++ b/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
@@ -228,7 +228,6 @@ public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
@Override
protected TextureSequence.TextureFrame createTexImage(GL gl, int idx, int[] tex) {
lastTexFrame = new TextureSequence.TextureFrame( createTexImageImpl(gl, idx, tex, true) );
- // lastTexFrame = super.createTexImage(gl, idx, tex);
return lastTexFrame;
}