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-rw-r--r--src/jogl/classes/jogamp/opengl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/jogl/classes/jogamp/opengl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java b/src/jogl/classes/jogamp/opengl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java
index 55f1f034b..ee7dd280e 100644
--- a/src/jogl/classes/jogamp/opengl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java
+++ b/src/jogl/classes/jogamp/opengl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java
@@ -96,13 +96,12 @@ public class X11AWTGLXGraphicsConfigurationFactory extends GLGraphicsConfigurati
System.err.println(Thread.currentThread().getName() + " - X11AWTGLXGraphicsConfigurationFactory: using AWT X11 display 0x"+Long.toHexString(displayHandle));
}
/**
- * May cause an exception on NVidia X11 Display destruction,
- * when destruction happen immediately after construction, around 10ms.
- * However, the own Display handle is required for AMD gpus.
+ * Using the AWT display handle works fine with NVidia and AMD drivers today 2011-02-22,
+ * hence no need for our own display instance anymore.
+ String name = X11Util.XDisplayString(displayHandle);
+ displayHandle = X11Util.createDisplay(name);
+ owner = true;
*/
- String name = X11Util.XDisplayString(displayHandle);
- displayHandle = X11Util.createDisplay(name);
- owner = true;
}
((AWTGraphicsDevice)awtScreen.getDevice()).setSubType(NativeWindowFactory.TYPE_X11, displayHandle);
X11GraphicsDevice x11Device = new X11GraphicsDevice(displayHandle, AbstractGraphicsDevice.DEFAULT_UNIT);