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-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java5
-rw-r--r--src/newt/classes/com/jogamp/newt/Display.java7
-rw-r--r--src/newt/classes/com/jogamp/newt/NewtFactory.java12
3 files changed, 17 insertions, 7 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index a79ef32a3..fd34d8ac4 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -321,7 +321,10 @@ public abstract class GLContextImpl extends GLContext {
//
/**
- * MakeCurrent functionality, which also issues the creation of the actual OpenGL context.<br>
+ * {@inheritDoc}
+ * <p>
+ * MakeCurrent functionality, which also issues the creation of the actual OpenGL context.
+ * </p>
* The complete callgraph for general OpenGL context creation is:<br>
* <ul>
* <li> {@link #makeCurrent} <i>GLContextImpl</i></li>
diff --git a/src/newt/classes/com/jogamp/newt/Display.java b/src/newt/classes/com/jogamp/newt/Display.java
index 6a0ebe14a..7b6849a30 100644
--- a/src/newt/classes/com/jogamp/newt/Display.java
+++ b/src/newt/classes/com/jogamp/newt/Display.java
@@ -30,7 +30,6 @@ package com.jogamp.newt;
import com.jogamp.newt.util.EDTUtil;
import jogamp.newt.Debug;
-import jogamp.newt.DisplayImpl;
import java.util.*;
@@ -130,7 +129,10 @@ public abstract class Display {
public abstract int getId();
/**
- * @return this display instance name as defined at creation time
+ * @return This display connection name as defined at creation time.
+ * The display connection name is a technical platform specific detail, see {@link AbstractGraphicsDevice#getConnection()}.
+ *
+ * @see AbstractGraphicsDevice#getConnection()
*/
public abstract String getName();
@@ -198,6 +200,7 @@ public abstract class Display {
}
/** Returns the global display collection */
+ @SuppressWarnings("unchecked")
public static Collection<Display> getAllDisplays() {
ArrayList<Display> list;
synchronized(displayList) {
diff --git a/src/newt/classes/com/jogamp/newt/NewtFactory.java b/src/newt/classes/com/jogamp/newt/NewtFactory.java
index 2a8a8182d..cb1da37c7 100644
--- a/src/newt/classes/com/jogamp/newt/NewtFactory.java
+++ b/src/newt/classes/com/jogamp/newt/NewtFactory.java
@@ -92,7 +92,8 @@ public class NewtFactory {
* <p>
* An already existing display connection of the same <code>name</code> will be reused.
* </p>
- * @param name the display connection name
+ * @param name the display connection name which is a technical platform specific detail,
+ * see {@link AbstractGraphicsDevice#getConnection()}. Use <code>null</code> for default.
* @return the new or reused Display instance
*/
public static Display createDisplay(String name) {
@@ -108,7 +109,8 @@ public class NewtFactory {
* An already existing display connection of the same <code>name</code> will be reused
* <b>if</b> <code>reuse</code> is <code>true</code>, otherwise a new instance is being created.
* </p>
- * @param name the display connection name
+ * @param name the display connection name which is a technical platform specific detail,
+ * see {@link AbstractGraphicsDevice#getConnection()}. Use <code>null</code> for default.
* @param reuse attempt to reuse an existing Display with same <code>name</code> if set true, otherwise create a new instance.
* @return the new or reused Display instance
*/
@@ -125,7 +127,8 @@ public class NewtFactory {
* An already existing display connection of the same <code>name</code> will be reused.
* </p>
* @param type explicit NativeWindow type eg. {@link NativeWindowFactory#TYPE_AWT}
- * @param name the display connection name
+ * @param name the display connection name which is a technical platform specific detail,
+ * see {@link AbstractGraphicsDevice#getConnection()}. Use <code>null</code> for default.
* @return the new or reused Display instance
*/
public static Display createDisplay(String type, String name) {
@@ -142,7 +145,8 @@ public class NewtFactory {
* <b>if</b> <code>reuse</code> is <code>true</code>, otherwise a new instance is being created.
* </p>
* @param type explicit NativeWindow type eg. {@link NativeWindowFactory#TYPE_AWT}
- * @param name the display connection name
+ * @param name the display connection name which is a technical platform specific detail,
+ * see {@link AbstractGraphicsDevice#getConnection()}. Use <code>null</code> for default.
* @param reuse attempt to reuse an existing Display with same <code>name</code> if set true, otherwise create a new instance.
* @return the new or reused Display instance
*/