diff options
-rw-r--r-- | make/glu-interface-common-CustomJavaCode.java | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/make/glu-interface-common-CustomJavaCode.java b/make/glu-interface-common-CustomJavaCode.java index 0d9f550ef..0019046c5 100644 --- a/make/glu-interface-common-CustomJavaCode.java +++ b/make/glu-interface-common-CustomJavaCode.java @@ -1,3 +1,46 @@ +//---------------------------------------------------------------------- +// Projection routines +// + +/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code> */ +public boolean gluProject(double objX, double objY, double objZ, double[] model, double[] proj, int[] view, double[] winX, double[] winY, double[] winZ); + +/** + * Convenience routine for gluProject that accepts the outgoing window + * coordinates as a single array. + */ +public boolean gluProject(double objx, + double objy, + double objz, + double[] modelMatrix, + double[] projMatrix, + int[] viewport, + double[] winPos); + +/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code> */ +public boolean gluUnProject(double winX, double winY, double winZ, double[] model, double[] proj, int[] view, double[] objX, double[] objY, double[] objZ); + +/** + * Convenience routine for gluUnProject that accepts the outgoing + * object coordinates (a 3-vector) as a single array. + */ +public boolean gluUnProject(double winX, double winY, double winZ, double[] model, double[] proj, int[] view, double[] objPos); + +/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code> */ +public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, double[] proj, int[] view, double nearVal, double farVal, double[] objX, double[] objY, double[] objZ, double[] objW); + +/** + * Convenience routine for gluUnProject4 that accepts the outgoing + * object coordinates (a 4-vector) as a single array. + */ +public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, double[] proj, int[] view, double nearVal, double farVal, double[] objPos); + + + +//---------------------------------------------------------------------- +// Tesselation routines +// + /***************************************************************************** * <b>gluBeginPolygon</b> and {@link net.java.games.jogl.GLU#gluEndPolygon * gluEndPolygon} delimit the definition of a nonconvex polygon. To define |