diff options
-rwxr-xr-x | src/classes/com/sun/opengl/util/j2d/TextRenderer.java | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java index d5207b9f2..2bbd2ee60 100755 --- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java +++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java @@ -94,6 +94,15 @@ import com.sun.opengl.util.*; internally will be cleaned up automatically when the OpenGL context is destroyed. <P> + The TextRenderer can be used with the {@link + com.sun.opengl.util.TileRenderer TileRenderer} to produce + high-resolution screen shots. In this scenario, the TextRenderer's + {@link #begin3DRendering begin3DRendering}, {@link #draw3D draw3D} + and {@link #end3DRendering end3DRendering} methods must be used to + draw the text since the TileRenderer requires that the modelview + and projection matrices not be modified during the rendering + process. <P> + Internally, the renderer uses a rectangle packing algorithm to pack multiple full Strings' rendering results (which are variable size) onto a larger OpenGL texture. The internal backing store is |