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-rwxr-xr-x | CHANGELOG.txt | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/CHANGELOG.txt b/CHANGELOG.txt index abb6a65f3..598885efc 100755 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -21,6 +21,10 @@ Changes between JOGL 1.0.0 and 1.1.0: - The native code for the "DRI hack" (to support the open-source DRI drivers on Linux and other X11 platforms) has been removed; JOGL now uses the GlueGen NativeLibrary class for this purpose. + Reliability improvements have been made to the implementation of + this class; it has been confirmed as working again with ATI's + proprietary drivers on Linux and should also work better with + NVidia's drivers. - The GlueGen runtime classes have been removed from jogl.jar. These have been factored out into gluegen-rt.jar and are referenced by @@ -45,8 +49,29 @@ Changes between JOGL 1.0.0 and 1.1.0: codebase. The documentation and on-line examples have been updated as well. + - The TextureIO implementation has been changed to no longer copy the + data associated with BufferedImage TextureData objects. Instead, + the necessary vertical flip is now implemented by flipping the + texture coordinates vertically. + + - An API for updating a sub-image of a Texture object from a + sub-portion of a TextureData object has been added. + + - A GLContext.copy() operation has been added based on community + feedback. + + - Three helper classes have been added to the com.sun.opengl.util.j2d + package to improve interoperability between JOGL and Java 2D: + TextureRenderer, Overlay and TextRenderer. The TextureRenderer + supports drawing into an OpenGL texture using Java 2D. The Overlay + class provides a convenient Java 2D-based overlay on top of an + arbitrary GLDrawable. The TextRenderer class supports drawing of + Java 2D text into an OpenGL context. Thanks to Chris Campbell of + the Java 2D team for collaboration and to the JOGL community for + feedback on the functionality of these new classes. + - Various bug fixes and robustness improvements were made to the - GlueGen runtime and JOGL implementation. + GlueGen runtime, JOGL and GLU implementations. - Windows/AMD64 binaries, including the JOGL Cg binding, are now supplied. |