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+++ b/www/index.html
@@ -117,41 +117,6 @@
<tbody>
<tr>
<td width="50%">
- <a href="http://projects.hepforge.org/frog/ "><img src="media/Frog-Craft3_2.160w.png"
- width="160" height="120" align="left" alt="World Wind"></img>FROG</a>
- is a fast OpenGL event display tool mainly developed for visualization of data
- in the field of high energy physics. FROG is mostly used to visualized/animate data
- from proton/proton collision produced in the CMS experiment at the LHC, CERN, Switzerland.
- Animations produced by this tools are frequently used to share the progress of the
- CMS experiment with the media of the world
- (animations are often visible on scientific website or even on TV).
-
- FROG has recently been ported to Java and is now using JOGL
- and also offers an
- <a href="http://projects.hepforge.org/frog/Downloads/jfrog/jfrog_web.jnlp ">online demonstration</a>.
- </td>
- <td >
- <a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png"
- width="160" height="87" align="left" alt="JebGL"></img>JebGL</a>
- is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated on all platforms using JOGL.
- JebGL is open source, released under the MIT license.
- </td>
- </tr>
-
- <tr>
- <td width="50%">
- <a href="http://c3d.com"><img src="media/c3d-studio.jpg"
- width="160" height="107" align="left" alt="C3D"></img>C3D</a>'s <a href="http://c3d.com/index.php?option=com_content&view=section&layout=blog&id=5&Itemid=65">product palette</a> includes <i>C3D Studio</i> and <i>C3D Viewer</i>.<a href="http://c3d.com/index.php?option=com_content&view=article&id=46:c3dstudio&catid=34:generalproducts&Itemid=65">C3D Studio</a> is a 3D based visual framework for developing visual project control solutions for construction projects. C3D Studio provides a dynamic link between the 3D model of the project and the back-end data. <a href="http://c3d.com/index.php?option=com_content&view=article&id=47:c3dviewer&catid=34:generalproducts&Itemid=65">C3D Viewer</a> is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded, linked and displayed for navigation and updates.
- </td>
- <td >
- <a href="http://illarion.org/"><img src="media/map_of_illarion.png"
- width="160" height="131" align="left" alt="Illarion"></img>Illarion</a>
- is a free, graphical fantasy game that focuses on true roleplaying. Come and join the world of Illarion. You'll fully emmerse yourself in this world, as though your character is a real being. All of the characters around you will behave as real people in this independent, mysterious world. They'll tell you about magicians, ghosts and fairies in some of the most unbelieveable stories and rumors. Pick a race you would like to play: human, dwarf, halfling, elf? Maybe an orc? Or even a lizardman?
- </td>
- </tr>
-
- <tr>
- <td width="50%">
<a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg"
width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind
Java</a> provides next-generation 3-D virtual globe technology for
@@ -166,73 +131,50 @@
<a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
built using World Wind Java.
</td>
- <td >
- <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=1"><img src="media/jreality-logo-discreteksurfaces.png"
- width="160" height="105" align="left" alt="Field"></img>jReality</a>
- is a Java based, open-source, full-featured 3D scene graph package designed for 3D visualization and specialized in mathematical visualization. It provides several backends, including a JOGL one for Java based OpenGL rendering. JReality is thread-safe, has a flexible shading model based on an attribute-inheritance mechanism in the scene graph, device-independent user interaction and support for true 3D audio (JACK). Furthermore, there are many support classes for transformations and geometry. It has a plugin system for assembling custom viewers, <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> and a growing set of <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">tutorial examples</a> to help developers interested in using jReality to solve their Java 3D problems. For further information please look <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=29">here</a>.
- </td>
- </tr>
-
- <tr>
<td width="50%">
- <a href="http://www.madlix.com"><img src="media/madlix.png" width="160"
- height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
- 3D-content in web pages, blogs, Google pages, community presentations
- and more. MADLIX is JOGL-powered and runs smoothly inside all
- Java-enabled browsers, with no need for custom plug-ins or application
- installation. The <a href="http://www.madlix.com">on-line gallery</a>
- features high-quality content ready for insertion. MADLIX is
- accompanied by the MADLIX exporter tool enabling 3D artists to
- directly export their 3D artwork from Autodesk Maya to the MADLIX
- gallery. The exporter features pre-view functionality as well as a
- standalone viewer, supporting the MADLIX file format and the open
- standard file format COLLADA.
-
+ <a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="Processing"></img>
+ Processing</a> is an open
+ source programming language and environment for people who want to
+ program images, animation, and sound. It is used by students, artists,
+ designers, architects, researchers, and hobbyists for learning,
+ prototyping, and production. Processing is developed by artists and
+ designers as an alternative to proprietary software tools in the same
+ domain. It uses JOGL for its hardware accelerated 3D rendering
+ support.
</td>
- <td >
- <a href="http://bytonic.de/html/jake2.html">
- <img src="media/jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
- of id Software's GPL'd Quake II engine from C to Java done by <a
- href="http://bytonic.de/">bytonic software</a>. You can run the game
- via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
- Start</a> with <b>no manual installation</b> on all of JOGL's
- supported platforms.
+ <td width="50%">
</td>
</tr>
-
<tr>
<td width="50%">
- <a href="http://volumeviewer.kenai.com/">
- <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a>
- is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
- cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
- You can even upload your own volumetric data and view it in real time.
+ <a href="http://projects.hepforge.org/frog/ "><img src="media/Frog-Craft3_2.160w.png"
+ width="160" height="120" align="left" alt="FROG"></img>FROG</a>
+ is a fast OpenGL event display tool mainly developed for visualization of data
+ in the field of high energy physics. FROG is mostly used to visualized/animate data
+ from proton/proton collision produced in the CMS experiment at the LHC, CERN, Switzerland.
+ Animations produced by this tools are frequently used to share the progress of the
+ CMS experiment with the media of the world
+ (animations are often visible on scientific website or even on TV).
+
+ FROG has recently been ported to Java and is now using JOGL
+ and also offers an
+ <a href="http://projects.hepforge.org/frog/Downloads/jfrog/jfrog_web.jnlp ">online demonstration</a>.
</td>
<td >
- <a href="http://netbeans-opengl-pack.dev.java.net/">
- <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
- The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
- environment integrated into NetBeans. It supplies modules like an GLSL
- shader editor, hardware compiler/linker integration and tools for
- displaying hardware information. The pack ships ready to run JOGL (JSR
- 231) demo projects and all OpenGL samples of the OpenGL Programming
- Guide (also known as the Red Book).
+ <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=1"><img src="media/jreality-logo-discreteksurfaces.png"
+ width="160" height="105" align="left" alt="jReality"></img>jReality</a>
+ is a Java based, open-source, full-featured 3D scene graph package designed for 3D visualization and specialized in mathematical visualization. It provides several backends, including a JOGL one for Java based OpenGL rendering. JReality is thread-safe, has a flexible shading model based on an attribute-inheritance mechanism in the scene graph, device-independent user interaction and support for true 3D audio (JACK). Furthermore, there are many support classes for transformations and geometry. It has a plugin system for assembling custom viewers, <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> and a growing set of <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">tutorial examples</a> to help developers interested in using jReality to solve their Java 3D problems. For further information please look <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=29">here</a>.
</td>
</tr>
<tr>
<td width="50%">
- <a href="http://www.insparia.com/"><img src="media/insparia.jpg" width="160" height="160" align="left" alt="insparia image"></img>
- Insparia</a> was created to help people
- easily visualize, construct and track information about a 3d
- environment online. Shape and texture importing as well as a robust
- renderer will be available in the final commercial version. Insparia
- uses JOGL to allow the user to construct and interact with their 3d
- environment in real-time. Please note that Insparia is in alpha
- testing. Feedback is appreciated.
+ <a href="http://c3d.com"><img src="media/c3d-studio.jpg"
+ width="160" height="107" align="left" alt="C3D"></img>C3D</a>'s <a href="http://c3d.com/index.php?option=com_content&view=section&layout=blog&id=5&Itemid=65">product palette</a> includes <i>C3D Studio</i> and <i>C3D Viewer</i>.<a href="http://c3d.com/index.php?option=com_content&view=article&id=46:c3dstudio&catid=34:generalproducts&Itemid=65">C3D Studio</a> is a 3D based visual framework for developing visual project control solutions for construction projects. C3D Studio provides a dynamic link between the 3D model of the project and the back-end data. <a href="http://c3d.com/index.php?option=com_content&view=article&id=47:c3dviewer&catid=34:generalproducts&Itemid=65">C3D Viewer</a> is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded, linked and displayed for navigation and updates.
</td>
+
<td >
- <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="scilab image"></img>
+ <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="Scilab"></img>
Scilab</a> is a free scientific software
package for numerical computations providing a powerful open computing
environment for engineering and scientific applications. It has
@@ -248,7 +190,7 @@
<tr>
<td width="50%">
<a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
- <img src="media/pebbles.png" width="160" height="160" align="left" alt=""></img>
+ <img src="media/pebbles.png" width="200" align="left" alt="OneStone Pebbles"></img>
OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
by <a href="http://www.brightideassoftware.com/">Bright Ideas Software&reg;</a>.
Designed from the ground up with input from
@@ -264,26 +206,46 @@
<a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
<a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
</td>
- <!--- Field currently abandoned JOGL ..
- <td >
- <a href="http://openendedgroup.com/field"><img src="media/field.png"
- width="160" height="159" align="left" alt="Field"></img>Field</a> is an
- open-source development environment for digital art and experimental
- code writing. Built around the needs of programmers that manipulate
- images, make animations and compose music, Field seeks to tie
- text-based programming with ad hoc visual metaphors. Field uses Python
- and other programming languages and wants to be integrated into your
- own personal code-base. And it comes with special support for the <a
- href="http://processing.org/">Processing</a> environment. Field uses
- JOGL for its UI and its built-in drawing system; it provides a
- JOGL-based scene-graph library for 3D visualization.
+
+ <td width="50%">
+ <a href="http://code.google.com/p/jzy3d/">
+ <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jzy3D"></img>
+ Jzy3d</a>
+ stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions
+ binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files.
+ One can moreover add pre/post renderers for adding java2d layers to the 3d scene.
+ Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing
+ professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with
+ OpenGL, 3d polygon ordering and transparency management.
</td>
- --->
</tr>
<tr>
<td width="50%">
- <a href="http://www.everplanes.com/"><img src="media/EverplanesLogo_160x160.png" width="122" height="122" align="left" alt="everplanes"></img>
+ <a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
+ Gephi</a> is a visualization and exploration
+ platform for all kinds of networks and complex systems,
+ dynamic and hierarchical graphs.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png"
+ width="160" height="87" align="left" alt="JebGL"></img>JebGL</a>
+ is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated on all platforms using JOGL.
+ JebGL is open source, released under the MIT license.
+ </td>
+
+ <td width="50%">
+ <a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="200" align="left" alt="GLG2D"></img>
+ GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality. We currently use the fixed function pipeline, with the GL2 profile for most functionality. But a shader implementation is in the pipeline (so to speak). See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a> for which features are fully implemented.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.everplanes.com/"><img src="media/EverplanesLogo_160x160.png" width="122" height="122" align="left" alt="Everplanes"></img>
Everplanes</a> is a game of exploration, building, survival and strategy.
It introduces new gameplay, resources and challenges in the updates.
Each time the game is started, it automatically downloads the latest updates.
@@ -293,7 +255,7 @@
Everplanes is available for Mac OS X 10.4+, Windows XP/Vista/7 and Linux.
</td>
<td width="50%">
- <a href="http://www.codefrontiers.com/page/elflight-engine/"><img src="media/elflightengine-160x122.png" width="160" height="122" align="left" alt="elflight engine"></img>
+ <a href="http://www.codefrontiers.com/page/elflight-engine/"><img src="media/elflightengine-160x122.png" width="160" height="122" align="left" alt="Elflight Engine"></img>
The Elflight Engine</a> is a games engine designed for the web.
It supports hardware accelerated 3D games and applications in a web browser,
with the ability to import assets from major 3D packages such as Maya and 3D Studio.
@@ -302,29 +264,37 @@
lends itself to the development of virtual worlds and MMOs.
</td>
</tr>
+
+ <tr>
+ </tr>
+
<tr>
<td width="50%">
- <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt=""></img>
- RaceView</a> from NASCAR / NEXTEL, part of the <a
- href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
- you in the race. Control the virtual camera angle, listen to the
- driver and team, and see crucial statistics and times, all in real
- time as the race goes on. RaceView uses JOGL for its 3D rendering.
+ <b>Older projects ...</b>
</td>
<td width="50%">
- <a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt=""></img>
- ZG3D</a> is an open source project that uses
- JOGL for visualizing 3D geometries with the emphasis of plotting
- scientific data in a web application. Geometry objects in an XML file
- or string can be dynamically loaded and removed. An HTML document may
- call ZG3D functions through JavaScript and may define JavaScript
- functions to receive messages from ZG3D, which makes it very easy and
- flexible to embed interactive 3D web visualization. The software is
- developed at the <a
- href="http://www-cger.nies.go.jp/index.html">Center for Global
- Environmental Research</a>, Japan, for the advanced data visualization
- of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
+ <b>.. may use old JOGL version.</b>
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://volumeviewer.kenai.com/">
+ <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a>
+ is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
+ cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
+ You can even upload your own volumetric data and view it in real time.
+ </td>
+ <td >
+ <a href="http://bytonic.de/html/jake2.html">
+ <img src="media/jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
+ of id Software's GPL'd Quake II engine from C to Java done by <a
+ href="http://bytonic.de/">bytonic software</a>. You can run the game
+ via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
+ Start</a> with <b>no manual installation</b> on all of JOGL's
+ supported platforms.
</td>
+
</tr>
<tr>
@@ -343,6 +313,17 @@
demonstrate the abilities of the framework; please fill out the web
form to help evaluate the components' usefulness.
</td>
+
+ <td width="50%">
+ <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
+ With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
+ sequence and 3D-structure. STRAP simultaneously displays
+ 3d-structures, amino acid sequence alignment and nucleotide sequences.
+ It has powerful annotation features.
+ </td>
+ </tr>
+
+ <tr>
<td width="50%">
<a href="http://www.artofillusion.org/"><img src="media/artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
Art of Illusion</a> is a free, open source 3D modelling and rendering
@@ -352,35 +333,21 @@
for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.
</td>
- </tr>
- <tr>
- <td width="50%">
- <a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
- realtime 3D graphics engine which is designed for the execution as a
- Java applet. Alternatively it can be launched as a Java Webstart
- application outside the browserwindow. The software provides the
- possibility to exhibit texts and images in virtual
- galleries. Regarding the control and behaviour of the avatar it's
- redolent of a game engine. The graphics rendering system bases on
- per-pixel lighting and supports normal mapping, specular lighting and
- stencil volume shadows. Avengina uses JOGL for realtime rendering.
- </td>
<td width="50%">
-
- <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
- chronotext</a> is a series
- of visual design experiments involving animated text and 3D objects
- and surfaces. Several examples can be run on-line via <a
- href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
- Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
- experiments</a> of mapping text on to real 3D surfaces.
+ <a href="http://impact.sourceforge.net/"><img src="media/impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
+ Impact</a> is a
+ complete finite element suite including preprocessor, solver and
+ postprocessor which is useable for simulating dynamic events such as
+ car crashes or stamping of metal sheets. The suite allows 3D
+ modelling, solving and viewing of simulation results, all in OpenGL
+ accelerated graphics through the use of JOGL.
</td>
</tr>
<tr>
<td width="50%">
- <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img>
+ <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="Sculpteo"></img>
Sculpteo</a> offers a 3D printing service, fast and available for everyone.
Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
</td>
@@ -396,44 +363,6 @@
</tr>
<tr>
- <td width="50%">
- <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
- src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
- GL Studio</a> is an object oriented rapid application
- development tool that allows a user to graphically combine
- photographs, 3D models and behavior logic to create advanced 2D and 3D
- human machine interfaces. GL Studio generates Java or C++ source code
- which can then be integrated into the user’s application as a user
- interface. <a
- href="http://www.simulation.com/products/glstudio/java/java.html">Java
- code</a> generated with GL Studio can be deployed using
- javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
- OpenGL for rendering and GL Studio for Java uses the JOGL API.
-
- </td>
- <td width="50%">
- <a href="http://impact.sourceforge.net/"><img src="media/impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
- Impact</a> is a
- complete finite element suite including preprocessor, solver and
- postprocessor which is useable for simulating dynamic events such as
- car crashes or stamping of metal sheets. The suite allows 3D
- modelling, solving and viewing of simulation results, all in OpenGL
- accelerated graphics through the use of JOGL.
- </td>
- </tr>
-
- <tr>
- <td width="50%">
- <a href="http://code.google.com/p/jzy3d/">
- <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jack Flowers"></img>
- Jzy3d</a>
- stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions
- binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files.
- One can moreover add pre/post renderers for adding java2d layers to the 3d scene.
- Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing
- professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with
- OpenGL, 3d polygon ordering and transparency management.
- </td>
<td width="50%">
<a href="http://mbt.sdsc.edu/"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The
<a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
@@ -448,20 +377,7 @@
demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
(<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
- </tr>
- <tr>
- <td width="50%">
- <a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="processing"></img>
- Processing</a> is an open
- source programming language and environment for people who want to
- program images, animation, and sound. It is used by students, artists,
- designers, architects, researchers, and hobbyists for learning,
- prototyping, and production. Processing is developed by artists and
- designers as an alternative to proprietary software tools in the same
- domain. It uses JOGL for its hardware accelerated 3D rendering
- support.
- </td>
<td width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="media/specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
SpeckSim</a> is a
@@ -477,41 +393,131 @@
<tr>
<td width="50%">
- <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
- With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
- sequence and 3D-structure. STRAP simultaneously displays
- 3d-structures, amino acid sequence alignment and nucleotide sequences.
- It has powerful annotation features.
- </td>
- <td width="50%">
<a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
- <img src="media/vehicle.jpg" width="160" height="160" align="left" alt=""></img>Vehicle Dynamics Engine Demo</a>
+ <img src="media/vehicle.jpg" width="160" height="160" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a>
is a Java Web Start demonstration of a 3D physics engine developed by
<a href="http://www.insightmachines.com/">Insight Machines</a>. The
engine is designed especially for car games. The demo uses JOGL and
employs such techniques like shadow casting using the stencil buffer.
</td>
+
+ <td width="50%">
+
+ <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
+ chronotext</a> is a series
+ of visual design experiments involving animated text and 3D objects
+ and surfaces. Several examples can be run on-line via <a
+ href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
+ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
+ experiments</a> of mapping text on to real 3D surfaces.
+ </td>
</tr>
<tr>
<td width="50%">
- <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
- GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
- That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
- 3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and
- controller classes. Instead of drawing 2D figures, you can now draw 3D figures.
- Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
+ <a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
+ realtime 3D graphics engine which is designed for the execution as a
+ Java applet. Alternatively it can be launched as a Java Webstart
+ application outside the browserwindow. The software provides the
+ possibility to exhibit texts and images in virtual
+ galleries. Regarding the control and behaviour of the avatar it's
+ redolent of a game engine. The graphics rendering system bases on
+ per-pixel lighting and supports normal mapping, specular lighting and
+ stencil volume shadows. Avengina uses JOGL for realtime rendering.
+ </td>
+
+ <td >
+ <a href="http://netbeans-opengl-pack.dev.java.net/">
+ <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
+ The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
+ environment integrated into NetBeans. It supplies modules like an GLSL
+ shader editor, hardware compiler/linker integration and tools for
+ displaying hardware information. The pack ships ready to run JOGL (JSR
+ 231) demo projects and all OpenGL samples of the OpenGL Programming
+ Guide (also known as the Red Book).
</td>
+ </tr>
+
+ <tr>
<td width="50%">
- <a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
- Gephi</a> is a visualization and exploration
- platform for all kinds of networks and complex systems,
- dynamic and hierarchical graphs.
+ <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt="RaceView"></img>
+ RaceView</a> from NASCAR / NEXTEL, part of the <a
+ href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
+ you in the race. Control the virtual camera angle, listen to the
+ driver and team, and see crucial statistics and times, all in real
+ time as the race goes on. RaceView uses JOGL for its 3D rendering.
+ </td>
+
+ <td width="50%">
+ <a href="http://www.insparia.com/"><img src="media/insparia.jpg" width="160" height="160" align="left" alt="Insparia"></img>
+ Insparia</a> was created to help people
+ easily visualize, construct and track information about a 3d
+ environment online. Shape and texture importing as well as a robust
+ renderer will be available in the final commercial version. Insparia
+ uses JOGL to allow the user to construct and interact with their 3d
+ environment in real-time. Please note that Insparia is in alpha
+ testing. Feedback is appreciated.
</td>
</tr>
<tr>
<td width="50%">
+ <b>Discontinued ..</b>
+ </td>
+ <td width="50%">
+ <b>.. projects</b>
+ </td>
+ </tr>
+ <tr>
+ <td width="50%">
+ <a href="http://www.madlix.com"><img src="media/madlix.png" width="160"
+ height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
+ 3D-content in web pages, blogs, Google pages, community presentations
+ and more. MADLIX is JOGL-powered and runs smoothly inside all
+ Java-enabled browsers, with no need for custom plug-ins or application
+ installation. The <a href="http://www.madlix.com">on-line gallery</a>
+ features high-quality content ready for insertion. MADLIX is
+ accompanied by the MADLIX exporter tool enabling 3D artists to
+ directly export their 3D artwork from Autodesk Maya to the MADLIX
+ gallery. The exporter features pre-view functionality as well as a
+ standalone viewer, supporting the MADLIX file format and the open
+ standard file format COLLADA.
+
+ </td>
+ <td width="50%">
+ <a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt="ZG3D"></img>
+ ZG3D</a> is an open source project that uses
+ JOGL for visualizing 3D geometries with the emphasis of plotting
+ scientific data in a web application. Geometry objects in an XML file
+ or string can be dynamically loaded and removed. An HTML document may
+ call ZG3D functions through JavaScript and may define JavaScript
+ functions to receive messages from ZG3D, which makes it very easy and
+ flexible to embed interactive 3D web visualization. The software is
+ developed at the <a
+ href="http://www-cger.nies.go.jp/index.html">Center for Global
+ Environmental Research</a>, Japan, for the advanced data visualization
+ of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
+ src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
+ GL Studio</a> is an object oriented rapid application
+ development tool that allows a user to graphically combine
+ photographs, 3D models and behavior logic to create advanced 2D and 3D
+ human machine interfaces. GL Studio generates Java or C++ source code
+ which can then be integrated into the user’s application as a user
+ interface. <a
+ href="http://www.simulation.com/products/glstudio/java/java.html">Java
+ code</a> generated with GL Studio can be deployed using
+ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
+ OpenGL for rendering and GL Studio for Java uses the JOGL API.
+
+ </td>
+
+ <td width="50%">
<a href="http://www.vlsolutions.com/">
<img src="media/vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is
a set of Java components that helps the Swing developer to build
@@ -522,6 +528,33 @@
environment.
</td>
</tr>
+
+ <!--- abandoned JOGL ..
+ <tr>
+ <td >
+ <a href="http://openendedgroup.com/field"><img src="media/field.png"
+ width="160" height="159" align="left" alt="Field"></img>Field</a> is an
+ open-source development environment for digital art and experimental
+ code writing. Built around the needs of programmers that manipulate
+ images, make animations and compose music, Field seeks to tie
+ text-based programming with ad hoc visual metaphors. Field uses Python
+ and other programming languages and wants to be integrated into your
+ own personal code-base. And it comes with special support for the <a
+ href="http://processing.org/">Processing</a> environment. Field uses
+ JOGL for its UI and its built-in drawing system; it provides a
+ JOGL-based scene-graph library for 3D visualization.
+ </td>
+ </tr>
+ <td width="50%">
+ <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
+ GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
+ That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
+ 3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and
+ controller classes. Instead of drawing 2D figures, you can now draw 3D figures.
+ Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
+ </td>
+ --->
+
</tbody>
</table>
</td>
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