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-rwxr-xr-xmake/scripts/targetcommand-newt.sh1
-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java7
4 files changed, 11 insertions, 5 deletions
diff --git a/make/scripts/targetcommand-newt.sh b/make/scripts/targetcommand-newt.sh
index 84b149b37..8cb3c2471 100755
--- a/make/scripts/targetcommand-newt.sh
+++ b/make/scripts/targetcommand-newt.sh
@@ -8,6 +8,7 @@ export LD_LIBRARY_PATH=$THISDIR/PVRTrace/:$LD_LIBRARY_PATH
#XTRA_FLAGS="-Dnewt.test.Screen.disableScreenMode -Djogl.debug.DebugGL -Djogl.debug.TraceGL -Djogl.debug.GLContext.TraceSwitch "
#XTRA_FLAGS="-Dnewt.test.Screen.disableScreenMode -Djogl.debug.DebugGL -Djogl.debug.TraceGL"
+#XTRA_FLAGS="-Dnewt.test.Screen.disableScreenMode -Djogl.debug.DebugGL"
#XTRA_FLAGS="-Dnewt.test.Screen.disableScreenMode -Djogl.debug.EGL -Dnativewindow.debug.GraphicsConfiguration -Djogl.debug.GLDrawable"
#XTRA_FLAGS="-Dnewt.debug.Screen"
#XTRA_FLAGS="-Dnativewindow.debug.GraphicsConfiguration -Dnativewindow.debug.NativeWindow"
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index 663b4fb9d..8a6495e6b 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -725,7 +725,7 @@ public class FBObject {
glerr = gl.glGetError();
if(DEBUG && GL.GL_NO_ERROR != glerr) {
- System.err.println("FBObject.init-preexisting.1 GL Error 0x"+Integer.toHexString(glerr));
+ System.err.println("Info: FBObject.init: pre-existing GL error 0x"+Integer.toHexString(glerr));
}
this.width = width;
@@ -1741,7 +1741,6 @@ public class FBObject {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer());
}
- checkNoError(null, gl.glGetError(), "FBObject post-bind"); // throws GLException if error
bound = true;
samplesSinkDirty = true;
}
@@ -1766,7 +1765,6 @@ public class FBObject {
} else {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
- checkNoError(null, gl.glGetError(), "FBObject post-unbind"); // throws GLException if error
bound = false;
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index b0fae8a6d..34cc0eb07 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -116,6 +116,10 @@ public class GLReadBufferUtil {
* @see #GLReadBufferUtil(boolean, boolean)
*/
public boolean readPixels(GL gl, boolean flip) {
+ final int glerr0 = gl.glGetError();
+ if(GL.GL_NO_ERROR != glerr0) {
+ System.err.println("Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x"+Integer.toHexString(glerr0));
+ }
final GLDrawable drawable = gl.getContext().getGLReadDrawable();
final int textureInternalFormat, textureDataFormat, textureDataType;
final int[] glImplColorReadVals = new int[] { 0, 0 };
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
index 5facc1a49..c80455314 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
@@ -74,12 +74,15 @@ public class MultisampleDemoES2 implements GLEventListener {
public void init(GLAutoDrawable glad) {
final GL2ES2 gl = glad.getGL().getGL2ES2();
+
System.err.println();
+ System.err.println("req. msaa: "+multisample);
System.err.println("Requested: " + glad.getNativeSurface().getGraphicsConfiguration().getRequestedCapabilities());
- System.err.println();
+ multisample = multisample & glad.getChosenGLCapabilities().getNumSamples() > 0 ;
System.err.println("Chosen : " + glad.getChosenGLCapabilities());
+ System.err.println("has msaa: "+multisample);
System.err.println();
-
+
final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, MultisampleDemoES2.class, "shader",
"shader/bin", "mgl_default_xxx", true);
final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MultisampleDemoES2.class, "shader",