diff options
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/FBObject.java | 109 |
1 files changed, 67 insertions, 42 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/FBObject.java b/src/jogl/classes/com/jogamp/opengl/util/FBObject.java index c853bff15..c57d4b057 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/FBObject.java +++ b/src/jogl/classes/com/jogamp/opengl/util/FBObject.java @@ -1,5 +1,6 @@ /* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2011 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are @@ -50,9 +51,12 @@ public class FBObject { this.stencil_rb = 0; this.bound = false; } - - public boolean validateStatus(GL gl) { - /* vStatus = */ getStatus(gl); + + /** + * @return true if the FB status is valid, otherwise false + * @see #getStatus() + */ + public boolean isStatusValid() { switch(vStatus) { case GL.GL_FRAMEBUFFER_COMPLETE: return true; @@ -72,48 +76,40 @@ public class FBObject { } } - /** @return {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1 */ + /** + * @return The FB status. {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1 + * @see #validateStatus() + */ public int getStatus() { return vStatus; } - public int getStatus(GL gl) { - if(!gl.glIsFramebuffer(fb)) { - vStatus = -1; - } else { - vStatus = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER); - } - return vStatus; - } - public String getStatusString() { return getStatusString(vStatus); } - public static String getStatusString(int fbStatus) { + public static final String getStatusString(int fbStatus) { switch(fbStatus) { case -1: return "NOT A FBO"; case GL.GL_FRAMEBUFFER_COMPLETE: return "OK"; - case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - return("GL FBO: incomplete,incomplete attachment\n"); case GL.GL_FRAMEBUFFER_UNSUPPORTED: return("GL FBO: Unsupported framebuffer format"); + case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + return("GL FBO: incomplete, incomplete attachment\n"); case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - return("GL FBO: incomplete,missing attachment"); + return("GL FBO: incomplete, missing attachment"); case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - return("GL FBO: incomplete,attached images must have same dimensions"); + return("GL FBO: incomplete, attached images must have same dimensions"); case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS: - return("GL FBO: incomplete,attached images must have same format"); - /* + return("GL FBO: incomplete, attached images must have same format"); case GL2.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: - return("GL FBO: incomplete,missing draw buffer"); + return("GL FBO: incomplete, missing draw buffer"); case GL2.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: - return("GL FBO: incomplete,missing read buffer"); - case GL2.GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT: - return("GL FBO: incomplete, duplicate attachment"); - */ + return("GL FBO: incomplete, missing read buffer"); + case GL2.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: + return("GL FBO: incomplete, missing multisample buffer"); case 0: return("GL FBO: incomplete, implementation fault"); default: @@ -153,6 +149,19 @@ public class FBObject { return init(gl, textureInternalFormat, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT); } + private boolean checkNoError(GL gl, int err, String exceptionMessage) { + if(GL.GL_NO_ERROR != err) { + if(null != gl) { + destroy(gl); + } + if(null != exceptionMessage) { + throw new GLException(exceptionMessage+" GL Error 0x"+Integer.toHexString(err)); + } + return false; + } + return true; + } + /** * Initializes this FBO's instance with it's texture. * @@ -175,6 +184,8 @@ public class FBObject { throw new GLException("FBO already initialized (fb "+fb+", tex "+fbo_tex+")"); } + checkNoError(null, gl.glGetError(), "FBObject Init.pre"); // throws GLException if error + texInternalFormat=textureInternalFormat; texDataFormat=textureDataFormat; texDataType=textureDataType; @@ -188,24 +199,24 @@ public class FBObject { throw new GLException("null generated framebuffer"); } - gl.glGenTextures(1, name, 0); - fbo_tex = name[0]; - if(fbo_tex==0) { - throw new GLException("null generated texture"); - } - // bind fbo .. - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb); + gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb); + checkNoError(gl, gl.glGetError(), "FBObject Init.bindFB"); // throws GLException if error if(!gl.glIsFramebuffer(fb)) { - destroy(gl); - System.err.println("not a framebuffer: "+ fb); - return false; + checkNoError(gl, GL.GL_INVALID_VALUE, "FBObject Init.isFB"); // throws GLException } bound = true; + gl.glGenTextures(1, name, 0); + fbo_tex = name[0]; + if(fbo_tex==0) { + throw new GLException("null generated texture"); + } gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex); + checkNoError(gl, gl.glGetError(), "FBObject Init.bindTex"); // throws GLException if error gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, texInternalFormat, width, height, 0, texDataFormat, texDataType, null); + checkNoError(gl, gl.glGetError(), "FBObject Init.texImage2D"); // throws GLException if error if( 0 < magFilter ) { gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, magFilter); } @@ -224,7 +235,8 @@ public class FBObject { GL.GL_COLOR_ATTACHMENT0, GL.GL_TEXTURE_2D, fbo_tex, 0); - return validateStatus(gl); + updateStatus(gl); + return isStatusValid(); } /** @@ -263,7 +275,8 @@ public class FBObject { gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth_rb); - return validateStatus(gl); + updateStatus(gl); + return isStatusValid(); } /** @@ -297,7 +310,8 @@ public class FBObject { gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil_rb); - return validateStatus(gl); + updateStatus(gl); + return isStatusValid(); } public void destroy(GL gl) { @@ -351,12 +365,15 @@ public class FBObject { } public void use(GL gl) { - if(bound) { - unbind(gl); - } - gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex); // to use it .. + checkBound(false); + gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex); // use it .. } + public void unuse(GL gl) { + checkBound(false); + gl.glBindTexture(GL.GL_TEXTURE_2D, 0); // don't use it + } + public final boolean isBound() { return bound; } public final int getWidth() { return width; } public final int getHeight() { return height; } @@ -367,4 +384,12 @@ public class FBObject { public final String toString() { return "FBO[name "+fb+", size "+width+"x"+height+", tex "+fbo_tex+", depth "+depth_rb+", stencil "+stencil_rb+"]"; } + + private void updateStatus(GL gl) { + if(!gl.glIsFramebuffer(fb)) { + vStatus = -1; + } else { + vStatus = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER); + } + } } |