diff options
-rw-r--r-- | src/jogl/classes/javax/media/opengl/awt/GLJPanel.java | 6 | ||||
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java | 14 |
2 files changed, 18 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index e2ccc1097..cfb11a2b0 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -1636,6 +1636,11 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing helper.setAutoSwapBufferMode(false); // we handle swap-buffers, see handlesSwapBuffer() final GL gl = offscreenContext.getGL(); + // Remedy for Bug 1020, i.e. OSX/Nvidia's FBO needs to be cleared before blitting, + // otherwise first MSAA frame lacks antialiasing. + // Clearing of FBO is performed within GLFBODrawableImpl.initialize(..): + // gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + final GLCapabilitiesImmutable chosenCaps = offscreenDrawable.getChosenGLCapabilities(); final boolean glslCompliant = !offscreenContext.hasRendererQuirk(GLRendererQuirks.GLSLNonCompliant); final boolean useGLSLFlip = useGLSLFlip_pre && gl.isGL2ES2() && glslCompliant; @@ -1653,6 +1658,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing fboFlipped.reset(gl, fboDrawable.getSurfaceWidth(), fboDrawable.getSurfaceHeight(), 0, false); fboFlipped.attachColorbuffer(gl, 0, chosenCaps.getAlphaBits()>0); // fboFlipped.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + gl.glClear(GL.GL_COLOR_BUFFER_BIT); // Bug 1020 (see above), cannot do in FBObject due to unknown 'first bind' state. glslTextureRaster = new GLSLTextureRaster(fboDrawable.getTextureUnit(), true); glslTextureRaster.init(gl.getGL2ES2()); glslTextureRaster.reshape(gl.getGL2ES2(), 0, 0, fboDrawable.getSurfaceWidth(), fboDrawable.getSurfaceHeight()); diff --git a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java index a779fed3b..9694ca9a9 100644 --- a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java @@ -60,9 +60,9 @@ public class GLFBODrawableImpl extends GLDrawableImpl implements GLFBODrawable { private int fboIBack; // points to GL_BACK buffer private int fboIFront; // points to GL_FRONT buffer private int pendingFBOReset = -1; - /** Indicated whether the FBO is bound. */ + /** Indicates whether the FBO is bound. */ private boolean fboBound; - /** Indicated whether the FBO is swapped, resets to false after makeCurrent -> contextMadeCurrent. */ + /** Indicates whether the FBO is swapped, resets to false after makeCurrent -> contextMadeCurrent. */ private boolean fboSwapped; /** dump fboResetQuirk info only once pre ClassLoader and only in DEBUG mode */ @@ -189,7 +189,17 @@ public class GLFBODrawableImpl extends GLDrawableImpl implements GLFBODrawable { fbos[i].setSamplingSink(ssink); fbos[i].resetSamplingSink(gl); // validate } + // Clear the framebuffer allowing defined state not exposing previous content. + // Also remedy for Bug 1020, i.e. OSX/Nvidia's FBO needs to be cleared before blitting, + // otherwise first MSAA frame lacks antialiasing. + fbos[i].bind(gl); + if( useDepth ) { + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + } else { + gl.glClear(GL.GL_COLOR_BUFFER_BIT); + } } + fbos[fbosN-1].unbind(gl); fbos[0].formatToGLCapabilities(chosenFBOCaps); chosenFBOCaps.setDoubleBuffered( chosenFBOCaps.getDoubleBuffered() || samples > 0 ); } else { |