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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java10
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java25
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java28
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java46
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java45
5 files changed, 92 insertions, 62 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
index ee9a21095..99500adfb 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
@@ -158,7 +158,15 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
// init/generate VBO name if not done yet
init_vbo(gl);
}
- final Object ext = usesGLSL ? ShaderState.getShaderState(gl) : null ;
+ final Object ext;
+ if(usesGLSL) {
+ ext = ShaderState.getShaderState(gl);
+ if(null == ext) {
+ throw new GLException("A ShaderState must be bound to the GL context, use 'ShaderState.setShaderState(gl)'");
+ }
+ } else {
+ ext = null;
+ }
if(enable) {
glArrayHandler.syncData(gl, true, ext);
glArrayHandler.enableState(gl, true, ext);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index 36abd9d4d..aa9a73bdd 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -63,26 +63,42 @@ public class ShaderState {
*
* @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL)
* @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
*/
- public static synchronized ShaderState getCurrentShaderState() {
+ public static ShaderState getCurrentShaderState() {
return getShaderState(GLContext.getCurrentGL());
}
/**
- * Fetches the shader state from the GL object's GLContext
+ * Gets the shader state attached to the GL object's GLContext
*
* @param gl the GL object referencing the GLContext
*
* @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
* @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL)
* @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
*/
- public static synchronized ShaderState getShaderState(GL gl) {
+ public static ShaderState getShaderState(GL gl) {
return (ShaderState) gl.getContext().getAttachedObject(currentStateKey);
}
/**
+ * Attaches the shader state to the GL object's GLContext
+ *
+ * @param gl the GL object referencing the GLContext
+ *
+ * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState()
+ */
+ public final ShaderState setShaderState(GL gl) {
+ return (ShaderState) gl.getContext().attachObject(currentStateKey, this);
+ }
+
+ /**
* Returns the attached user object for the given name to this ShaderState.
*/
public final Object getAttachedObject(String name) {
@@ -141,8 +157,7 @@ public class ShaderState {
public synchronized void useProgram(GL2ES2 gl, boolean on) throws GLException {
if(null==shaderProgram) { throw new GLException("No program is attached"); }
if(on) {
- // update the current ShaderState to the TLS ..
- gl.getContext().attachObject(currentStateKey, this);
+ setShaderState(gl);
if(shaderProgram.linked()) {
shaderProgram.useProgram(gl, true);
if(resetAllShaderData) {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
index c83af4362..ae08b640c 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
@@ -40,7 +40,8 @@ public class GLSLMiscHelper {
public static final int frames_perftest = 10000; // frames
public static final int frames_warmup = 500; // frames
- public static void validateGLArrayDataServerState(GL2ES2 gl, ShaderState st, GLArrayDataServer data) {
+ public static void validateGLArrayDataServerState(GL2ES2 gl, GLArrayDataServer data) {
+ final ShaderState st = ShaderState.getShaderState(gl);
int[] qi = new int[1];
if(null != st) {
Assert.assertEquals(data, st.getAttribute(data.getName()));
@@ -65,7 +66,7 @@ public class GLSLMiscHelper {
}
}
- public static void displayVCArrays(GLDrawable drawable, GL2ES2 gl, ShaderState st, boolean preEnable, GLArrayDataServer vertices, GLArrayDataServer colors, boolean postDisable, int num, long postDelay) throws InterruptedException {
+ public static void displayVCArrays(GLDrawable drawable, GL2ES2 gl, boolean preEnable, GLArrayDataServer vertices, GLArrayDataServer colors, boolean postDisable, int num, long postDelay) throws InterruptedException {
System.err.println("screen #"+num);
if(preEnable) {
vertices.enableBuffer(gl, true);
@@ -80,8 +81,8 @@ public class GLSLMiscHelper {
Assert.assertTrue(vertices.enabled());
Assert.assertTrue(colors.enabled());
- validateGLArrayDataServerState(gl, st, vertices);
- validateGLArrayDataServerState(gl, st, colors);
+ validateGLArrayDataServerState(gl, vertices);
+ validateGLArrayDataServerState(gl, colors);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
@@ -110,7 +111,9 @@ public class GLSLMiscHelper {
drawable.swapBuffers();
}
- public static GLArrayDataServer createRSVertices0(GL2ES2 gl, ShaderState st, int location) {
+ public static GLArrayDataServer createRSVertices0(GL2ES2 gl, int location) {
+ final ShaderState st = ShaderState.getShaderState(gl);
+
// Allocate Vertex Array0
GLArrayDataServer vertices0 = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
if(0<=location) {
@@ -130,11 +133,11 @@ public class GLSLMiscHelper {
Assert.assertEquals(4, vertices0.getElementCount());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(vertices0.getVBOName(), gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER));
- validateGLArrayDataServerState(gl, st, vertices0);
+ validateGLArrayDataServerState(gl, vertices0);
return vertices0;
}
- public static GLArrayDataServer createRSVertices1(GL2ES2 gl, ShaderState st) {
+ public static GLArrayDataServer createRSVertices1(GL2ES2 gl) {
GLArrayDataServer vertices1 = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
Assert.assertTrue(vertices1.isVBO());
Assert.assertTrue(vertices1.isVertexAttribute());
@@ -150,11 +153,12 @@ public class GLSLMiscHelper {
Assert.assertEquals(4, vertices1.getElementCount());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(vertices1.getVBOName(), gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER));
- validateGLArrayDataServerState(gl, st, vertices1);
+ validateGLArrayDataServerState(gl, vertices1);
return vertices1;
}
- public static GLArrayDataServer createRSColors0(GL2ES2 gl, ShaderState st, int location) {
+ public static GLArrayDataServer createRSColors0(GL2ES2 gl, int location) {
+ final ShaderState st = ShaderState.getShaderState(gl);
GLArrayDataServer colors0 = GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
if(0<=location) {
st.bindAttribLocation(gl, location, colors0);
@@ -170,11 +174,11 @@ public class GLSLMiscHelper {
Assert.assertTrue(colors0.sealed());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(colors0.getVBOName(), gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER));
- validateGLArrayDataServerState(gl, st, colors0);
+ validateGLArrayDataServerState(gl, colors0);
return colors0;
}
- public static GLArrayDataServer createRSColors1(GL2ES2 gl, ShaderState st) {
+ public static GLArrayDataServer createRSColors1(GL2ES2 gl) {
// Allocate Color Array1
GLArrayDataServer colors1 = GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
colors1.putf(1); colors1.putf(0); colors1.putf(1); colors1.putf(1);
@@ -188,7 +192,7 @@ public class GLSLMiscHelper {
Assert.assertTrue(colors1.sealed());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(colors1.getVBOName(), gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER));
- validateGLArrayDataServerState(gl, st, colors1);
+ validateGLArrayDataServerState(gl, colors1);
return colors1;
}
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
index b8551527e..4b7617d63 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
@@ -88,15 +88,19 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.attachShaderProgram(gl, sp);
+ Assert.assertEquals(null, ShaderState.getShaderState(gl));
+ st.setShaderState(gl); // pre-use attach
+ Assert.assertEquals(st, ShaderState.getShaderState(gl));
+
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, vertices0_loc);
System.err.println("vertices0: " + vertices0);
vertices0.enableBuffer(gl, false);
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
st.ownAttribute(vertices0, true);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, colors0_loc);
System.err.println("colors0: " + colors0);
colors0.enableBuffer(gl, false);
Assert.assertEquals(colors0_loc, colors0.getLocation());
@@ -107,16 +111,14 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
- GLSLMiscHelper.validateGLArrayDataServerState(gl, st, vertices0);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, vertices0);
Assert.assertEquals(colors0_loc, colors0.getLocation());
- GLSLMiscHelper.validateGLArrayDataServerState(gl, st, colors0);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, colors0);
- Assert.assertEquals(null, ShaderState.getShaderState(gl));
st.useProgram(gl, true);
Assert.assertTrue(sp.inUse());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
- Assert.assertEquals(st, ShaderState.getShaderState(gl));
// setup mgl_PMVMatrix
final PMVMatrix pmvMatrix = new PMVMatrix();
@@ -129,17 +131,17 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix"));
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
System.err.println("vertices1: " + vertices1);
vertices1.enableBuffer(gl, false);
- GLSLMiscHelper.validateGLArrayDataServerState(gl, st, vertices1);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, vertices1);
st.ownAttribute(vertices1, true);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
System.err.println("colors1: " + colors1);
colors1.enableBuffer(gl, false);
- GLSLMiscHelper.validateGLArrayDataServerState(gl, st, colors1);
+ GLSLMiscHelper.validateGLArrayDataServerState(gl, colors1);
st.ownAttribute(colors0, true);
// misc GL setup
@@ -159,13 +161,13 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// display #1 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, durationPerTest);
// display #2 #1 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 3, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 3, durationPerTest);
// cleanup
st.destroy(gl);
@@ -217,12 +219,12 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, -1);
st.ownAttribute(vertices0, true);
vertices0.enableBuffer(gl, toggleEnable ? false : true);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, -1);
st.ownAttribute(colors0, true);
colors0.enableBuffer(gl, toggleEnable ? false : true);
@@ -243,7 +245,7 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
gl.setSwapInterval(0);
// validation ..
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, toggleEnable, vertices0, colors0, toggleEnable, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, toggleEnable, vertices0, colors0, toggleEnable, 1, 0);
// warmup ..
for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames++) {
@@ -306,22 +308,22 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, -1);
st.ownAttribute(vertices0, true);
vertices0.enableBuffer(gl, false);
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
st.ownAttribute(vertices1, true);
vertices1.enableBuffer(gl, false);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, -1);
st.ownAttribute(colors0, true);
colors0.enableBuffer(gl, false);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
st.ownAttribute(colors1, true);
colors1.enableBuffer(gl, false);
@@ -342,8 +344,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
gl.setSwapInterval(0);
// validation ..
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, 0);
// warmup ..
for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
index f71b7bea7..854bc2aa6 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
@@ -114,16 +114,19 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
st.attachShaderProgram(gl, sp0);
+ Assert.assertEquals(null, ShaderState.getShaderState(gl));
+ st.setShaderState(gl); // pre-use attach
+ Assert.assertEquals(st, ShaderState.getShaderState(gl));
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, vertices0_loc);
st.ownAttribute(vertices0, true);
System.err.println("vertices0: " + vertices0);
vertices0.enableBuffer(gl, false);
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, colors0_loc);
st.ownAttribute(colors0, true);
System.err.println("colors0: " + colors0);
colors0.enableBuffer(gl, false);
@@ -141,11 +144,9 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(colors0_loc, st.getAttribLocation(gl, colors0.getName()));
Assert.assertEquals(colors0_loc, gl.glGetAttribLocation(st.shaderProgram().program(), colors0.getName()));
- Assert.assertEquals(null, ShaderState.getShaderState(gl));
st.useProgram(gl, true);
Assert.assertTrue(sp0.inUse());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
- Assert.assertEquals(st, ShaderState.getShaderState(gl));
// setup mgl_PMVMatrix
final PMVMatrix pmvMatrix = new PMVMatrix();
@@ -158,13 +159,13 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix"));
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
st.ownAttribute(vertices1, true);
System.err.println("vertices1: " + vertices1);
vertices1.enableBuffer(gl, false);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
st.ownAttribute(colors1, true);
System.err.println("colors1: " + colors1);
colors1.enableBuffer(gl, false);
@@ -186,16 +187,16 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// display #1 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, durationPerTest);
// display #2 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 3, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 3, durationPerTest);
// display #4 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 4, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 4, durationPerTest);
// SP1
st.attachShaderProgram(gl, sp1);
@@ -212,16 +213,16 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
}
// display #1 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 10, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 10, durationPerTest);
// display #2 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 20, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 20, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 30, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 30, durationPerTest);
// display #4 vertices1 / colors1 (post-disable)
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 40, durationPerTest);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 40, durationPerTest);
// cleanup
st.destroy(gl);
@@ -275,22 +276,22 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, -1);
st.ownAttribute(vertices0, true);
vertices0.enableBuffer(gl, false);
// Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl);
st.ownAttribute(vertices1, true);
vertices1.enableBuffer(gl, false);
// Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, -1);
st.ownAttribute(colors0, true);
colors0.enableBuffer(gl, false);
// Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl);
st.ownAttribute(colors1, true);
colors1.enableBuffer(gl, false);
@@ -312,11 +313,11 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
// validation ..
st.attachShaderProgram(gl, sp0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, 0);
st.attachShaderProgram(gl, sp1);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, true, vertices1, colors1, true, 2, 0);
// warmup ..
for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) {