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-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java6
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java46
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java23
-rw-r--r--src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java15
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java149
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java800
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp19
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp10
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp118
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp33
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl29
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl3
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl16
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl1
14 files changed, 957 insertions, 311 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
index eb07142a3..5e305d664 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
@@ -93,19 +93,19 @@ public abstract class RenderState {
return false;
}
- public StringBuilder toString(StringBuilder sb) {
+ public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) {
if(null==sb) {
sb = new StringBuilder();
}
sb.append("RenderState[");
- st.toString(sb).append(Platform.getNewline());
+ st.toString(sb, alsoUnlocated).append(Platform.getNewline());
sb.append("]");
return sb;
}
public String toString() {
- return toString(null).toString();
+ return toString(null, false).toString();
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
index d92a7aa22..a653bd467 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
@@ -4,26 +4,45 @@
package com.jogamp.opengl.util.glsl.fixedfunc;
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLException;
+import javax.media.opengl.fixedfunc.GLPointerFuncUtil;
+
+import jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook;
+import jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl;
+import jogamp.opengl.util.glsl.fixedfunc.FixedFuncPipeline;
+
+import com.jogamp.opengl.util.PMVMatrix;
-import jogamp.opengl.util.glsl.fixedfunc.*;
/**
* Tool to pipeline GL2ES2 into a fixed function emulation implementing GL2ES1.
*/
public class FixedFuncUtil {
/**
+ * @param gl
+ * @param mode one of the {@link ShaderSelectionMode}s
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
* @return If gl is a GL2ES1 and force is false, return the type cast object,
* otherwise create a fixed function emulation pipeline using the given GL2ES2 impl
* and hook it to the GLContext via {@link GLContext#setGL(GL)}.
* @throws GLException if the GL object is neither GL2ES1 nor GL2ES2
+ *
+ * @see ShaderSelectionMode#AUTO
+ * @see ShaderSelectionMode#COLOR
+ * @see ShaderSelectionMode#COLOR_LIGHT_PER_VERTEX
+ * @see ShaderSelectionMode#COLOR_TEXTURE
+ * @see ShaderSelectionMode#COLOR_TEXTURE_LIGHT_PER_VERTEX
*/
- public static final GL2ES1 wrapFixedFuncEmul(GL gl, boolean force) {
+ public static final GL2ES1 wrapFixedFuncEmul(GL gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix, boolean force, boolean verbose) {
if(gl.isGL2ES2() && ( !gl.isGL2ES1() || force ) ) {
- GL2ES2 es2 = gl.getGL2ES2();
- FixedFuncHook hook = new FixedFuncHook(es2);
- FixedFuncImpl impl = new FixedFuncImpl(es2, hook);
+ final GL2ES2 es2 = gl.getGL2ES2();
+ final FixedFuncHook hook = new FixedFuncHook(es2, mode, pmvMatrix);
+ hook.setVerbose(verbose);
+ final FixedFuncImpl impl = new FixedFuncImpl(es2, hook);
gl.getContext().setGL(impl);
return impl;
} else if(gl.isGL2ES1()) {
@@ -33,13 +52,22 @@ public class FixedFuncUtil {
}
/**
+ * @param gl
+ * @param mode one of the {@link ShaderSelectionMode}s
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
* @return If gl is a GL2ES1, return the type cast object,
* otherwise create a fixed function emulation pipeline using the GL2ES2 impl.
* and hook it to the GLContext via {@link GLContext#setGL(GL)}.
* @throws GLException if the GL object is neither GL2ES1 nor GL2ES2
+ *
+ * @see ShaderSelectionMode#AUTO
+ * @see ShaderSelectionMode#COLOR
+ * @see ShaderSelectionMode#COLOR_LIGHT_PER_VERTEX
+ * @see ShaderSelectionMode#COLOR_TEXTURE
+ * @see ShaderSelectionMode#COLOR_TEXTURE_LIGHT_PER_VERTEX
*/
- public static final GL2ES1 wrapFixedFuncEmul(GL gl) {
- return wrapFixedFuncEmul(gl, false);
+ public static final GL2ES1 wrapFixedFuncEmul(GL gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
+ return wrapFixedFuncEmul(gl, mode, null, false, false);
}
/**
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java
new file mode 100644
index 000000000..fba4b755e
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/ShaderSelectionMode.java
@@ -0,0 +1,23 @@
+package com.jogamp.opengl.util.glsl.fixedfunc;
+
+/**
+ * Shader selection mode
+ *
+ * @see ShaderSelectionMode#AUTO
+ * @see ShaderSelectionMode#COLOR
+ * @see ShaderSelectionMode#COLOR_LIGHT_PER_VERTEX
+ * @see ShaderSelectionMode#COLOR_TEXTURE
+ * @see ShaderSelectionMode#COLOR_TEXTURE_LIGHT_PER_VERTEX
+ */
+public enum ShaderSelectionMode {
+ /** Auto shader selection, based upon FFP states. */
+ AUTO,
+ /** Fixed shader selection: Simple color. */
+ COLOR,
+ /** Fixed shader selection: Multi-Textured color. */
+ COLOR_TEXTURE,
+ /** Fixed shader selection: Color with vertex-lighting. */
+ COLOR_LIGHT_PER_VERTEX,
+ /** Fixed shader selection: Multi-Textured color with vertex-lighting. */
+ COLOR_TEXTURE_LIGHT_PER_VERTEX
+} \ No newline at end of file
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java
index e52154c7d..79ec38e0c 100644
--- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java
+++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFuncUtil.java
@@ -40,6 +40,15 @@ public class GLPointerFuncUtil {
* @return default fixed function array name
*/
public static String getPredefinedArrayIndexName(int glArrayIndex) {
+ return getPredefinedArrayIndexName(glArrayIndex, -1);
+ }
+
+ /**
+ * @param glArrayIndex the fixed function array index
+ * @param multiTexCoordIndex index for multiTexCoordIndex
+ * @return default fixed function array name
+ */
+ public static String getPredefinedArrayIndexName(int glArrayIndex, int multiTexCoordIndex) {
switch(glArrayIndex) {
case GLPointerFunc.GL_VERTEX_ARRAY:
return mgl_Vertex;
@@ -48,7 +57,11 @@ public class GLPointerFuncUtil {
case GLPointerFunc.GL_COLOR_ARRAY:
return mgl_Color;
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
- return mgl_MultiTexCoord;
+ if(0<=multiTexCoordIndex) {
+ return mgl_MultiTexCoord+multiTexCoordIndex;
+ } else {
+ return mgl_MultiTexCoord+multiTexCoordIndex;
+ }
}
return null;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
index 804678fb4..abf71ba41 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
@@ -29,48 +29,82 @@
package jogamp.opengl.util.glsl.fixedfunc;
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.util.*;
+import java.nio.Buffer;
+import java.nio.IntBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLException;
+import javax.media.opengl.fixedfunc.GLLightingFunc;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+import javax.media.opengl.fixedfunc.GLPointerFunc;
-import java.nio.*;
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.opengl.util.GLArrayDataWrapper;
+import com.jogamp.opengl.util.GLBuffers;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc {
public static final int MAX_TEXTURE_UNITS = 8;
- protected FixedFuncPipeline fixedFunction=null;
- protected PMVMatrix pmvMatrix=null;
- protected GL2ES2 gl=null;
-
- public FixedFuncHook (GL2ES2 gl) {
- this(gl, null);
- }
+ protected FixedFuncPipeline fixedFunction;
+ protected PMVMatrix pmvMatrix;
+ protected boolean ownsPMVMatrix;
+ protected GL2ES2 gl;
- public FixedFuncHook (GL2ES2 gl, PMVMatrix matrix) {
+ /**
+ * @param gl
+ * @param mode TODO
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
+ */
+ public FixedFuncHook (GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
this.gl = gl;
- pmvMatrix = (null!=matrix)?matrix:new PMVMatrix();
-
- fixedFunction = new FixedFuncPipeline(gl, pmvMatrix);
+ if(null != pmvMatrix) {
+ this.ownsPMVMatrix = false;
+ this.pmvMatrix = pmvMatrix;
+ } else {
+ this.ownsPMVMatrix = true;
+ this.pmvMatrix = new PMVMatrix();
+ }
+ fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix);
}
- public FixedFuncHook(GL2ES2 gl, PMVMatrix matrix,
- Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile) {
+ /**
+ * @param gl
+ * @param mode TODO
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
+ */
+ public FixedFuncHook(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
+ Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
+ String vertexColorFile, String vertexColorLightFile,
+ String fragmentColorFile, String fragmentColorTextureFile) {
this.gl = gl;
- pmvMatrix = matrix;
+ if(null != pmvMatrix) {
+ this.ownsPMVMatrix = false;
+ this.pmvMatrix = pmvMatrix;
+ } else {
+ this.ownsPMVMatrix = true;
+ this.pmvMatrix = new PMVMatrix();
+ }
- fixedFunction = new FixedFuncPipeline(gl, pmvMatrix,
- shaderRootClass, shaderSrcRoot, shaderBinRoot,
- vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
+ fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
}
+ public boolean verbose() { return fixedFunction.verbose(); }
+
+ public void setVerbose(boolean v) { fixedFunction.setVerbose(v); }
+
public void destroy() {
fixedFunction.destroy(gl);
fixedFunction = null;
+ if(ownsPMVMatrix) {
+ pmvMatrix.destroy();
+ }
+ pmvMatrix=null;
+ gl=null;
}
public PMVMatrix getMatrix() { return pmvMatrix; }
@@ -92,24 +126,19 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
public void glActiveTexture(int texture) {
- fixedFunction.glActiveTexture(gl, texture);
+ fixedFunction.glActiveTexture(texture);
gl.glActiveTexture(texture);
}
public void glEnable(int cap) {
- if(fixedFunction.glEnable(gl, cap, true)) {
+ if(fixedFunction.glEnable(cap, true)) {
gl.glEnable(cap);
}
}
public void glDisable(int cap) {
- if(fixedFunction.glEnable(gl, cap, false)) {
+ if(fixedFunction.glEnable(cap, false)) {
gl.glDisable(cap);
}
- }
- public void glCullFace(int faceName) {
- fixedFunction.glCullFace(gl, faceName);
- gl.glCullFace(faceName);
- }
-
+ }
public void glGetFloatv(int pname, java.nio.FloatBuffer params) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetFloatv(pname, params);
@@ -138,7 +167,35 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
gl.glGetIntegerv(pname, params, params_offset);
}
+
+ public void glTexEnvi(int target, int pname, int value) {
+ fixedFunction.glTexEnvi(target, pname, value);
+ }
+ public void glGetTexEnviv(int target, int pname, IntBuffer params) {
+ fixedFunction.glGetTexEnviv(target, pname, params);
+ }
+ public void glGetTexEnviv(int target, int pname, int[] params, int params_offset) {
+ fixedFunction.glGetTexEnviv(target, pname, params, params_offset);
+ }
+ public void glBindTexture(int target, int texture) {
+ fixedFunction.glBindTexture(target, texture);
+ gl.glBindTexture(target, texture);
+ }
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, Buffer pixels) {
+ fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ }
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, long pixels_buffer_offset) {
+ fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset);
+ }
+ public void glPointSize(float arg0) {
+ // NOP - FIXME ?
+ }
+
//
// MatrixIf
//
@@ -178,9 +235,15 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
public void glScalef(float x, float y, float z) {
pmvMatrix.glScalef(x, y, z);
}
+ public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
+ glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val);
+ }
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar);
}
+ public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
+ glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
+ }
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar);
}
@@ -207,13 +270,27 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
public void glMaterialf(int face, int pname, float param) {
glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(new float[] { param }));
}
+
+ //
+ // Misc Simple States
+ //
public void glShadeModel(int mode) {
fixedFunction.glShadeModel(gl, mode);
+ }
+ public void glAlphaFunc(int func, float ref) {
+ fixedFunction.glAlphaFunc(func, ref);
}
-
+ public void glCullFace(int faceName) {
+ fixedFunction.glCullFace(faceName);
+ gl.glCullFace(faceName);
+ }
+
//
// PointerIf
//
+ public void glClientActiveTexture(int textureUnit) {
+ fixedFunction.glClientActiveTexture(textureUnit);
+ }
public void glEnableClientState(int glArrayIndex) {
fixedFunction.glEnableClientState(gl, glArrayIndex);
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 40fc119d2..be9fe8c34 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -29,33 +29,61 @@
package jogamp.opengl.util.glsl.fixedfunc;
-import com.jogamp.common.nio.Buffers;
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
-import com.jogamp.opengl.util.*;
-import com.jogamp.opengl.util.glsl.*;
-import java.nio.*;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLLightingFunc;
+import javax.media.opengl.fixedfunc.GLPointerFunc;
+import javax.media.opengl.fixedfunc.GLPointerFuncUtil;
+import jogamp.opengl.Debug;
+
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.common.util.IntIntHashMap;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
+import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
+
+/**
+ *
+ * <p>
+ * Note: Certain GL FFP state values (e.g.: alphaTestFunc and cullFace)
+ * are mapped to a lower number range so they can be stored in low precision storage,
+ * i.e. in a 'lowp int' (GL ES2).
+ * </p>
+ */
public class FixedFuncPipeline {
+ protected static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.FixedFuncPipeline", true);
public static final int MAX_TEXTURE_UNITS = 8;
public static final int MAX_LIGHTS = 8;
-
- public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) {
- init(gl, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef, shaderBinRootDef,
- vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef);
+
+ public FixedFuncPipeline(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
+ init(gl, mode, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef,
+ shaderBinRootDef, vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef);
}
- public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix, Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
+ public FixedFuncPipeline(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix, Class<?> shaderRootClass, String shaderSrcRoot,
+ String shaderBinRoot,
String vertexColorFile,
String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile) {
- init(gl, pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot,
- vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
+ String fragmentColorFile, String fragmentColorTextureFile) {
+ init(gl, mode, pmvMatrix, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
}
+
+ public ShaderSelectionMode getShaderSelectionMode() { return shaderSelectionMode; }
+ public void setShaderSelectionMode(ShaderSelectionMode mode) { shaderSelectionMode=mode; }
public boolean verbose() { return verbose; }
- public void setVerbose(boolean v) { verbose=v; }
+ public void setVerbose(boolean v) { verbose = DEBUG || v; }
public boolean isValid() {
return shaderState.linked();
@@ -69,19 +97,6 @@ public class FixedFuncPipeline {
return activeTextureUnit;
}
- public String getArrayIndexName(int glArrayIndex) {
- String name = GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex);
- switch(glArrayIndex) {
- case GLPointerFunc.GL_VERTEX_ARRAY:
- case GLPointerFunc.GL_NORMAL_ARRAY:
- case GLPointerFunc.GL_COLOR_ARRAY:
- break;
- case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
- name = name + activeTextureUnit;
- }
- return name;
- }
-
public void destroy(GL2ES2 gl) {
shaderProgramColor.release(gl, true);
shaderProgramColorLight.release(gl, true);
@@ -90,28 +105,58 @@ public class FixedFuncPipeline {
shaderState.destroy(gl);
}
- public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
+ //
+ // Simple Globals
+ //
+
+ public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
shaderState.useProgram(gl, true);
-
- shaderState.enableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
- // textureCoordsEnabled |= (1 << activeTextureUnit);
- if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) {
- textureCoordsEnabled.put(activeTextureUnit, 1);
- textureCoordsEnabledDirty = true;
+ GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
+ if(null!=ud) {
+ ud.setData(data);
+ shaderState.uniform(gl, ud);
}
}
+ //
+ // Arrays / States
+ //
+
+ public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
+ glToggleClientState(gl, glArrayIndex, true);
+ }
+
public void glDisableClientState(GL2ES2 gl, int glArrayIndex) {
- shaderState.useProgram(gl, true);
+ glToggleClientState(gl, glArrayIndex, false);
+ }
- shaderState.disableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
- // textureCoordsEnabled &= ~(1 << activeTextureUnit);
- if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) {
- textureCoordsEnabled.put(activeTextureUnit, 0);
- textureCoordsEnabledDirty = true;
+ private void glToggleClientState(GL2ES2 gl, int glArrayIndex, boolean enable) {
+ final String arrayName = GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex, clientActiveTextureUnit);
+ if(null == arrayName) {
+ throw new GLException("arrayIndex "+toHexString(glArrayIndex)+" unknown");
+ }
+ shaderState.useProgram(gl, true);
+ if(enable) {
+ shaderState.enableVertexAttribArray(gl, arrayName );
+ } else {
+ shaderState.disableVertexAttribArray(gl, arrayName );
+ }
+ switch( glArrayIndex ) {
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ final int enableV = enable ? 1 : 0;
+ // enable-bitwise: textureCoordsEnabled |= (1 << clientActiveTextureUnit);
+ // disable-bitwise: textureCoordsEnabled &= ~(1 << clientActiveTextureUnit);
+ if ( textureCoordEnabled.get(clientActiveTextureUnit) != enableV) {
+ textureCoordEnabled.put(clientActiveTextureUnit, enableV);
+ textureCoordEnabledDirty = true;
+ }
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ colorVAEnabledDirty = true;
+ break;
}
}
-
+
public void glVertexPointer(GL2ES2 gl, GLArrayData data) {
shaderState.useProgram(gl, true);
shaderState.vertexAttribPointer(gl, data);
@@ -122,27 +167,142 @@ public class FixedFuncPipeline {
shaderState.vertexAttribPointer(gl, data);
}
- public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
- shaderState.useProgram(gl, true);
- GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
- if(null!=ud) {
- ud.setData(data);
- shaderState.uniform(gl, ud);
- }
- }
-
public void glNormalPointer(GL2ES2 gl, GLArrayData data) {
shaderState.useProgram(gl, true);
shaderState.vertexAttribPointer(gl, data);
}
+
+ //
+ // MULTI-TEXTURE
+ //
+
+ public void glClientActiveTexture(int textureUnit) {
+ textureUnit -= GL.GL_TEXTURE0;
+ if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
+ clientActiveTextureUnit = textureUnit;
+ } else {
+ throw new GLException("glClientActiveTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
+ }
+ }
+
+ public void glActiveTexture(int textureUnit) {
+ textureUnit -= GL.GL_TEXTURE0;
+ if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
+ activeTextureUnit = textureUnit;
+ } else {
+ throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
+ }
+ }
public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) {
+ if( GLPointerFunc.GL_TEXTURE_COORD_ARRAY != data.getIndex() ) {
+ throw new GLException("Invalid GLArrayData Index "+toHexString(data.getIndex())+", "+data);
+ }
shaderState.useProgram(gl, true);
- data.setName( getArrayIndexName(data.getIndex()) );
+ data.setName( GLPointerFuncUtil.getPredefinedArrayIndexName(data.getIndex(), clientActiveTextureUnit) ) ;
shaderState.vertexAttribPointer(gl, data);
}
+
+ public void glBindTexture(int target, int texture) {
+ if(GL.GL_TEXTURE_2D == target) {
+ if( texture != boundTextureObject[activeTextureUnit] ) {
+ boundTextureObject[activeTextureUnit] = texture;
+ textureFormatDirty = true;
+ }
+ } else {
+ System.err.println("FixedFuncPipeline: Unimplemented glBindTexture for target "+toHexString(target)+". Texture name "+toHexString(texture));
+ }
+ }
+
+ public void glTexImage2D(int target, /* int level, */ int internalformat, /*, int width, int height, int border, */
+ int format /*, int type, Buffer pixels */) {
+ final int ifmt;
+ if(GL.GL_TEXTURE_2D == target) {
+ switch(internalformat) {
+ case 3:
+ case GL.GL_RGB:
+ case GL.GL_RGB565:
+ case GL.GL_RGB8:
+ case GL.GL_RGB10:
+ ifmt = 3;
+ break;
+ case 4:
+ case GL.GL_RGBA:
+ case GL.GL_RGB5_A1:
+ case GL.GL_RGBA4:
+ case GL.GL_RGBA8:
+ case GL.GL_RGB10_A2:
+ ifmt = 4;
+ break;
+ default:
+ System.err.println("FixedFuncPipeline: glTexImage2D TEXTURE_2D: Unimplemented internalformat "+toHexString(internalformat));
+ ifmt = 4;
+ break;
+ }
+ if( ifmt != texID2Format.put(boundTextureObject[activeTextureUnit], ifmt) ) {
+ textureFormatDirty = true;
+ // System.err.println("glTexImage2D TEXTURE_2D: internalformat ifmt "+toHexString(internalformat)+" fmt "+toHexString(format)+" -> "+toHexString(ifmt));
+ }
+ } else {
+ System.err.println("FixedFuncPipeline: Unimplemented glTexImage2D: target "+toHexString(target)+", internalformat "+toHexString(internalformat));
+ }
+ }
+ /*
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, long pixels_buffer_offset) {
+ textureFormat.put(activeTextureUnit, internalformat);
+ textureFormatDirty = true;
+ }*/
+
+ public void glTexEnvi(int target, int pname, int value) {
+ if(GL2ES1.GL_TEXTURE_ENV == target && GL2ES1.GL_TEXTURE_ENV_MODE == pname) {
+ final int mode;
+ switch( value ) {
+ case GL2ES1.GL_ADD:
+ mode = 1;
+ break;
+ case GL2ES1.GL_MODULATE:
+ mode = 2;
+ break;
+ case GL2ES1.GL_DECAL:
+ mode = 3;
+ break;
+ case GL2ES1.GL_BLEND:
+ mode = 4;
+ break;
+ case GL2ES1.GL_REPLACE:
+ mode = 5;
+ break;
+ case GL2ES1.GL_COMBINE:
+ mode = 2; // FIXME
+ System.err.println("FixedFuncPipeline: glTexEnv GL_TEXTURE_ENV_MODE: unimplemented mode: "+toHexString(value));
+ break;
+ default:
+ throw new GLException("glTexEnv GL_TEXTURE_ENV_MODE: invalid mode: "+toHexString(value));
+ }
+ setTextureEnvMode(mode);
+ } else if(verbose) {
+ System.err.println("FixedFuncPipeline: Unimplemented TexEnv: target "+toHexString(target)+", pname "+toHexString(pname)+", mode: "+toHexString(value));
+ }
+ }
+ private void setTextureEnvMode(int value) {
+ if( value != textureEnvMode.get(activeTextureUnit) ) {
+ textureEnvMode.put(activeTextureUnit, value);
+ textureEnvModeDirty = true;
+ }
+ }
+ public void glGetTexEnviv(int target, int pname, IntBuffer params) { // FIXME
+ System.err.println("FixedFuncPipeline: Unimplemented glGetTexEnviv: target "+toHexString(target)+", pname "+toHexString(pname));
+ }
+ public void glGetTexEnviv(int target, int pname, int[] params, int params_offset) { // FIXME
+ System.err.println("FixedFuncPipeline: Unimplemented glGetTexEnviv: target "+toHexString(target)+", pname "+toHexString(pname));
+ }
+
+ //
+ // Lighting
+ //
- public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
+ public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
shaderState.useProgram(gl, true);
light -=GLLightingFunc.GL_LIGHT0;
if(0 <= light && light < MAX_LIGHTS) {
@@ -179,17 +339,14 @@ public class FixedFuncPipeline {
ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation");
break;
default:
- if(verbose) {
- System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname);
- }
- return;
+ throw new GLException("glLightfv invalid pname: "+toHexString(pname));
}
if(null!=ud) {
ud.setData(params);
shaderState.uniform(gl, ud);
}
- } else if(verbose) {
- System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
+ } else {
+ throw new GLException("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
}
}
@@ -201,10 +358,8 @@ public class FixedFuncPipeline {
case GL.GL_FRONT_AND_BACK:
break;
case GL.GL_BACK:
- if(verbose) {
- System.err.println("glMaterialfv face GL_BACK currently not supported");
- }
- break;
+ System.err.println("FixedFuncPipeline: Unimplemented glMaterialfv GL_BACK face");
+ return;
default:
}
@@ -214,7 +369,13 @@ public class FixedFuncPipeline {
ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
break;
case GLLightingFunc.GL_AMBIENT_AND_DIFFUSE:
- glMaterialfv(gl, face, GLLightingFunc.GL_AMBIENT, params);
+ {
+ ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
+ if(null!=ud) {
+ ud.setData(params);
+ shaderState.uniform(gl, ud);
+ }
+ }
// fall through intended ..
case GLLightingFunc.GL_DIFFUSE:
ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse");
@@ -229,17 +390,20 @@ public class FixedFuncPipeline {
ud = shaderState.getUniform(mgl_FrontMaterial+".shininess");
break;
default:
- if(verbose) {
- System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname);
- }
- return;
+ throw new GLException("glMaterialfv invalid pname: "+toHexString(pname));
}
if(null!=ud) {
ud.setData(params);
shaderState.uniform(gl, ud);
+ } else if(verbose) {
+
}
}
+ //
+ // Misc States
+ //
+
public void glShadeModel(GL2ES2 gl, int mode) {
shaderState.useProgram(gl, true);
GLUniformData ud = shaderState.getUniform(mgl_ShadeModel);
@@ -249,46 +413,134 @@ public class FixedFuncPipeline {
}
}
- public void glActiveTexture(GL2ES2 gl, int textureUnit) {
- textureUnit -= GL.GL_TEXTURE0;
- if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
- shaderState.useProgram(gl, true);
- GLUniformData ud;
- ud = shaderState.getUniform(mgl_ActiveTexture);
- if(null!=ud) {
- ud.setData(textureUnit);
- shaderState.uniform(gl, ud);
+ public void glCullFace(int faceName) {
+ int _cullFace;
+ switch(faceName) {
+ case GL.GL_FRONT:
+ _cullFace = 1;
+ break;
+ case GL.GL_BACK:
+ _cullFace = 2;
+ break;
+ case GL.GL_FRONT_AND_BACK:
+ _cullFace = 3;
+ break;
+ default:
+ throw new GLException("glCullFace invalid faceName: "+toHexString(faceName));
+ }
+ if(0 < _cullFace) {
+ if(0>cullFace) {
+ _cullFace *= -1;
}
- ud = shaderState.getUniform(mgl_ActiveTextureIdx);
- if(null!=ud) {
- ud.setData(textureUnit);
- shaderState.uniform(gl, ud);
+ if(cullFace != _cullFace) {
+ cullFace = _cullFace;
+ cullFaceDirty=true;
}
- activeTextureUnit = textureUnit;
- } else {
- throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
}
}
+ public void glAlphaFunc(int func, float ref) {
+ int _func;
+ switch(func) {
+ case GL.GL_NEVER:
+ _func = 1;
+ break;
+ case GL.GL_LESS:
+ _func = 2;
+ break;
+ case GL.GL_EQUAL:
+ _func = 3;
+ break;
+ case GL.GL_LEQUAL:
+ _func = 4;
+ break;
+ case GL.GL_GREATER:
+ _func = 5;
+ break;
+ case GL.GL_NOTEQUAL:
+ _func = 6;
+ break;
+ case GL.GL_GEQUAL:
+ _func = 7;
+ break;
+ case GL.GL_ALWAYS:
+ _func = 8;
+ break;
+ default:
+ throw new GLException("glAlphaFunc invalid func: "+toHexString(func));
+ }
+ if(0 < _func) {
+ if(0>alphaTestFunc) {
+ _func *= -1;
+ }
+ if( alphaTestFunc != _func || alphaTestRef != ref ) {
+ alphaTestFunc = _func;
+ alphaTestRef = ref;
+ alphaTestDirty=true;
+ }
+ }
+ }
+
/**
* @return false if digested in regard to GL2ES2 spec,
* eg this call must not be passed to an underlying ES2 implementation.
* true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well.
*/
- public boolean glEnable(GL2ES2 gl, int cap, boolean enable) {
+ public boolean glEnable(int cap, boolean enable) {
switch(cap) {
- case GL.GL_TEXTURE_2D:
- textureEnabled=enable;
+ case GL.GL_BLEND:
+ case GL.GL_DEPTH_TEST:
+ case GL.GL_DITHER:
+ case GL.GL_POLYGON_OFFSET_FILL:
+ case GL.GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL.GL_SAMPLE_COVERAGE:
+ case GL.GL_SCISSOR_TEST:
+ case GL.GL_STENCIL_TEST:
+ return true;
+
+ case GL.GL_CULL_FACE:
+ final int _cullFace;
+ if(0>cullFace && enable || 0<cullFace && !enable) {
+ _cullFace = cullFace * -1;
+ } else {
+ _cullFace = cullFace;
+ }
+ if(_cullFace != cullFace) {
+ cullFaceDirty=true;
+ cullFace=_cullFace;
+ }
return true;
+
+ case GL.GL_TEXTURE_2D:
+ final boolean isEnabled = 0 != ( textureEnabledBits & ( 1 << activeTextureUnit ) );
+ if( isEnabled != enable ) {
+ if(enable) {
+ textureEnabledBits |= ( 1 << activeTextureUnit );
+ textureEnabled.put(activeTextureUnit, 1);
+ } else {
+ textureEnabledBits &= ~( 1 << activeTextureUnit );
+ textureEnabled.put(activeTextureUnit, 0);
+ }
+ textureEnabledDirty=true;
+ }
+ return false;
+
case GLLightingFunc.GL_LIGHTING:
lightingEnabled=enable;
return false;
- case GL.GL_CULL_FACE:
- cullFace=Math.abs(cullFace);
- if(!enable) {
- cullFace*=-1;
+
+ case GL2ES1.GL_ALPHA_TEST:
+ final int _alphaTestFunc;
+ if(0>alphaTestFunc && enable || 0<alphaTestFunc && !enable) {
+ _alphaTestFunc = alphaTestFunc * -1;
+ } else {
+ _alphaTestFunc = alphaTestFunc;
}
- return true;
+ if(_alphaTestFunc != alphaTestFunc) {
+ alphaTestDirty=true;
+ alphaTestFunc=_alphaTestFunc;
+ }
+ return false;
}
int light = cap - GLLightingFunc.GL_LIGHT0;
@@ -299,26 +551,33 @@ public class FixedFuncPipeline {
return false;
}
}
- return true; // pass it on ..
- }
-
- public void glCullFace(GL2ES2 gl, int faceName) {
- switch(faceName) {
- case GL.GL_FRONT:
- faceName = 1; break;
- case GL.GL_BACK:
- faceName = 2; break;
- case GL.GL_FRONT_AND_BACK:
- faceName = 3; break;
- }
- if(0>cullFace) {
- faceName *= -1;
- }
- cullFace = faceName;
+ System.err.println("FixedFunctionPipeline: "+(enable ? "glEnable" : "glDisable")+" "+toHexString(cap)+" not handled in emulation and not supported in ES2");
+ return false; // ignore!
}
public void validate(GL2ES2 gl) {
- shaderState.useProgram(gl, true);
+ if( ShaderSelectionMode.AUTO == shaderSelectionMode) {
+ final ShaderSelectionMode newMode;
+
+ // pre-validate shader switch
+ if( 0 != textureEnabledBits ) {
+ if(lightingEnabled) {
+ newMode = ShaderSelectionMode.COLOR_TEXTURE_LIGHT_PER_VERTEX;
+ } else {
+ newMode = ShaderSelectionMode.COLOR_TEXTURE;
+ }
+ } else {
+ if(lightingEnabled) {
+ newMode = ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX;
+ } else {
+ newMode = ShaderSelectionMode.COLOR;
+ }
+ }
+ shaderState.attachShaderProgram(gl, selectShaderProgram(gl, newMode), true); // enables shader-program implicit
+ } else {
+ shaderState.useProgram(gl, true);
+ }
+
GLUniformData ud;
if( pmvMatrix.update() ) {
ud = shaderState.getUniform(mgl_PMVMatrix);
@@ -329,22 +588,39 @@ public class FixedFuncPipeline {
throw new GLException("Failed to update: mgl_PMVMatrix");
}
}
- ud = shaderState.getUniform(mgl_ColorEnabled);
- if(null!=ud) {
- int ca = (shaderState.isVertexAttribArrayEnabled(GLPointerFuncUtil.mgl_Color)==true)?1:0;
- if(ca!=ud.intValue()) {
- ud.setData(ca);
- shaderState.uniform(gl, ud);
+ if(colorVAEnabledDirty) {
+ ud = shaderState.getUniform(mgl_ColorEnabled);
+ if(null!=ud) {
+ int ca = (shaderState.isVertexAttribArrayEnabled(GLPointerFuncUtil.mgl_Color)==true)?1:0;
+ if(ca!=ud.intValue()) {
+ ud.setData(ca);
+ shaderState.uniform(gl, ud);
+ }
}
+ colorVAEnabledDirty = false;
}
- ud = shaderState.getUniform(mgl_CullFace);
- if(null!=ud) {
- if(cullFace!=ud.intValue()) {
+ if(cullFaceDirty) {
+ ud = shaderState.getUniform(mgl_CullFace);
+ if(null!=ud) {
ud.setData(cullFace);
shaderState.uniform(gl, ud);
}
+ cullFaceDirty = false;
}
+ if(alphaTestDirty) {
+ ud = shaderState.getUniform(mgl_AlphaTestFunc);
+ if(null!=ud) {
+ ud.setData(alphaTestFunc);
+ shaderState.uniform(gl, ud);
+ }
+ ud = shaderState.getUniform(mgl_AlphaTestRef);
+ if(null!=ud) {
+ ud.setData(alphaTestRef);
+ shaderState.uniform(gl, ud);
+ }
+ alphaTestDirty = false;
+ }
if(lightsEnabledDirty) {
ud = shaderState.getUniform(mgl_LightsEnabled);
if(null!=ud) {
@@ -354,57 +630,102 @@ public class FixedFuncPipeline {
lightsEnabledDirty=false;
}
- if(textureCoordsEnabledDirty) {
+ if(textureCoordEnabledDirty) {
ud = shaderState.getUniform(mgl_TexCoordEnabled);
if(null!=ud) {
// same data object
shaderState.uniform(gl, ud);
}
- textureCoordsEnabledDirty=false;
- }
+ textureCoordEnabledDirty=false;
+ }
- if(textureEnabled) {
- if(lightingEnabled) {
- shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight, true);
- } else {
- shaderState.attachShaderProgram(gl, shaderProgramColorTexture, true);
+ if(textureEnvModeDirty) {
+ ud = shaderState.getUniform(mgl_TexEnvMode);
+ if(null!=ud) {
+ // same data object
+ shaderState.uniform(gl, ud);
}
- } else {
- if(lightingEnabled) {
- shaderState.attachShaderProgram(gl, shaderProgramColorLight, true);
- } else {
- shaderState.attachShaderProgram(gl, shaderProgramColor, true);
+ textureEnvModeDirty = false;
+ }
+
+ if(textureFormatDirty) {
+ for(int i = 0; i<MAX_TEXTURE_UNITS; i++) {
+ textureFormat.put(i, texID2Format.get(boundTextureObject[i]));
}
+ ud = shaderState.getUniform(mgl_TexFormat);
+ if(null!=ud) {
+ // same data object
+ shaderState.uniform(gl, ud);
+ }
+ textureFormatDirty = false;
+ }
+ if(textureEnabledDirty) {
+ ud = shaderState.getUniform(mgl_TextureEnabled);
+ if(null!=ud) {
+ // same data object
+ shaderState.uniform(gl, ud);
+ }
+ textureEnabledDirty=false;
}
- if(DEBUG) {
- System.err.println("validate: "+this);
+
+ if(verbose) {
+ System.err.println("validate: "+toString(null, DEBUG).toString());
}
}
+ public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ sb.append("FixedFuncPipeline[");
+ sb.append(", textureEnabled: "+toHexString(textureEnabledBits)+", "); Buffers.toString(sb, null, textureEnabled);
+ sb.append("\n\t, textureCoordEnabled: "); Buffers.toString(sb, null, textureCoordEnabled);
+ sb.append("\n\t lightingEnabled: "+lightingEnabled);
+ sb.append(", lightsEnabled: "); Buffers.toString(sb, null, lightsEnabled);
+ sb.append("\n\t, shaderProgramColor: "+shaderProgramColor);
+ sb.append("\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture);
+ sb.append("\n\t, shaderProgramColorLight: "+shaderProgramColorLight);
+ sb.append("\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight);
+ sb.append("\n\t, ShaderState: ");
+ shaderState.toString(sb, alsoUnlocated);
+ sb.append("]");
+ return sb;
+ }
public String toString() {
- return "FixedFuncPipeline[pmv: "+pmvMatrix+
- ", textureEnabled: "+textureEnabled+
- ", textureCoordsEnabled: "+textureCoordsEnabled+
- ", lightingEnabled: "+lightingEnabled+
- ", lightsEnabled: "+lightsEnabled+
- "\n\t, shaderProgramColor: "+shaderProgramColor+
- "\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture+
- "\n\t, shaderProgramColorLight: "+shaderProgramColorLight+
- "\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight+
- "\n\t, ShaderState: "+shaderState+
- "]";
- }
-
- protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile)
+ return toString(null, DEBUG).toString();
+ }
+
+ private ShaderProgram selectShaderProgram(GL2ES2 gl, ShaderSelectionMode mode) {
+ final ShaderProgram sp;
+ switch(mode) {
+ case COLOR_LIGHT_PER_VERTEX:
+ sp = shaderProgramColorLight;
+ break;
+ case COLOR_TEXTURE:
+ sp = shaderProgramColorTexture;
+ break;
+ case COLOR_TEXTURE_LIGHT_PER_VERTEX:
+ sp = shaderProgramColorTextureLight;
+ break;
+ case AUTO:
+ case COLOR:
+ default:
+ sp = shaderProgramColor;
+ }
+ return sp;
+ }
+
+ private void init(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix, Class<?> shaderRootClass, String shaderSrcRoot,
+ String shaderBinRoot,
+ String vertexColorFile,
+ String vertexColorLightFile,
+ String fragmentColorFile, String fragmentColorTextureFile)
{
if(null==pmvMatrix) {
throw new GLException("PMVMatrix is null");
}
this.pmvMatrix=pmvMatrix;
+ this.shaderSelectionMode = mode;
this.shaderState=new ShaderState();
this.shaderState.setVerbose(verbose);
ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
@@ -449,7 +770,7 @@ public class FixedFuncPipeline {
throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTextureLight);
}
- shaderState.attachShaderProgram(gl, shaderProgramColor, true);
+ shaderState.attachShaderProgram(gl, selectShaderProgram(gl, shaderSelectionMode), true);
// mandatory ..
if(!shaderState.uniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMvitMatrixf()))) {
@@ -457,16 +778,24 @@ public class FixedFuncPipeline {
}
shaderState.uniform(gl, new GLUniformData(mgl_ColorEnabled, 0));
- shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f));
- shaderState.uniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled));
- shaderState.uniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit));
- shaderState.uniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit));
+ shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, one4f));
+
+ texID2Format.setKeyNotFoundValue(0);
+ shaderState.uniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordEnabled));
+ shaderState.uniform(gl, new GLUniformData(mgl_TexEnvMode, 1, textureEnvMode));
+ shaderState.uniform(gl, new GLUniformData(mgl_TexFormat, 1, textureFormat));
+ shaderState.uniform(gl, new GLUniformData(mgl_TextureEnabled, 1, textureEnabled));
+ for(int i=0; i<MAX_TEXTURE_UNITS; i++) {
+ shaderState.uniform(gl, new GLUniformData(mgl_Texture+i, i));
+ }
shaderState.uniform(gl, new GLUniformData(mgl_ShadeModel, 0));
shaderState.uniform(gl, new GLUniformData(mgl_CullFace, cullFace));
+ shaderState.uniform(gl, new GLUniformData(mgl_AlphaTestFunc, alphaTestFunc));
+ shaderState.uniform(gl, new GLUniformData(mgl_AlphaTestRef, alphaTestRef));
for(int i=0; i<MAX_LIGHTS; i++) {
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient));
- shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse));
- shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular));
+ shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, 0==i ? one4f : defDiffuseN));
+ shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, 0==i ? one4f : defSpecularN));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent));
@@ -474,7 +803,8 @@ public class FixedFuncPipeline {
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten));
- }
+ }
+ shaderState.uniform(gl, new GLUniformData(mgl_LightModel+".ambient", 4, defLightModelAmbient));
shaderState.uniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled));
shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient));
shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse));
@@ -483,70 +813,102 @@ public class FixedFuncPipeline {
shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess));
shaderState.useProgram(gl, false);
+ if(verbose) {
+ System.err.println("init: "+toString(null, DEBUG).toString());
+ }
}
- protected static final boolean DEBUG=false;
- protected boolean verbose=false;
-
- protected boolean textureEnabled=false;
- protected IntBuffer textureCoordsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
- protected boolean textureCoordsEnabledDirty = false;
- protected int activeTextureUnit=0;
-
- protected int cullFace=-2; // <=0 disabled, 1: front, 2: back (default, but disabled), 3: front & back
-
- protected boolean lightingEnabled=false;
- protected IntBuffer lightsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
- protected boolean lightsEnabledDirty = false;
-
- protected PMVMatrix pmvMatrix;
- protected ShaderState shaderState;
- protected ShaderProgram shaderProgramColor;
- protected ShaderProgram shaderProgramColorTexture;
- protected ShaderProgram shaderProgramColorLight;
- protected ShaderProgram shaderProgramColorTextureLight;
+ private String toHexString(int i) {
+ return "0x"+Integer.toHexString(i);
+ }
+
+ protected boolean verbose = DEBUG;
+
+ private int activeTextureUnit=0;
+ private int clientActiveTextureUnit=0;
+ private final IntIntHashMap texID2Format = new IntIntHashMap();
+ private final int[] boundTextureObject = new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }; // per unit
+ private int textureEnabledBits = 0;
+ private final IntBuffer textureEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
+ private boolean textureEnabledDirty = false;
+ private final IntBuffer textureCoordEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
+ private boolean textureCoordEnabledDirty = false;
+ // textureEnvMode: 1 GL_ADD, 2 GL_MODULATE (default), 3 GL_DECAL, 4 GL_BLEND, 5 GL_REPLACE, 6 GL_COMBINE
+ private final IntBuffer textureEnvMode = Buffers.newDirectIntBuffer(new int[] { 2, 2, 2, 2, 2, 2, 2, 2 });
+ private boolean textureEnvModeDirty = false;
+ private final IntBuffer textureFormat = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
+ private boolean textureFormatDirty = false;
+
+ private int cullFace=-2; // <=0 disabled, 1 GL_FRONT, 2 GL_BACK (default) and 3 GL_FRONT_AND_BACK
+ private boolean cullFaceDirty = false;
+
+ private boolean colorVAEnabledDirty = false;
+ private boolean lightingEnabled=false;
+ private final IntBuffer lightsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
+ private boolean lightsEnabledDirty = false;
+
+ private boolean alphaTestDirty=false;
+ private int alphaTestFunc=-8; // <=0 disabled; 1 GL_NEVER, 2 GL_LESS, 3 GL_EQUAL, 4 GL_LEQUAL, 5 GL_GREATER, 6 GL_NOTEQUAL, 7 GL_GEQUAL, and 8 GL_ALWAYS (default)
+ private float alphaTestRef=0f;
+
+ private PMVMatrix pmvMatrix;
+ private ShaderState shaderState;
+ private ShaderProgram shaderProgramColor;
+ private ShaderProgram shaderProgramColorTexture;
+ private ShaderProgram shaderProgramColorLight;
+ private ShaderProgram shaderProgramColorTextureLight;
+
+ private ShaderSelectionMode shaderSelectionMode = ShaderSelectionMode.AUTO;
// uniforms ..
- protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[4] - P, Mv, Mvi and Mvit
- protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i
- protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv
-
- protected static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS]
- protected static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters
- protected static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS];
-
- protected static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
-
- protected static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
- protected static final String mgl_ActiveTexture = "mgl_ActiveTexture"; // 1i
- protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";// 1i
-
- protected static final String mgl_CullFace = "mgl_CullFace"; // 1i
-
- protected static final FloatBuffer zero4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
-
- public static final FloatBuffer defAmbient = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f });
- public static final FloatBuffer defDiffuse = zero4f;
- public static final FloatBuffer defSpecular= zero4f;
- public static final FloatBuffer defPosition= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
- public static final FloatBuffer defSpotDir = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, -1f });
- public static final float defSpotExponent = 0f;
- public static final float defSpotCutoff = 180f;
- public static final float defConstantAtten = 1f;
- public static final float defLinearAtten = 0f;
- public static final float defQuadraticAtten= 0f;
-
- public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
- public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
- public static final FloatBuffer defMatSpecular= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
- public static final FloatBuffer defMatEmission= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
+ private static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[4] - P, Mv, Mvi and Mvit
+ private static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i
+ private static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv
+
+ private static final String mgl_LightModel = "mgl_LightModel"; // struct mgl_LightModelParameters
+ private static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS]
+ private static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters
+ private static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS];
+
+ private static final String mgl_CullFace = "mgl_CullFace"; // 1i (lowp int)
+ private static final String mgl_AlphaTestFunc = "mgl_AlphaTestFunc"; // 1i (lowp int)
+ private static final String mgl_AlphaTestRef = "mgl_AlphaTestRef"; // 1f
+ private static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
+
+ private static final String mgl_TextureEnabled = "mgl_TextureEnabled"; // int mgl_TextureEnabled[MAX_TEXTURE_UNITS];
+ private static final String mgl_Texture = "mgl_Texture"; // sampler2D mgl_Texture<0..7>
+ private static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
+ private static final String mgl_TexEnvMode = "mgl_TexEnvMode"; // int mgl_TexEnvMode[MAX_TEXTURE_UNITS];
+ private static final String mgl_TexFormat = "mgl_TexFormat"; // int mgl_TexFormat[MAX_TEXTURE_UNITS];
+
+ // private static final FloatBuffer zero4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
+ private static final FloatBuffer neut4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
+ private static final FloatBuffer one4f = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
+
+ public static final FloatBuffer defAmbient = neut4f;
+ public static final FloatBuffer defDiffuseN = neut4f;
+ public static final FloatBuffer defSpecularN = neut4f;
+ public static final FloatBuffer defPosition = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
+ public static final FloatBuffer defSpotDir = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, -1f });
+ public static final float defSpotExponent = 0f;
+ public static final float defSpotCutoff = 180f;
+ public static final float defConstantAtten = 1f;
+ public static final float defLinearAtten = 0f;
+ public static final float defQuadraticAtten = 0f;
+
+ public static final FloatBuffer defLightModelAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
+
+ public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
+ public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
+ public static final FloatBuffer defMatSpecular = neut4f;
+ public static final FloatBuffer defMatEmission = neut4f;
public static final float defMatShininess = 0f;
- protected static final String vertexColorFileDef = "FixedFuncColor";
- protected static final String vertexColorLightFileDef = "FixedFuncColorLight";
- protected static final String fragmentColorFileDef = "FixedFuncColor";
- protected static final String fragmentColorTextureFileDef = "FixedFuncColorTexture";
- protected static final String shaderSrcRootDef = "shaders" ;
- protected static final String shaderBinRootDef = "shaders/bin" ;
+ private static final String vertexColorFileDef = "FixedFuncColor";
+ private static final String vertexColorLightFileDef = "FixedFuncColorLight";
+ private static final String fragmentColorFileDef = "FixedFuncColor";
+ private static final String fragmentColorTextureFileDef = "FixedFuncColorTexture";
+ private static final String shaderSrcRootDef = "shaders" ;
+ private static final String shaderBinRootDef = "shaders/bin" ;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
index 408ff7251..bd7f2bdb2 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
@@ -3,14 +3,21 @@
#include mgl_uniform.glsl
#include mgl_varying.glsl
+#include mgl_alphatest.fp
+
void main (void)
{
- if( mgl_CullFace > 0 &&
- ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
- ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
- ( mgl_CullFace == 3 ) ) ) {
- discard;
+ HIGHP vec4 color = frontColor;
+
+ if( mgl_CullFace > 0 &&
+ ( ( MGL_FRONT == mgl_CullFace && gl_FrontFacing ) ||
+ ( MGL_BACK == mgl_CullFace && !gl_FrontFacing ) ||
+ ( MGL_FRONT_AND_BACK == mgl_CullFace ) ) ) {
+ DISCARD(color);
+ }
+ if( mgl_AlphaTestFunc > 0 ) {
+ alphaTest(color);
}
- gl_FragColor = frontColor;
+ gl_FragColor = color;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
index 7ce1eedcf..0b5519355 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
@@ -50,16 +50,18 @@ void main(void)
}
}
}
- ambient *= mgl_FrontMaterial.ambient;
- diffuse *= mgl_FrontMaterial.diffuse;
- specular *= mgl_FrontMaterial.specular;
-
if(mgl_ColorEnabled>0) {
frontColor=mgl_Color;
} else {
frontColor=mgl_ColorStatic;
}
if( lightEnabled ) {
+ // light-ambient + global-ambient
+ // ( mgl_LightSource[0..n].ambient * mgl_FrontMaterial.ambient ) + ( mgl_LightModel.ambient * mgl_FrontMaterial.ambient )
+ ambient = ( ambient + mgl_LightModel.ambient ) * mgl_FrontMaterial.ambient;
+ diffuse *= mgl_FrontMaterial.diffuse;
+ specular *= mgl_FrontMaterial.specular;
+
frontColor *= ambient + diffuse + specular;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
index 86e6ace73..edaa00a57 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
@@ -6,42 +6,98 @@
#include mgl_uniform.glsl
#include mgl_varying.glsl
-vec4 getTexColor(in sampler2D tex, in int idx) {
- vec4 coord;
- if(idx==0) {
- coord= mgl_TexCoords[0];
- } else if(idx==1) {
- coord= mgl_TexCoords[1];
- } else if(idx==2) {
- coord= mgl_TexCoords[2];
- } else if(idx==3) {
- coord= mgl_TexCoords[3];
- } else if(idx==4) {
- coord= mgl_TexCoords[4];
- } else if(idx==5) {
- coord= mgl_TexCoords[5];
- } else if(idx==6) {
- coord= mgl_TexCoords[6];
- } else {
- coord= mgl_TexCoords[7];
+#include mgl_alphatest.fp
+
+const HIGHP float gamma = 1.5; // FIXME
+const HIGHP vec3 igammav = vec3(1.0 / gamma); // FIXME
+const vec4 texEnvColor = vec4(0.0); // FIXME
+
+const HIGHP vec4 zerov4 = vec4(0.0);
+const HIGHP vec4 onev4 = vec4(1.0);
+
+void calcTexColor(inout vec4 color, vec4 texColor, in int texFormat, in int texEnvMode) {
+ if(MGL_MODULATE == texEnvMode) { // default
+ if( 4 == texFormat ) {
+ color *= texColor;
+ } else {
+ color.rgb *= texColor.rgb;
+ }
+ } else if(MGL_REPLACE == texEnvMode) {
+ if( 4 == texFormat ) {
+ color = texColor;
+ } else {
+ color.rgb = texColor.rgb;
+ }
+ } else if(MGL_ADD == texEnvMode) {
+ if( 4 == texFormat ) {
+ color += texColor;
+ } else {
+ color.rgb += texColor.rgb;
+ }
+ } else if(MGL_BLEND == texEnvMode) {
+ color.rgb = mix(color.rgb, texEnvColor.rgb, texColor.rgb);
+ if( 4 == texFormat ) {
+ color.a *= texColor.a;
+ }
+ } else if(MGL_DECAL == texEnvMode) {
+ if( 4 == texFormat ) {
+ color.rgb = mix(color.rgb, texColor.rgb, texColor.a);
+ } else {
+ color.rgb = texColor.rgb;
+ }
}
- return texture2D(tex, coord.st);
+ color = clamp(color, zerov4, onev4);
}
void main (void)
-{
- if( mgl_CullFace > 0 &&
- ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
- ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
- ( mgl_CullFace == 3 ) ) ) {
- discard;
- }
-
- vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx);
+{
+ HIGHP vec4 color = frontColor;
- if(length(texColor.rgb)>0.0) {
- gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ;
+ if( mgl_CullFace > 0 &&
+ ( ( MGL_FRONT == mgl_CullFace && gl_FrontFacing ) ||
+ ( MGL_BACK == mgl_CullFace && !gl_FrontFacing ) ||
+ ( MGL_FRONT_AND_BACK == mgl_CullFace ) ) ) {
+ DISCARD(color);
} else {
- gl_FragColor = frontColor;
+ int texEnv = 0;
+
+ if( 0 != mgl_TextureEnabled[0] ) {
+ calcTexColor(color, texture2D(mgl_Texture0, mgl_TexCoords[0].st), mgl_TexFormat[0], mgl_TexEnvMode[0]);
+ }
+ if( 0 != mgl_TextureEnabled[1] ) {
+ calcTexColor(color, texture2D(mgl_Texture1, mgl_TexCoords[1].st), mgl_TexFormat[1], mgl_TexEnvMode[1]);
+ }
+ if( 0 != mgl_TextureEnabled[2] ) {
+ calcTexColor(color, texture2D(mgl_Texture2, mgl_TexCoords[2].st), mgl_TexFormat[2], mgl_TexEnvMode[2]);
+ }
+ if( 0 != mgl_TextureEnabled[3] ) {
+ calcTexColor(color, texture2D(mgl_Texture3, mgl_TexCoords[3].st), mgl_TexFormat[3], mgl_TexEnvMode[3]);
+ }
+ if( 0 != mgl_TextureEnabled[4] ) {
+ calcTexColor(color, texture2D(mgl_Texture4, mgl_TexCoords[4].st), mgl_TexFormat[4], mgl_TexEnvMode[4]);
+ }
+ if( 0 != mgl_TextureEnabled[5] ) {
+ calcTexColor(color, texture2D(mgl_Texture5, mgl_TexCoords[5].st), mgl_TexFormat[5], mgl_TexEnvMode[5]);
+ }
+ if( 0 != mgl_TextureEnabled[6] ) {
+ calcTexColor(color, texture2D(mgl_Texture6, mgl_TexCoords[6].st), mgl_TexFormat[6], mgl_TexEnvMode[6]);
+ }
+ if( 0 != mgl_TextureEnabled[7] ) {
+ calcTexColor(color, texture2D(mgl_Texture7, mgl_TexCoords[7].st), mgl_TexFormat[7], mgl_TexEnvMode[7]);
+ }
+ if( mgl_AlphaTestFunc > 0 ) {
+ alphaTest(color);
+ }
}
+
+ gl_FragColor = color;
+ /**
+ // simple alpha check
+ if (color.a != 0.0) {
+ gl_FragColor = vec4(pow(color.rgb, igammav), color.a);
+ } else {
+ // discard; // freezes NV tegra2 compiler
+ gl_FragColor = color;
+ } */
}
+
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp
new file mode 100644
index 000000000..2b64cdeb8
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp
@@ -0,0 +1,33 @@
+
+void alphaTest(inout vec4 color) {
+ if( MGL_GREATER == mgl_AlphaTestFunc ) {
+ if ( color.a <= mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_LESS == mgl_AlphaTestFunc ) {
+ if ( color.a >= mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_LEQUAL == mgl_AlphaTestFunc ) {
+ if ( color.a > mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_GEQUAL == mgl_AlphaTestFunc ) {
+ if ( color.a < mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_EQUAL == mgl_AlphaTestFunc ) {
+ if ( abs( color.a - mgl_AlphaTestRef ) > EPSILON ) {
+ DISCARD(color);
+ }
+ } else if( MGL_NOTEQUAL == mgl_AlphaTestFunc ) {
+ if ( abs( color.a - mgl_AlphaTestRef ) <= EPSILON ) {
+ DISCARD(color);
+ }
+ } else if( MGL_NEVER == mgl_AlphaTestFunc ) {
+ DISCARD(color);
+ } /* else if( MGL_ALWAYS == mgl_AlphaTestFunc ) {
+ // NOP
+ } */
+}
+
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl
index 1a464a1cb..d45b593e2 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl
@@ -7,4 +7,33 @@
const LOWP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits
const LOWP int MAX_LIGHTS = 8;
+const HIGHP float EPSILON = 0.0000001; // FIXME: determine proper hw-precision
+
+// discard freezes NV tegra2 compiler (STILL TRUE?)
+// #define DISCARD(c) (c.a = 0.0)
+#define DISCARD(c) discard
+
+// Texture Environment / Multi Texturing
+#define MGL_ADD 1
+#define MGL_MODULATE 2
+#define MGL_DECAL 3
+#define MGL_BLEND 4
+#define MGL_REPLACE 5
+#define MGL_COMBINE 6
+
+// Alpha Test
+#define MGL_NEVER 1
+#define MGL_LESS 2
+#define MGL_EQUAL 3
+#define MGL_LEQUAL 4
+#define MGL_GREATER 5
+#define MGL_NOTEQUAL 6
+#define MGL_GEQUAL 7
+#define MGL_ALWAYS 8
+
+// Cull Face
+#define MGL_FRONT 1
+#define MGL_BACK 2
+#define MGL_FRONT_AND_BACK 3
+
#endif // mgl_const_glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl
index 98e214139..deaf95408 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl
@@ -1,6 +1,9 @@
#ifndef mgl_lightdef_glsl
#define mgl_lightdef_glsl
+struct mgl_LightModelParameters {
+ vec4 ambient;
+};
struct mgl_LightSourceParameters {
vec4 ambient;
vec4 diffuse;
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
index 4c4000dfa..aeaa1314d 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
@@ -9,9 +9,21 @@
uniform HIGHP mat4 mgl_PMVMatrix[4]; // P, Mv, Mvi and Mvit (transpose(inverse(ModelView)) == normalMatrix)
uniform LOWP int mgl_ColorEnabled;
uniform HIGHP vec4 mgl_ColorStatic;
+uniform LOWP int mgl_AlphaTestFunc;
+uniform HIGHP float mgl_AlphaTestRef;
+uniform LOWP int mgl_TextureEnabled[MAX_TEXTURE_UNITS];
uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
-uniform sampler2D mgl_ActiveTexture;
-uniform LOWP int mgl_ActiveTextureIdx;
+uniform LOWP int mgl_TexEnvMode[MAX_TEXTURE_UNITS];
+uniform LOWP int mgl_TexFormat[MAX_TEXTURE_UNITS];
+uniform sampler2D mgl_Texture0;
+uniform sampler2D mgl_Texture1;
+uniform sampler2D mgl_Texture2;
+uniform sampler2D mgl_Texture3;
+uniform sampler2D mgl_Texture4;
+uniform sampler2D mgl_Texture5;
+uniform sampler2D mgl_Texture6;
+uniform sampler2D mgl_Texture7;
+uniform sampler2D mgl_Texture8;
uniform LOWP int mgl_CullFace;
#endif // mgl_uniform_glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl
index 0dedb5d5d..5b34fd9cf 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl
@@ -9,6 +9,7 @@
uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS];
+uniform mgl_LightModelParameters mgl_LightModel;
uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];
uniform mgl_MaterialParameters mgl_FrontMaterial;