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-rw-r--r--src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java20
-rw-r--r--src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java56
-rw-r--r--src/nativewindow/classes/com/jogamp/nativewindow/NativeWindowFactory.java18
3 files changed, 50 insertions, 44 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
index 8226c83d0..8d993abc4 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
@@ -105,22 +105,20 @@ public abstract class EGLDynamicLibraryBundleInfo extends GLDynamicLibraryBundle
*/
final boolean bcm_vc_iv_quirk = BcmVCArtifacts.guessVCIVUsed(false);
- // this is the default EGL lib name, according to the spec
if(!bcm_vc_iv_quirk) {
+ // this is the default EGL lib name, according to the spec
eglLibNames.add("libEGL.so.1");
- }
-
- // try these as well, if spec fails
- eglLibNames.add("libEGL.so");
- eglLibNames.add("EGL");
- // for windows distributions using the 'unlike' lib prefix,
- // where our tool does not add it.
- eglLibNames.add("libEGL");
+ // try these as well, if spec fails
+ eglLibNames.add("libEGL.so");
+ eglLibNames.add("EGL");
- if(bcm_vc_iv_quirk) {
+ // for windows distributions using the 'unlike' lib prefix,
+ // where our tool does not add it.
+ eglLibNames.add("libEGL");
+ } else {
eglLibNames.add("libbrcmEGL.so");
- }
+ }
return eglLibNames;
}
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java
index 45424c7e8..401b3b6e9 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java
@@ -57,43 +57,41 @@ public final class EGLES2DynamicLibraryBundleInfo extends EGLDynamicLibraryBundl
*/
final boolean bcm_vc_iv_quirk = BcmVCArtifacts.guessVCIVUsed(false);
- // ES3: This is the default lib name, according to the spec
- libsGL.add("libGLESv3.so.3");
+ if (bcm_vc_iv_quirk) {
+ libsGL.add("libbrcmGLESv2.so");
+ } else {
+ // ES3: This is the default lib name, according to the spec
+ libsGL.add("libGLESv3.so.3");
- // ES3: Try these as well, if spec fails
- libsGL.add("libGLESv3.so");
- libsGL.add("GLESv3");
+ // ES3: Try these as well, if spec fails
+ libsGL.add("libGLESv3.so");
+ libsGL.add("GLESv3");
- // ES3: Alternative names
- libsGL.add("GLES30");
+ // ES3: Alternative names
+ libsGL.add("GLES30");
- // ES3: For windows distributions using the 'unlike' lib prefix
- // where our tool does not add it.
- libsGL.add("libGLESv3");
- libsGL.add("libGLES30");
+ // ES3: For windows distributions using the 'unlike' lib prefix
+ // where our tool does not add it.
+ libsGL.add("libGLESv3");
+ libsGL.add("libGLES30");
- // ES2: This is the default lib name, according to the spec
- if (!bcm_vc_iv_quirk) {
+ // ES2: This is the default lib name, according to the spec
libsGL.add("libGLESv2.so.2");
- }
-
- // ES2: Try these as well, if spec fails
- libsGL.add("libGLESv2.so");
- libsGL.add("GLESv2");
- if (bcm_vc_iv_quirk) {
- libsGL.add("libbrcmGLESv2.so");
- }
+ // ES2: Try these as well, if spec fails
+ libsGL.add("libGLESv2.so");
+ libsGL.add("GLESv2");
- // ES2: Alternative names
- libsGL.add("GLES20");
- libsGL.add("GLESv2_CM");
+ // ES2: Alternative names
+ libsGL.add("GLES20");
+ libsGL.add("GLESv2_CM");
- // ES2: For windows distributions using the 'unlike' lib prefix
- // where our tool does not add it.
- libsGL.add("libGLESv2");
- libsGL.add("libGLESv2_CM");
- libsGL.add("libGLES20");
+ // ES2: For windows distributions using the 'unlike' lib prefix
+ // where our tool does not add it.
+ libsGL.add("libGLESv2");
+ libsGL.add("libGLESv2_CM");
+ libsGL.add("libGLES20");
+ }
libsList.add(libsGL);
}
diff --git a/src/nativewindow/classes/com/jogamp/nativewindow/NativeWindowFactory.java b/src/nativewindow/classes/com/jogamp/nativewindow/NativeWindowFactory.java
index d4249d404..bedf15c7b 100644
--- a/src/nativewindow/classes/com/jogamp/nativewindow/NativeWindowFactory.java
+++ b/src/nativewindow/classes/com/jogamp/nativewindow/NativeWindowFactory.java
@@ -174,7 +174,20 @@ public abstract class NativeWindowFactory {
guessGBM(true);
BcmVCArtifacts.guessVCIVUsed(true);
}
-
+ if( BcmVCArtifacts.guessVCIVUsed(false) ) {
+ /* Broadcom VC IV can be used from
+ * both console and from inside X11
+ *
+ * When used from inside X11
+ * rendering is done on an DispmanX overlay surface
+ * while keeping an X11 nativewindow under as input.
+ *
+ * When Broadcom VC IV is guessed
+ * only the Broadcom DispmanX EGL driver is loaded.
+ * Therefore standard TYPE_X11 EGL can not be used.
+ */
+ return TYPE_BCM_VC_IV;
+ }
if( guessX(false) ) {
return TYPE_X11;
}
@@ -185,9 +198,6 @@ public abstract class NativeWindowFactory {
if( guessGBM(false) ) {
return TYPE_DRM_GBM;
}
- if( BcmVCArtifacts.guessVCIVUsed(false) ) {
- return TYPE_BCM_VC_IV;
- }
return TYPE_X11;
}
}