diff options
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index 8eed35ebb..3b8706a24 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -445,9 +445,8 @@ public class ShaderCode { } /** - * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String)}. - * <br> - * + * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String, boolean)}. + * <p> * Example: * <pre> * Your std JVM layout (plain or within a JAR): @@ -478,6 +477,7 @@ public class ShaderCode { * sp0.add(gl, fp0, System.err); * st.attachShaderProgram(gl, sp0, true); * </pre> + * </p> * * @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used), * or to determine the shader binary format (if <code>binary</code> is used). |