diff options
4 files changed, 22 insertions, 14 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index b670e40b1..66dc7f300 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -127,7 +127,7 @@ function jrun() { #D_ARGS="-Dnativewindow.debug.X11Util.ATI_HAS_NO_XCLOSEDISPLAY_BUG" #D_ARGS="-Dnativewindow.debug.X11Util.ATI_HAS_NO_MULTITHREADING_BUG" #D_ARGS="-Dnativewindow.debug.JFX -Dnewt.debug.Window -Djogamp.newt.javafx.UseJFXEDT=false" - D_ARGS="-Dnativewindow.debug.JFX -Dnewt.debug.Window" + #D_ARGS="-Dnativewindow.debug.JFX -Dnewt.debug.Window" #D_ARGS="-Djogl.disable.opengldesktop" #D_ARGS="-Djogl.disable.opengles" #D_ARGS="-Djogl.disable.openglcore" @@ -150,7 +150,7 @@ function jrun() { #D_ARGS="-Dnativewindow.debug.JAWT" #D_ARGS="-Djogl.debug.GLContext.TraceSwitch" #D_ARGS="-Djogl.debug.GLContext -Djogl.debug.GLContext.TraceSwitch" - #D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.TraceGL -Djogl.debug.FixedFuncPipeline -Djogl.debug.GLSLState -Djogl.debug.GLSLCode" + D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.TraceGL -Djogl.debug.FixedFuncPipeline -Djogl.debug.GLSLState -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.FixedFuncPipeline -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.FixedFuncPipeline -Djogl.debug.GLSLState" #D_ARGS="-Djogl.debug.FixedFuncPipeline" @@ -846,7 +846,7 @@ function testawtswt() { # JavaFX (testjfx) # #testjfx com.jogamp.opengl.test.junit.jogl.javafx.JFXStageGLChild01 $* -testjfx com.jogamp.opengl.test.junit.jogl.javafx.TestNewtCanvasJFXGLn $* +#testjfx com.jogamp.opengl.test.junit.jogl.javafx.TestNewtCanvasJFXGLn $* #testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT $* # @@ -854,7 +854,7 @@ testjfx com.jogamp.opengl.test.junit.jogl.javafx.TestNewtCanvasJFXGLn $* # #testnoawt com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT $* -#testnoawt com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT $* +testnoawt com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT $* # # Texture / TextureUtils diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index e674bc911..0be42e895 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -1098,7 +1098,15 @@ public class ShaderCode { while ((line = reader.readLine()) != null) { lineno++; if (line.startsWith("#include ")) { - final String includeFile = line.substring(9).trim().replace("\"", ""); + final String includeFile; + { + String s = line.substring(9).trim(); + // Bug 1283: Remove shader include filename quotes if exists at start and end only + if( s.startsWith("\"") && s.endsWith("\"")) { + s = s.substring(1, s.length()-1); + } + includeFile = s; + } URLConnection nextConn = null; // Try relative of current shader location diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp index 22dd1e61a..516aa0f6f 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp @@ -6,10 +6,10 @@ #define mgl_FragColor gl_FragColor #endif -#include es_precision.glsl +#include "es_precision.glsl" -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" #include mgl_alphatest.fp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp index 130711e19..8a610f062 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp @@ -8,14 +8,14 @@ #endif -#include es_precision.glsl -#include mgl_lightdef.glsl +#include "es_precision.glsl" +#include "mgl_lightdef.glsl" -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_const.glsl" +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" -#include mgl_alphatest.fp +#include "mgl_alphatest.fp" const float gamma = 1.5; // FIXME const vec3 igammav = vec3(1.0 / gamma); // FIXME |