diff options
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/FBObject.java | 2 | ||||
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java | 14 |
2 files changed, 9 insertions, 7 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java index 8dc34345d..b7188a79e 100644 --- a/src/jogl/classes/com/jogamp/opengl/FBObject.java +++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java @@ -389,7 +389,7 @@ public class FBObject { } else { gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight()); } - int glerr = gl.glGetError(); + final int glerr = gl.glGetError(); if(GL.GL_NO_ERROR != glerr) { gl.glDeleteRenderbuffers(1, name, 0); setName(0); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java index b098e1de9..44a74a367 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java @@ -117,18 +117,20 @@ public abstract class GearsObject { s[4] = 0; // sin(0f) c[4] = 1; // cos(0f) + + final int vboUsage = GL.GL_STATIC_DRAW; - frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW); + frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(frontFace, 3); - backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW); + backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(backFace, 3); - frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW); + frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage); addInterleavedVertexAndNormalArrays(frontSide, 3); - backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW); + backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage); addInterleavedVertexAndNormalArrays(backSide, 3); - outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, GL.GL_STATIC_DRAW); + outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(outwardFace, 3); - insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, GL.GL_STATIC_DRAW); + insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(insideRadiusCyl, 3); for (i = 0; i < teeth; i++) { |