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-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java2
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java14
2 files changed, 9 insertions, 7 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index 8dc34345d..b7188a79e 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -389,7 +389,7 @@ public class FBObject {
} else {
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
}
- int glerr = gl.glGetError();
+ final int glerr = gl.glGetError();
if(GL.GL_NO_ERROR != glerr) {
gl.glDeleteRenderbuffers(1, name, 0);
setName(0);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java
index b098e1de9..44a74a367 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java
@@ -117,18 +117,20 @@ public abstract class GearsObject {
s[4] = 0; // sin(0f)
c[4] = 1; // cos(0f)
+
+ final int vboUsage = GL.GL_STATIC_DRAW;
- frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW);
+ frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage);
addInterleavedVertexAndNormalArrays(frontFace, 3);
- backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW);
+ backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage);
addInterleavedVertexAndNormalArrays(backFace, 3);
- frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW);
+ frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage);
addInterleavedVertexAndNormalArrays(frontSide, 3);
- backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW);
+ backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage);
addInterleavedVertexAndNormalArrays(backSide, 3);
- outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, GL.GL_STATIC_DRAW);
+ outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, vboUsage);
addInterleavedVertexAndNormalArrays(outwardFace, 3);
- insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, GL.GL_STATIC_DRAW);
+ insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, vboUsage);
addInterleavedVertexAndNormalArrays(insideRadiusCyl, 3);
for (i = 0; i < teeth; i++) {