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+Changes between JOGL 1.1.1 and today:
+
+ - Please refere to the online repository history at:
+ http://jogamp.org/git/
+ http://github.com/sgothel/jogl
+
+Changes between JOGL 1.1.0 and 1.1.1:
+
+ - Fixed a bug in the checking of incoming buffers' sizes to
+ glTexImage1D, glTexImage2D, and glTexImage3D.
+
+Changes between JOGL 1.0.0 and 1.1.0:
+
+ - The glext.h and associated header files JOGL uses have been updated
+ to OpenGL 2.1 with NVidia's GeForce 8 series extensions. The new
+ functions are available as methods in the GL interface.
+
+ - The developer build bundles have been changed to zip archives, so
+ instead of having to download multiple jars, you can now just
+ download the zip archive for your particular platform. The new zip
+ archives are versioned with the build date.
+
+ - The source distribution now contains the generated sources like
+ GL.java, GLU.java, etc. for more convenient use in IDEs.
+
+ - The chosen GLCapabilities are now exposed from the GLDrawable via
+ GLDrawable.getChosenGLCapabilities(); this functionality works on
+ all platforms even in cases where the GLCapabilitiesChooser is not
+ supported, and attempts to provide correct answers so programs can
+ make decisions based on the results.
+
+ - The native code for the "DRI hack" (to support the open-source DRI
+ drivers on Linux and other X11 platforms) has been removed; JOGL
+ now uses the GlueGen NativeLibrary class for this purpose.
+ Reliability improvements have been made to the implementation of
+ this class; it has been confirmed as working again with ATI's
+ proprietary drivers on Linux and should also work better with
+ NVidia's drivers.
+
+ - The GlueGen runtime classes have been removed from jogl.jar. These
+ have been factored out into gluegen-rt.jar and are referenced by
+ both the JOGL and JOAL projects.
+
+ - Thanks to John Burkey some optimizations have been made to the
+ buffer object-related validity checks in glVertexPointer, etc. as
+ well as a buffer size query that was being made in the glMapBuffer
+ implementation. This improves performance for applications
+ performing a lot of VBO- or vertex array-based rendering, in
+ particular with the multithreaded OpenGL implementation on Mac OS
+ X.
+
+ - The JOGL applet launcher now supports deployment of applets which
+ use both OpenGL for 3D graphics via JOGL as well as OpenAL for
+ spatialized audio via JOAL. It now prompts the user on Windows
+ platforms to allow it to enable the -Dsun.java2d.noddraw=true
+ system property for best robustness. It has been updated for the
+ changes in the GlueGen runtime classes and native library
+ structure. Some bugs have been fixed, some of which were preventing
+ different JOGL-based applets from being deployed from the same
+ codebase. The documentation and on-line examples have been updated
+ as well.
+
+ - The TextureIO implementation has been changed to no longer copy the
+ data associated with BufferedImage TextureData objects. Instead,
+ the necessary vertical flip is now implemented by flipping the
+ texture coordinates vertically.
+
+ - An API for updating a sub-image of a Texture object from a
+ sub-portion of a TextureData object has been added.
+
+ - A GLContext.copy() operation has been added based on community
+ feedback.
+
+ - Three helper classes have been added to the com.sun.opengl.util.j2d
+ package to improve interoperability between JOGL and Java 2D:
+ TextureRenderer, Overlay and TextRenderer. The TextureRenderer
+ supports drawing into an OpenGL texture using Java 2D. The Overlay
+ class provides a convenient Java 2D-based overlay on top of an
+ arbitrary GLDrawable. The TextRenderer class supports drawing of
+ Java 2D text into an OpenGL context. Thanks to Chris Campbell of
+ the Java 2D team for collaboration and to the JOGL community for
+ extensive feedback and testing assistance.
+
+ - Various bug fixes and robustness improvements were made to the
+ GlueGen runtime, JOGL and GLU implementations.
+
+ - Fixes to the DDSImage class were contributed by the community: a
+ bug fix to mipmap handling and support for cubemap textures. Thanks
+ to java.net user bandures.
+
+ - TextureIO.setTexRectEnabled() and isTexRectEnabled() were added
+ based on feedback from Chris Campbell, in order to simplify the
+ writing of pixel shaders which have different samplers for
+ GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE_ARB targets.
+
+ - Thanks to Erik Tollerud, the links to the OpenGL documentation in
+ the JOGL javadoc were revised to point to the new on-line man pages
+ in the OpenGL SDK.
+
+ - Support for automatic mipmap generation via GL_GENERATE_MIPMAP was
+ added to the TextureIO, TextureRenderer and TextRenderer classes.
+
+ - Windows/AMD64 binaries, including the JOGL Cg binding, are now
+ supplied.
+
+ - Worked around breakage of JOGL with 5.0u10; see Sun bug IDs 6504460
+ and 6333613.
+
+Changes between JOGL 1.1.1 and 2.0:
+ - lots of changes